Mercurial > sdl-ios-xcode
annotate docs/html/sdlwasinit.html @ 934:af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
From: Eric Wing <ewing2121@yahoo.com>
Subject: New OS X patch (was Re: [SDL] Bug with inverted mouse coordinates in
I have a new patch for OS X I would like to submit.
First, it appears no further action has been taken on
my fix from Apple on the OpenGL windowed mode mouse
inversion problem. The fix would reunify the code, and
no longer require case checking for which version of
the OS you are running. This is probably a good fix
because the behavior with the old code could change
again with future versions of the OS, so those fixes
are included in this new patch.
But in addition, when I was at Apple, I asked them
about the ability to distinguish between the modifier
keys on the left and right sides of the keyboard (e.g.
Left Shift, Right Shift, Left/Right Alt, L/R Cmd, L/R
Ctrl). They told me that starting with Panther, the OS
began supporting this feature. This has always been a
source of annoyance for me when bringing a program
that comes from Windows or Linux to OS X when the
keybindings happened to need distinguishable left-side
and right-side keys. So the rest of the patch I am
submitting contains new code to support this feature
on Panther (and presumably later versions of the OS).
So after removing the OS version checks for the mouse
inversion problem, I reused the OS version checks to
activate the Left/Right detection of modifier keys. If
you are running Panther (or above), the new code will
attempt to distinguish between sides. For the older
OS's, the code path reverts to the original code.
I've tested with Panther on a G4 Cube, G5 dual
processor, and Powerbook Rev C. The Cube and G5
keyboards demonstrated the ability to distinguish
between sides. The Powerbook seems to only have
left-side keys, but the patch was still able to handle
it by producing the same results as before the patch.
I also wanted to test a non-Apple keyboard.
Unfortunately, I don't have any PC USB keyboards.
However, I was able to borrow a Sun Microsystems USB
keyboard, so I tried that out on the G5, and I got the
correct behavior for left and right sides. I'm
expecting that if it worked with a Sun keyboard, most
other keyboards should work with no problems.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Aug 2004 22:35:23 +0000 |
parents | 355632dca928 |
children |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_WasInit</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="General" | |
14 HREF="general.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Quit" | |
17 HREF="sdlquit.html"><LINK | |
18 REL="NEXT" | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
19 TITLE="SDL_GetError" |
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
20 HREF="sdlgeterror.html"></HEAD |
0 | 21 ><BODY |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlquit.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
62 HREF="sdlgeterror.html" |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLWASINIT" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
74 ></A |
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
75 >SDL_WasInit</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
79 NAME="AEN617" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_WasInit -- Check which subsystems are initialized</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
87 NAME="AEN620" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
94 NAME="AEN621" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >Uint32 <B | |
106 CLASS="FSFUNC" | |
107 >SDL_WasInit</B | |
108 ></CODE | |
109 >(Uint32 flags);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
118 NAME="AEN627" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 ><TT | |
124 CLASS="FUNCTION" | |
125 >SDL_WasInit</TT | |
126 > allows you to see which SDL subsytems have been <A | |
