Mercurial > sdl-ios-xcode
annotate docs/html/sdlquit.html @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | 55f1f1b3e27d |
children | 355632dca928 |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_Quit</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="General" | |
14 HREF="general.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_QuitSubSystem" | |
17 HREF="sdlquitsubsystem.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_WasInit" | |
20 HREF="sdlwasinit.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlquitsubsystem.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlwasinit.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLQUIT" | |
71 >SDL_Quit</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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76 NAME="AEN585" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_Quit -- Shut down SDL</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
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Sam Lantinga <slouken@lokigames.com>
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84 NAME="AEN588" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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91 NAME="AEN589" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >void <B | |
103 CLASS="FSFUNC" | |
104 >SDL_Quit</B | |
105 ></CODE | |
106 >(void);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
55
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Sam Lantinga <slouken@lokigames.com>
parents:
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115 NAME="AEN595" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 ><TT | |
121 CLASS="FUNCTION" | |
122 >SDL_Quit</TT | |
123 > shuts down all SDL subsystems and frees the resources allocated to them. This should always be called before you exit. For the sake of simplicity you can set <TT | |
124 CLASS="FUNCTION" | |
125 >SDL_Quit</TT | |
126 > as your <TT | |
127 CLASS="FUNCTION" | |
128 >atexit</TT | |
129 > call, like: | |
130 <PRE | |
131 CLASS="PROGRAMLISTING" | |
132 >SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); | |
133 atexit(SDL_Quit); | |
134 . | |
135 .</PRE | |
136 ></P | |
137 ><DIV | |
138 CLASS="NOTE" | |
139 ><BLOCKQUOTE | |
140 CLASS="NOTE" | |
141 ><P | |
142 ><B | |
143 >Note: </B | |
144 >While using <TT | |
145 CLASS="FUNCTION" | |
146 >atexit</TT | |
147 > maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code. Plus, using <TT | |
148 CLASS="FUNCTION" | |
149 >atexit</TT | |
150 > in a library is a sure way to crash dynamically loaded code</P | |
151 ></BLOCKQUOTE | |
152 ></DIV | |
153 ></DIV | |
154 ><DIV | |
155 CLASS="REFSECT1" | |
156 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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157 NAME="AEN606" |
0 | 158 ></A |
159 ><H2 | |
160 >See Also</H2 | |
161 ><P | |
162 ><A | |
163 HREF="sdlquitsubsystem.html" | |
164 ><TT | |
165 CLASS="FUNCTION" | |
166 >SDL_QuitSubsystem</TT | |
167 ></A | |
168 >, | |
169 <A | |
170 HREF="sdlinit.html" | |
171 ><TT | |
172 CLASS="FUNCTION" | |
173 >SDL_Init</TT | |
174 ></A | |
175 ></P | |
176 ></DIV | |
177 ><DIV | |
178 CLASS="NAVFOOTER" | |
179 ><HR | |
180 ALIGN="LEFT" | |
181 WIDTH="100%"><TABLE | |
182 WIDTH="100%" | |
183 BORDER="0" | |
184 CELLPADDING="0" | |
185 CELLSPACING="0" | |
186 ><TR | |
187 ><TD | |
188 WIDTH="33%" | |
189 ALIGN="left" | |
190 VALIGN="top" | |
191 ><A | |
192 HREF="sdlquitsubsystem.html" | |
193 >Prev</A | |
194 ></TD | |
195 ><TD | |
196 WIDTH="34%" | |
197 ALIGN="center" | |
198 VALIGN="top" | |
199 ><A | |
200 HREF="index.html" | |
201 >Home</A | |
202 ></TD | |
203 ><TD | |
204 WIDTH="33%" | |
205 ALIGN="right" | |
206 VALIGN="top" | |
207 ><A | |
208 HREF="sdlwasinit.html" | |
209 >Next</A | |
210 ></TD | |
211 ></TR | |
212 ><TR | |
213 ><TD | |
214 WIDTH="33%" | |
215 ALIGN="left" | |
216 VALIGN="top" | |
217 >SDL_QuitSubSystem</TD | |
218 ><TD | |
219 WIDTH="34%" | |
220 ALIGN="center" | |
221 VALIGN="top" | |
222 ><A | |
223 HREF="general.html" | |
224 >Up</A | |
225 ></TD | |
226 ><TD | |
227 WIDTH="33%" | |
228 ALIGN="right" | |
229 VALIGN="top" | |
230 >SDL_WasInit</TD | |
231 ></TR | |
232 ></TABLE | |
233 ></DIV | |
234 ></BODY | |
235 ></HTML | |
236 > |