Mercurial > sdl-ios-xcode
annotate docs/html/sdlloadbmp.html @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_LoadBMP</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_UnlockSurface" | |
17 HREF="sdlunlocksurface.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SaveBMP" | |
20 HREF="sdlsavebmp.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlunlocksurface.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlsavebmp.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLLOADBMP" | |
71 >SDL_LoadBMP</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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76 NAME="AEN1605" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_LoadBMP -- Load a Windows BMP file into an SDL_Surface.</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
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84 NAME="AEN1608" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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91 NAME="AEN1609" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >SDL_Surface *<B | |
103 CLASS="FSFUNC" | |
104 >SDL_LoadBMP</B | |
105 ></CODE | |
106 >(const char *file);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
181
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115 NAME="AEN1615" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >Loads a surface from a named Windows BMP file.</P | |
121 ></DIV | |
122 ><DIV | |
123 CLASS="REFSECT1" | |
124 ><A | |
181
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125 NAME="AEN1618" |
0 | 126 ></A |
127 ><H2 | |
128 >Return Value</H2 | |
129 ><P | |
130 >Returns the new surface, or <TT | |
131 CLASS="LITERAL" | |
132 >NULL</TT | |
133 > | |
134 if there was an error.</P | |
135 ></DIV | |
136 ><DIV | |
137 CLASS="REFSECT1" | |
138 ><A | |
181
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139 NAME="AEN1622" |
0 | 140 ></A |
141 ><H2 | |
142 >See Also</H2 | |
143 ><P | |
144 ><A | |
145 HREF="sdlsavebmp.html" | |
146 ><TT | |
147 CLASS="FUNCTION" | |
148 >SDL_SaveBMP</TT | |
149 ></A | |
150 ></P | |
151 ></DIV | |
152 ><DIV | |
153 CLASS="NAVFOOTER" | |
154 ><HR | |
155 ALIGN="LEFT" | |
156 WIDTH="100%"><TABLE | |
157 WIDTH="100%" | |
158 BORDER="0" | |
159 CELLPADDING="0" | |
160 CELLSPACING="0" | |
161 ><TR | |
162 ><TD | |
163 WIDTH="33%" | |
164 ALIGN="left" | |
165 VALIGN="top" | |
166 ><A | |
167 HREF="sdlunlocksurface.html" | |
168 >Prev</A | |
169 ></TD | |
170 ><TD | |
171 WIDTH="34%" | |
172 ALIGN="center" | |
173 VALIGN="top" | |
174 ><A | |
175 HREF="index.html" | |
176 >Home</A | |
177 ></TD | |
178 ><TD | |
179 WIDTH="33%" | |
180 ALIGN="right" | |
181 VALIGN="top" | |
182 ><A | |
183 HREF="sdlsavebmp.html" | |
184 >Next</A | |
185 ></TD | |
186 ></TR | |
187 ><TR | |
188 ><TD | |
189 WIDTH="33%" | |
190 ALIGN="left" | |
191 VALIGN="top" | |
192 >SDL_UnlockSurface</TD | |
193 ><TD | |
194 WIDTH="34%" | |
195 ALIGN="center" | |
196 VALIGN="top" | |
197 ><A | |
198 HREF="video.html" | |
199 >Up</A | |
200 ></TD | |
201 ><TD | |
202 WIDTH="33%" | |
203 ALIGN="right" | |
204 VALIGN="top" | |
205 >SDL_SaveBMP</TD | |
206 ></TR | |
207 ></TABLE | |
208 ></DIV | |
209 ></BODY | |
210 ></HTML | |
211 > |