127 HREF="sdlinit.html" | |
128 >initialized</A | |
129 >. <TT | |
130 CLASS="PARAMETER" | |
131 ><I | |
132 >flags</I | |
133 ></TT | |
134 > is a bitwise OR'd combination of the subsystems you wish to check (see <A | |
135 HREF="sdlinit.html" | |
136 ><TT | |
137 CLASS="FUNCTION" | |
138 >SDL_Init</TT | |
139 ></A | |
140 > for a list of subsystem flags).</P | |
141 ></DIV | |
142 ><DIV | |
143 CLASS="REFSECT1" | |
144 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
145 NAME="AEN635" |
0 | 146 ></A |
147 ><H2 | |
148 >Return Value</H2 | |
149 ><P | |
150 ><TT | |
151 CLASS="FUNCTION" | |
152 >SDL_WasInit</TT | |
153 > returns a bitwised OR'd combination of the initialized subsystems.</P | |
154 ></DIV | |
155 ><DIV | |
156 CLASS="REFSECT1" | |
157 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
158 NAME="AEN639" |
0 | 159 ></A |
160 ><H2 | |
161 >Examples</H2 | |
162 ><PRE | |
163 CLASS="PROGRAMLISTING" | |
164 > /* Here are several ways you can use SDL_WasInit() */ | |
165 | |
166 /* Get init data on all the subsystems */ | |
167 Uint32 subsystem_init; | |
168 | |
169 subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING); | |
170 | |
171 if(subsystem_init&SDL_INIT_VIDEO) | |
172 printf("Video is initialized.\n"); | |
173 else | |
174 printf("Video is not initialized.\n"); | |
175 | |
176 | |
177 | |
178 /* Just check for one specfic subsystem */ | |
179 | |
180 if(SDL_WasInit(SDL_INIT_VIDEO)!=0) | |
181 printf("Video is initialized.\n"); | |
182 else | |
183 printf("Video is not initialized.\n"); | |
184 | |
185 | |
186 | |
187 | |
188 /* Check for two subsystems */ | |
189 | |
190 Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO; | |
191 | |
192 if(SDL_WasInit(subsystem_mask)==subsystem_mask) | |
193 printf("Video and Audio initialized.\n"); | |
194 else | |
195 printf("Video and Audio not initialized.\n"); </PRE | |
196 ></DIV | |
197 ><DIV | |
198 CLASS="REFSECT1" | |
199 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
200 NAME="AEN642" |
0 | 201 ></A |
202 ><H2 | |
203 >See Also</H2 | |
204 ><P | |
205 ><A | |
206 HREF="sdlinit.html" | |
207 ><TT | |
208 CLASS="FUNCTION" | |
209 >SDL_Init</TT | |
210 ></A | |
211 >, | |
212 <A | |
213 HREF="sdlinitsubsystem.html" | |
214 ><TT | |
215 CLASS="FUNCTION" | |
216 >SDL_Subsystem</TT | |
217 ></A | |
218 ></P | |
219 ></DIV | |
220 ><DIV | |
221 CLASS="NAVFOOTER" | |
222 ><HR | |
223 ALIGN="LEFT" | |
224 WIDTH="100%"><TABLE | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
225 SUMMARY="Footer navigation table" |
0 | 226 WIDTH="100%" |
227 BORDER="0" | |
228 CELLPADDING="0" | |
229 CELLSPACING="0" | |
230 ><TR | |
231 ><TD | |
232 WIDTH="33%" | |
233 ALIGN="left" | |
234 VALIGN="top" | |
235 ><A | |
236 HREF="sdlquit.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
237 ACCESSKEY="P" |
0 | 238 >Prev</A |
239 ></TD | |
240 ><TD | |
241 WIDTH="34%" | |
242 ALIGN="center" | |
243 VALIGN="top" | |
244 ><A | |
245 HREF="index.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
246 ACCESSKEY="H" |
0 | 247 >Home</A |
248 ></TD | |
249 ><TD | |
250 WIDTH="33%" | |
251 ALIGN="right" | |
252 VALIGN="top" | |
253 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
254 HREF="sdlgeterror.html" |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
255 ACCESSKEY="N" |
0 | 256 >Next</A |
257 ></TD | |
258 ></TR | |
259 ><TR | |
260 ><TD | |
261 WIDTH="33%" | |
262 ALIGN="left" | |
263 VALIGN="top" | |
264 >SDL_Quit</TD | |
265 ><TD | |
266 WIDTH="34%" | |
267 ALIGN="center" | |
268 VALIGN="top" | |
269 ><A | |
270 HREF="general.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
271 ACCESSKEY="U" |
0 | 272 >Up</A |
273 ></TD | |
274 ><TD | |
275 WIDTH="33%" | |
276 ALIGN="right" | |
277 VALIGN="top" | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
278 >SDL_GetError</TD |
0 | 279 ></TR |
280 ></TABLE | |
281 ></DIV | |
282 ></BODY | |
283 ></HTML | |
284 > |