annotate docs/html/sdlcreatesemaphore.html @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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3 ><TITLE
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4 >SDL_CreateSemaphore</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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13 TITLE="Multi-threaded Programming"
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16 TITLE="SDL_mutexV"
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17 HREF="sdlmutexv.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_DestroySemaphore"
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20 HREF="sdldestroysemaphore.html"></HEAD
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29 CLASS="NAVHEADER"
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31 WIDTH="100%"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlmutexv.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdldestroysemaphore.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLCREATESEMAPHORE"
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71 >SDL_CreateSemaphore</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN7548"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_CreateSemaphore&nbsp;--&nbsp;Creates a new semaphore and assigns an initial value to it.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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84 NAME="AEN7551"
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN7552"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"
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98 #include "SDL_thread.h"</PRE
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99 ><P
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100 ><CODE
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101 ><CODE
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102 CLASS="FUNCDEF"
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103 >SDL_sem *<B
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104 CLASS="FSFUNC"
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105 >SDL_CreateSemaphore</B
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106 ></CODE
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107 >(Uint32 initial_value);</CODE
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108 ></P
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109 ><P
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110 ></P
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111 ></DIV
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112 ></DIV
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113 ><DIV
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114 CLASS="REFSECT1"
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115 ><A
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116 NAME="AEN7558"
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117 ></A
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118 ><H2
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119 >Description</H2
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120 ><P
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121 ><TT
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122 CLASS="FUNCTION"
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123 >SDL_CreateSemaphore()</TT
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124 > creates a new semaphore and
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125 initializes it with the value <TT
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126 CLASS="PARAMETER"
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127 ><I
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128 >initial_value</I
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129 ></TT
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130 >.
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131 Each locking operation on the semaphore by
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132 <A
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133 HREF="sdlsemwait.html"
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134 >SDL_SemWait</A
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135 >,
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136 <A
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137 HREF="sdlsemtrywait.html"
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138 >SDL_SemTryWait</A
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139 > or
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140 <A
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141 HREF="sdlsemwaittimeout.html"
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142 >SDL_SemWaitTimeout</A
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143 >
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144 will atomically decrement the semaphore value. The locking operation will be blocked
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145 if the semaphore value is not positive (greater than zero). Each unlock operation by
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146 <A
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147 HREF="sdlsempost.html"
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148 >SDL_SemPost</A
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149 >
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150 will atomically increment the semaphore value.</P
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151 ></DIV
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152 ><DIV
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153 CLASS="REFSECT1"
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154 ><A
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155 NAME="AEN7567"
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156 ></A
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157 ><H2
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158 >Return Value</H2
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159 ><P
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160 >Returns a pointer to an initialized semaphore or
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161 <SPAN
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162 CLASS="RETURNVALUE"
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163 >NULL</SPAN
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164 > if there was an error.</P
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165 ></DIV
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166 ><DIV
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167 CLASS="REFSECT1"
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168 ><A
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169 NAME="AEN7571"
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170 ></A
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171 ><H2
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172 >Examples</H2
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173 ><P
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174 ><PRE
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175 CLASS="PROGRAMLISTING"
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176 >SDL_sem *my_sem;
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177
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178 my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE);
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179
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180 if (my_sem == NULL) {
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181 return CREATE_SEM_FAILED;
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182 }</PRE
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183 ></P
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184 ></DIV
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185 ><DIV
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186 CLASS="REFSECT1"
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187 ><A
181
e5bc29de3f0a Updated from the SDL Documentation Project
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188 NAME="AEN7575"
0
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189 ></A
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190 ><H2
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191 >See Also</H2
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192 ><P
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193 ><A
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194 HREF="sdldestroysemaphore.html"
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195 ><TT
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196 CLASS="FUNCTION"
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197 >SDL_DestroySemaphore</TT
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198 ></A
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199 >,
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200 <A
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201 HREF="sdlsemwait.html"
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202 ><TT
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203 CLASS="FUNCTION"
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204 >SDL_SemWait</TT
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205 ></A
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206 >,
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207 <A
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208 HREF="sdlsemtrywait.html"
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209 ><TT
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210 CLASS="FUNCTION"
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211 >SDL_SemTryWait</TT
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212 ></A
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213 >,
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214 <A
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215 HREF="sdlsemwaittimeout.html"
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216 ><TT
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217 CLASS="FUNCTION"
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218 >SDL_SemWaitTimeout</TT
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219 ></A
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220 >,
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221 <A
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222 HREF="sdlsempost.html"
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223 ><TT
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224 CLASS="FUNCTION"
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225 >SDL_SemPost</TT
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226 ></A
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227 >,
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228 <A
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229 HREF="sdlsemvalue.html"
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230 ><TT
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231 CLASS="FUNCTION"
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232 >SDL_SemValue</TT
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233 ></A
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234 ></P
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235 ></DIV
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236 ><DIV
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237 CLASS="NAVFOOTER"
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238 ><HR
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239 ALIGN="LEFT"
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240 WIDTH="100%"><TABLE
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241 WIDTH="100%"
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242 BORDER="0"
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243 CELLPADDING="0"
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244 CELLSPACING="0"
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245 ><TR
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246 ><TD
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247 WIDTH="33%"
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248 ALIGN="left"
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249 VALIGN="top"
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250 ><A
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251 HREF="sdlmutexv.html"
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252 >Prev</A
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253 ></TD
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254 ><TD
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255 WIDTH="34%"
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256 ALIGN="center"
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257 VALIGN="top"
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258 ><A
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259 HREF="index.html"
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260 >Home</A
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261 ></TD
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262 ><TD
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263 WIDTH="33%"
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264 ALIGN="right"
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265 VALIGN="top"
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266 ><A
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267 HREF="sdldestroysemaphore.html"
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268 >Next</A
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269 ></TD
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270 ></TR
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271 ><TR
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272 ><TD
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273 WIDTH="33%"
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274 ALIGN="left"
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275 VALIGN="top"
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276 >SDL_mutexV</TD
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277 ><TD
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278 WIDTH="34%"
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279 ALIGN="center"
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280 VALIGN="top"
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281 ><A
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282 HREF="thread.html"
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283 >Up</A
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284 ></TD
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285 ><TD
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286 WIDTH="33%"
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287 ALIGN="right"
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288 VALIGN="top"
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289 >SDL_DestroySemaphore</TD
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290 ></TR
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291 ></TABLE
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292 ></DIV
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293 ></BODY
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294 ></HTML
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295 >