Mercurial > sdl-ios-xcode
annotate docs/html/sdlglattr.html @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GLattr</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_FreeYUVOverlay" | |
17 HREF="sdlfreeyuvoverlay.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Rect" | |
20 HREF="sdlrect.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlfreeyuvoverlay.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlrect.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLGLATTR" | |
71 >SDL_GLattr</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
181
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76 NAME="AEN2587" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_GLattr -- SDL GL Attributes</DIV | |
81 ><DIV | |
82 CLASS="REFSECT1" | |
83 ><A | |
181
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84 NAME="AEN2590" |
0 | 85 ></A |
86 ><H2 | |
87 >Attributes</H2 | |
88 ><DIV | |
89 CLASS="INFORMALTABLE" | |
90 ><A | |
181
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91 NAME="AEN2592" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><TABLE | |
96 BORDER="0" | |
97 CLASS="CALSTABLE" | |
98 ><TBODY | |
99 ><TR | |
100 ><TD | |
101 ALIGN="LEFT" | |
102 VALIGN="TOP" | |
103 ><TT | |
104 CLASS="LITERAL" | |
105 >SDL_GL_RED_SIZE</TT | |
106 ></TD | |
107 ><TD | |
108 ALIGN="LEFT" | |
109 VALIGN="TOP" | |
110 >Size of the framebuffer red component, in bits</TD | |
111 ></TR | |
112 ><TR | |
113 ><TD | |
114 ALIGN="LEFT" | |
115 VALIGN="TOP" | |
116 ><TT | |
117 CLASS="LITERAL" | |
118 >SDL_GL_GREEN_SIZE</TT | |
119 ></TD | |
120 ><TD | |
121 ALIGN="LEFT" | |
122 VALIGN="TOP" | |
123 >Size of the framebuffer green component, in bits</TD | |
124 ></TR | |
125 ><TR | |
126 ><TD | |
127 ALIGN="LEFT" | |
128 VALIGN="TOP" | |
129 ><TT | |
130 CLASS="LITERAL" | |
131 >SDL_GL_BLUE_SIZE</TT | |
132 ></TD | |
133 ><TD | |
134 ALIGN="LEFT" | |
135 VALIGN="TOP" | |
136 >Size of the framebuffer blue component, in bits</TD | |
137 ></TR | |
138 ><TR | |
139 ><TD | |
140 ALIGN="LEFT" | |
141 VALIGN="TOP" | |
142 ><TT | |
143 CLASS="LITERAL" | |
144 >SDL_GL_ALPHA_SIZE</TT | |
145 ></TD | |
146 ><TD | |
147 ALIGN="LEFT" | |
148 VALIGN="TOP" | |
149 >Size of the framebuffer alpha component, in bits</TD | |
150 ></TR | |
151 ><TR | |
152 ><TD | |
153 ALIGN="LEFT" | |
154 VALIGN="TOP" | |
155 ><TT | |
156 CLASS="LITERAL" | |
157 >SDL_GL_DOUBLEBUFFER</TT | |
158 ></TD | |
159 ><TD | |
160 ALIGN="LEFT" | |
161 VALIGN="TOP" | |
162 >0 or 1, enable or disable double buffering</TD | |
163 ></TR | |
164 ><TR | |
165 ><TD | |
166 ALIGN="LEFT" | |
167 VALIGN="TOP" | |
168 ><TT | |
169 CLASS="LITERAL" | |
170 >SDL_GL_BUFFER_SIZE</TT | |
171 ></TD | |
172 ><TD | |
173 ALIGN="LEFT" | |
174 VALIGN="TOP" | |
175 >Size of the framebuffer, in bits</TD | |
176 ></TR | |
177 ><TR | |
178 ><TD | |
179 ALIGN="LEFT" | |
180 VALIGN="TOP" | |
181 ><TT | |
182 CLASS="LITERAL" | |
183 >SDL_GL_DEPTH_SIZE</TT | |
184 ></TD | |
185 ><TD | |
186 ALIGN="LEFT" | |
187 VALIGN="TOP" | |
188 >Size of the depth buffer, in bits</TD | |
189 ></TR | |
190 ><TR | |
191 ><TD | |
192 ALIGN="LEFT" | |
193 VALIGN="TOP" | |
194 ><TT | |
195 CLASS="LITERAL" | |
196 >SDL_GL_STENCIL_SIZE</TT | |
197 ></TD | |
198 ><TD | |
199 ALIGN="LEFT" | |
200 VALIGN="TOP" | |
201 >Size of the stencil buffer, in bits</TD | |
202 ></TR | |
203 ><TR | |
204 ><TD | |
205 ALIGN="LEFT" | |
206 VALIGN="TOP" | |
207 ><TT | |
208 CLASS="LITERAL" | |
