annotate docs/html/sdljoystickgetball.html @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
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children 355632dca928
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4 >SDL_JoystickGetBall</TITLE
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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13 TITLE="Joystick"
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16 TITLE="SDL_JoystickGetButton"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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46 ><A
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47 HREF="sdljoystickgetbutton.html"
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48 >Prev</A
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49 ></TD
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60 HREF="sdljoystickclose.html"
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61 >Next</A
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62 ></TD
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68 ><H1
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69 ><A
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70 NAME="SDLJOYSTICKGETBALL"
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71 >SDL_JoystickGetBall</A
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72 ></H1
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74 CLASS="REFNAMEDIV"
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75 ><A
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78 ><H2
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79 >Name</H2
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80 >SDL_JoystickGetBall&nbsp;--&nbsp;Get relative trackball motion</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >int <B
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103 CLASS="FSFUNC"
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104 >SDL_JoystickGetBall</B
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105 ></CODE
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106 >(SDL_Joystick *joystick, int ball, int *dx, int *dy);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >Get the <TT
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121 CLASS="PARAMETER"
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122 ><I
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123 >ball</I
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124 ></TT
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125 > axis change.</P
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126 ><P
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127 >Trackballs can only return relative motion since the last call to <TT
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128 CLASS="FUNCTION"
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129 >SDL_JoystickGetBall</TT
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130 >, these motion deltas a placed into <TT
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131 CLASS="PARAMETER"
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132 ><I
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133 >dx</I
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134 ></TT
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135 > and <TT
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136 CLASS="PARAMETER"
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137 ><I
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138 >dy</I
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139 ></TT
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140 >.</P
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141 ></DIV
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142 ><DIV
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143 CLASS="REFSECT1"
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144 ><A
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146 ></A
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147 ><H2
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148 >Return Value</H2
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149 ><P
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150 >Returns <SPAN
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151 CLASS="RETURNVALUE"
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152 >0</SPAN
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153 > on success or <SPAN
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154 CLASS="RETURNVALUE"
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155 >-1</SPAN
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156 > on failure</P
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157 ></DIV
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158 ><DIV
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159 CLASS="REFSECT1"
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160 ><A
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161 NAME="AEN6068"
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162 ></A
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163 ><H2
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164 >Examples</H2
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165 ><P
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166 ><PRE
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167 CLASS="PROGRAMLISTING"
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168 >int delta_x, delta_y;
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169 SDL_Joystick *joy;
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170 .
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171 .
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172 .
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173 SDL_JoystickUpdate();
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174 if(SDL_JoystickGetBall(joy, 0, &#38;delta_x, &#38;delta_y)==-1)
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175 printf("TrackBall Read Error!\n");
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176 printf("Trackball Delta- X:%d, Y:%d\n", delta_x, delta_y);</PRE
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177 ></P
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178 ></DIV
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179 ><DIV
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180 CLASS="REFSECT1"
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181 ><A
181
e5bc29de3f0a Updated from the SDL Documentation Project
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182 NAME="AEN6072"
0
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183 ></A
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184 ><H2
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185 >See Also</H2
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186 ><P
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187 ><A
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188 HREF="sdljoysticknumballs.html"
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189 ><TT
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190 CLASS="FUNCTION"
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191 >SDL_JoystickNumBalls</TT
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192 ></A
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193 ></P
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194 ></DIV
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195 ><DIV
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196 CLASS="NAVFOOTER"
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197 ><HR
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198 ALIGN="LEFT"
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199 WIDTH="100%"><TABLE
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200 WIDTH="100%"
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201 BORDER="0"
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202 CELLPADDING="0"
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203 CELLSPACING="0"
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204 ><TR
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205 ><TD
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206 WIDTH="33%"
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207 ALIGN="left"
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208 VALIGN="top"
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209 ><A
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210 HREF="sdljoystickgetbutton.html"
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211 >Prev</A
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212 ></TD
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213 ><TD
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214 WIDTH="34%"
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215 ALIGN="center"
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216 VALIGN="top"
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217 ><A
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218 HREF="index.html"
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219 >Home</A
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220 ></TD
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221 ><TD
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222 WIDTH="33%"
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223 ALIGN="right"
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224 VALIGN="top"
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225 ><A
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226 HREF="sdljoystickclose.html"
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227 >Next</A
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228 ></TD
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229 ></TR
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230 ><TR
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231 ><TD
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232 WIDTH="33%"
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233 ALIGN="left"
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234 VALIGN="top"
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235 >SDL_JoystickGetButton</TD
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236 ><TD
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237 WIDTH="34%"
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238 ALIGN="center"
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239 VALIGN="top"
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240 ><A
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241 HREF="joystick.html"
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242 >Up</A
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243 ></TD
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244 ><TD
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245 WIDTH="33%"
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246 ALIGN="right"
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247 VALIGN="top"
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248 >SDL_JoystickClose</TD
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249 ></TR
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250 ></TABLE
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251 ></DIV
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252 ></BODY
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253 ></HTML
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254 >