Mercurial > sdl-ios-xcode
annotate docs/html/sdlwmseticon.html @ 934:af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
From: Eric Wing <ewing2121@yahoo.com>
Subject: New OS X patch (was Re: [SDL] Bug with inverted mouse coordinates in
I have a new patch for OS X I would like to submit.
First, it appears no further action has been taken on
my fix from Apple on the OpenGL windowed mode mouse
inversion problem. The fix would reunify the code, and
no longer require case checking for which version of
the OS you are running. This is probably a good fix
because the behavior with the old code could change
again with future versions of the OS, so those fixes
are included in this new patch.
But in addition, when I was at Apple, I asked them
about the ability to distinguish between the modifier
keys on the left and right sides of the keyboard (e.g.
Left Shift, Right Shift, Left/Right Alt, L/R Cmd, L/R
Ctrl). They told me that starting with Panther, the OS
began supporting this feature. This has always been a
source of annoyance for me when bringing a program
that comes from Windows or Linux to OS X when the
keybindings happened to need distinguishable left-side
and right-side keys. So the rest of the patch I am
submitting contains new code to support this feature
on Panther (and presumably later versions of the OS).
So after removing the OS version checks for the mouse
inversion problem, I reused the OS version checks to
activate the Left/Right detection of modifier keys. If
you are running Panther (or above), the new code will
attempt to distinguish between sides. For the older
OS's, the code path reverts to the original code.
I've tested with Panther on a G4 Cube, G5 dual
processor, and Powerbook Rev C. The Cube and G5
keyboards demonstrated the ability to distinguish
between sides. The Powerbook seems to only have
left-side keys, but the patch was still able to handle
it by producing the same results as before the patch.
I also wanted to test a non-Apple keyboard.
Unfortunately, I don't have any PC USB keyboards.
However, I was able to borrow a Sun Microsystems USB
keyboard, so I tried that out on the G5, and I got the
correct behavior for left and right sides. I'm
expecting that if it worked with a Sun keyboard, most
other keyboards should work with no problems.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 20 Aug 2004 22:35:23 +0000 |
parents | 355632dca928 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_WM_SetIcon</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Window Management" | |
14 HREF="wm.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_WM_GetCaption" | |
17 HREF="sdlwmgetcaption.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_WM_IconifyWindow" | |
20 HREF="sdlwmiconifywindow.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlwmgetcaption.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlwmiconifywindow.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLWMSETICON" | |
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74 ></A |
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75 >SDL_WM_SetIcon</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN3582" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_WM_SetIcon -- Sets the icon for the display window.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN3585" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN3586" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >void <B | |
106 CLASS="FSFUNC" | |
107 >SDL_WM_SetIcon</B | |
108 ></CODE | |
109 >(SDL_Surface *icon, Uint8 *mask);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN3592" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
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123 >Sets the icon for the display window. Win32 icons must be 32x32.</P |
0 | 124 ><P |
125 >This function must be called before the first call to | |
126 <A | |
127 HREF="sdlsetvideomode.html" | |
128 >SDL_SetVideoMode</A | |
129 >.</P | |
130 ><P | |
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131 >The <TT |
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132 CLASS="PARAMETER" |
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133 ><I |
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134 >mask</I |
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135 ></TT |
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136 > is a bitmask that describes the shape of the |
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137 icon. If <TT |
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138 CLASS="PARAMETER" |
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139 ><I |
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140 >mask</I |
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141 ></TT |
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142 > is NULL, then the shape is determined by |
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143 the colorkey of <TT |
0 | 144 CLASS="PARAMETER" |
145 ><I | |
146 >icon</I | |
147 ></TT | |
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148 >, if any, or makes the icon |
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149 rectangular (no transparency) otherwise.</P |
0 | 150 ><P |
151 >If <TT | |
152 CLASS="PARAMETER" | |
153 ><I | |
154 >mask</I | |
155 ></TT | |
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156 > is non-NULL, it points to a bitmap with bits set |
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157 where the corresponding pixel should be visible. The format of the bitmap is as |
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158 follows: Scanlines come in the usual top-down order. Each scanline consists of |
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159 (width / 8) bytes, rounded up. The most significant bit of each byte represents |
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160 the leftmost pixel.</P |
0 | 161 ></DIV |
162 ><DIV | |
163 CLASS="REFSECT1" | |
164 ><A | |
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165 NAME="AEN3603" |
0 | 166 ></A |
167 ><H2 | |
168 >Example</H2 | |
169 ><PRE | |
170 CLASS="PROGRAMLISTING" | |
171 >SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);</PRE | |
172 ></DIV | |
173 ><DIV | |
174 CLASS="REFSECT1" | |
175 ><A | |
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176 NAME="AEN3606" |
0 | 177 ></A |
178 ><H2 | |
179 >See Also</H2 | |
180 ><P | |
181 ><A | |
182 HREF="sdlsetvideomode.html" | |
183 ><TT | |
184 CLASS="FUNCTION" | |
185 >SDL_SetVideoMode</TT | |
186 ></A | |
187 >, | |
188 <A | |
189 HREF="sdlwmsetcaption.html" | |
190 ><TT | |
191 CLASS="FUNCTION" | |
192 >SDL_WM_SetCaption</TT | |
193 ></A | |
194 ></P | |
195 ></DIV | |
196 ><DIV | |
197 CLASS="NAVFOOTER" | |
198 ><HR | |
199 ALIGN="LEFT" | |
200 WIDTH="100%"><TABLE | |
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201 SUMMARY="Footer navigation table" |
0 | 202 WIDTH="100%" |
203 BORDER="0" | |
204 CELLPADDING="0" | |
205 CELLSPACING="0" | |
206 ><TR | |
207 ><TD | |
208 WIDTH="33%" | |
209 ALIGN="left" | |
210 VALIGN="top" | |
211 ><A | |
212 HREF="sdlwmgetcaption.html" | |
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213 ACCESSKEY="P" |
0 | 214 >Prev</A |
215 ></TD | |
216 ><TD | |
217 WIDTH="34%" | |
218 ALIGN="center" | |
219 VALIGN="top" | |
220 ><A | |
221 HREF="index.html" | |
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222 ACCESSKEY="H" |
0 | 223 >Home</A |
224 ></TD | |
225 ><TD | |
226 WIDTH="33%" | |
227 ALIGN="right" | |
228 VALIGN="top" | |
229 ><A | |
230 HREF="sdlwmiconifywindow.html" | |
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231 ACCESSKEY="N" |
0 | 232 >Next</A |
233 ></TD | |
234 ></TR | |
235 ><TR | |
236 ><TD | |
237 WIDTH="33%" | |
238 ALIGN="left" | |
239 VALIGN="top" | |
240 >SDL_WM_GetCaption</TD | |
241 ><TD | |
242 WIDTH="34%" | |
243 ALIGN="center" | |
244 VALIGN="top" | |
245 ><A | |
246 HREF="wm.html" | |
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247 ACCESSKEY="U" |
0 | 248 >Up</A |
249 ></TD | |
250 ><TD | |
251 WIDTH="33%" | |
252 ALIGN="right" | |
253 VALIGN="top" | |
254 >SDL_WM_IconifyWindow</TD | |
255 ></TR | |
256 ></TABLE | |
257 ></DIV | |
258 ></BODY | |
259 ></HTML | |
260 > |