209 >SDL_GL_ACCUM_RED_SIZE</TT | |
210 ></TD | |
211 ><TD | |
212 ALIGN="LEFT" | |
213 VALIGN="TOP" | |
214 >Size of the accumulation buffer red component, in bits</TD | |
215 ></TR | |
216 ><TR | |
217 ><TD | |
218 ALIGN="LEFT" | |
219 VALIGN="TOP" | |
220 ><TT | |
221 CLASS="LITERAL" | |
222 >SDL_GL_ACCUM_GREEN_SIZE</TT | |
223 ></TD | |
224 ><TD | |
225 ALIGN="LEFT" | |
226 VALIGN="TOP" | |
227 >Size of the accumulation buffer green component, in bits</TD | |
228 ></TR | |
229 ><TR | |
230 ><TD | |
231 ALIGN="LEFT" | |
232 VALIGN="TOP" | |
233 ><TT | |
234 CLASS="LITERAL" | |
235 >SDL_GL_ACCUM_BLUE_SIZE</TT | |
236 ></TD | |
237 ><TD | |
238 ALIGN="LEFT" | |
239 VALIGN="TOP" | |
240 >Size of the accumulation buffer blue component, in bits</TD | |
241 ></TR | |
242 ><TR | |
243 ><TD | |
244 ALIGN="LEFT" | |
245 VALIGN="TOP" | |
246 ><TT | |
247 CLASS="LITERAL" | |
248 >SDL_GL_ACCUM_ALPHA_SIZE</TT | |
249 ></TD | |
250 ><TD | |
251 ALIGN="LEFT" | |
252 VALIGN="TOP" | |
253 >Size of the accumulation buffer alpha component, in bits</TD | |
254 ></TR | |
255 ></TBODY | |
256 ></TABLE | |
257 ><P | |
258 ></P | |
259 ></DIV | |
260 ></DIV | |
261 ><DIV | |
262 CLASS="REFSECT1" | |
263 ><A | |
181
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264 NAME="AEN2643" |
0 | 265 ></A |
266 ><H2 | |
267 >Description</H2 | |
268 ><P | |
269 >While you can set most OpenGL attributes normally, the attributes list above must be known <I | |
270 CLASS="EMPHASIS" | |
271 >before</I | |
272 > SDL sets the video mode. These attributes a set and read with <A | |
273 HREF="sdlglsetattribute.html" | |
274 ><TT | |
275 CLASS="FUNCTION" | |
276 >SDL_GL_SetAttribute</TT | |
277 ></A | |
278 > and <A | |
279 HREF="sdlglgetattribute.html" | |
280 ><TT | |
281 CLASS="FUNCTION" | |
282 >SDL_GL_GetAttribute</TT | |
283 ></A | |
284 >.</P | |
285 ></DIV | |
286 ><DIV | |
287 CLASS="REFSECT1" | |
288 ><A | |
181
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289 NAME="AEN2651" |
0 | 290 ></A |
291 ><H2 | |
292 >See Also</H2 | |
293 ><P | |
294 ><A | |
295 HREF="sdlglsetattribute.html" | |
296 ><TT | |
297 CLASS="FUNCTION" | |
298 >SDL_GL_SetAttribute</TT | |
299 ></A | |
300 >, | |
301 <A | |
302 HREF="sdlglgetattribute.html" | |
303 ><TT | |
304 CLASS="FUNCTION" | |
305 >SDL_GL_GetAttribute</TT | |
306 ></A | |
307 ></P | |
308 ></DIV | |
309 ><DIV | |
310 CLASS="NAVFOOTER" | |
311 ><HR | |
312 ALIGN="LEFT" | |
313 WIDTH="100%"><TABLE | |
314 WIDTH="100%" | |
315 BORDER="0" | |
316 CELLPADDING="0" | |
317 CELLSPACING="0" | |
318 ><TR | |
319 ><TD | |
320 WIDTH="33%" | |
321 ALIGN="left" | |
322 VALIGN="top" | |
323 ><A | |
324 HREF="sdlfreeyuvoverlay.html" | |
325 >Prev</A | |
326 ></TD | |
327 ><TD | |
328 WIDTH="34%" | |
329 ALIGN="center" | |
330 VALIGN="top" | |
331 ><A | |
332 HREF="index.html" | |
333 >Home</A | |
334 ></TD | |
335 ><TD | |
336 WIDTH="33%" | |
337 ALIGN="right" | |
338 VALIGN="top" | |
339 ><A | |
340 HREF="sdlrect.html" | |
341 >Next</A | |
342 ></TD | |
343 ></TR | |
344 ><TR | |
345 ><TD | |
346 WIDTH="33%" | |
347 ALIGN="left" | |
348 VALIGN="top" | |
349 >SDL_FreeYUVOverlay</TD | |
350 ><TD | |
351 WIDTH="34%" | |
352 ALIGN="center" | |
353 VALIGN="top" | |
354 ><A | |
355 HREF="video.html" | |
356 >Up</A | |
357 ></TD | |
358 ><TD | |
359 WIDTH="33%" | |
360 ALIGN="right" | |
361 VALIGN="top" | |
362 >SDL_Rect</TD | |
363 ></TR | |
364 ></TABLE | |
365 ></DIV | |
366 ></BODY | |
367 ></HTML | |
368 > |