annotate docs/html/sdlsetcliprect.html @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_SetClipRect</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
0
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_SetAlpha"
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17 HREF="sdlsetalpha.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_GetClipRect"
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20 HREF="sdlgetcliprect.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlsetalpha.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlgetcliprect.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLSETCLIPRECT"
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71 >SDL_SetClipRect</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN1815"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_SetClipRect&nbsp;--&nbsp;Sets the clipping rectangle for a surface.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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84 NAME="AEN1818"
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN1819"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >void <B
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103 CLASS="FSFUNC"
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104 >SDL_SetClipRect</B
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105 ></CODE
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106 >(SDL_Surface *surface, SDL_Rect *rect);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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115 NAME="AEN1825"
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >Sets the clipping rectangle for a surface. When this surface is the
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121 destination of a blit, only the area within the clip rectangle will be
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122 drawn into.</P
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123 ><P
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124 >The rectangle pointed to by <TT
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125 CLASS="PARAMETER"
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126 ><I
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127 >rect</I
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128 ></TT
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129 > will be
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130 clipped to the edges of the surface so that the clip rectangle for a
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131 surface can never fall outside the edges of the surface.</P
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132 ><P
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133 >If <TT
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134 CLASS="PARAMETER"
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135 ><I
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136 >rect</I
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137 ></TT
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138 > is <TT
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139 CLASS="LITERAL"
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140 >NULL</TT
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141 > the clipping
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142 rectangle will be set to the full size of the surface.</P
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143 ></DIV
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144 ><DIV
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145 CLASS="REFSECT1"
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146 ><A
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147 NAME="AEN1833"
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148 ></A
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149 ><H2
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150 >See Also</H2
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151 ><P
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152 ><A
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153 HREF="sdlgetcliprect.html"
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154 ><TT
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155 CLASS="FUNCTION"
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156 >SDL_GetClipRect</TT
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157 ></A
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158 >,
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159 <A
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160 HREF="sdlblitsurface.html"
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161 ><TT
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162 CLASS="FUNCTION"
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163 >SDL_BlitSurface</TT
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164 ></A
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165 >,
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166 <A
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167 HREF="sdlsurface.html"
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168 ><SPAN
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169 CLASS="STRUCTNAME"
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170 >SDL_Surface</SPAN
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171 ></A
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172 ></P
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173 ></DIV
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174 ><DIV
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175 CLASS="NAVFOOTER"
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176 ><HR
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177 ALIGN="LEFT"
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178 WIDTH="100%"><TABLE
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179 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
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180 BORDER="0"
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181 CELLPADDING="0"
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182 CELLSPACING="0"
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183 ><TR
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184 ><TD
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185 WIDTH="33%"
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186 ALIGN="left"
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187 VALIGN="top"
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188 ><A
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189 HREF="sdlsetalpha.html"
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190 >Prev</A
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191 ></TD
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192 ><TD
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193 WIDTH="34%"
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194 ALIGN="center"
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195 VALIGN="top"
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196 ><A
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197 HREF="index.html"
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198 >Home</A
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199 ></TD
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200 ><TD
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201 WIDTH="33%"
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202 ALIGN="right"
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203 VALIGN="top"
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204 ><A
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205 HREF="sdlgetcliprect.html"
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206 >Next</A
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207 ></TD
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208 ></TR
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209 ><TR
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210 ><TD
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211 WIDTH="33%"
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212 ALIGN="left"
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213 VALIGN="top"
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214 >SDL_SetAlpha</TD
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215 ><TD
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216 WIDTH="34%"
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217 ALIGN="center"
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218 VALIGN="top"
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219 ><A
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220 HREF="video.html"
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221 >Up</A
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222 ></TD
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223 ><TD
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224 WIDTH="33%"
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225 ALIGN="right"
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226 VALIGN="top"
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227 >SDL_GetClipRect</TD
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228 ></TR
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229 ></TABLE
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230 ></DIV
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231 ></BODY
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232 ></HTML
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233 >