Mercurial > sdl-ios-xcode
annotate docs/html/sdlsetcolorkey.html @ 934:af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
From: Eric Wing <ewing2121@yahoo.com>
Subject: New OS X patch (was Re: [SDL] Bug with inverted mouse coordinates in
I have a new patch for OS X I would like to submit.
First, it appears no further action has been taken on
my fix from Apple on the OpenGL windowed mode mouse
inversion problem. The fix would reunify the code, and
no longer require case checking for which version of
the OS you are running. This is probably a good fix
because the behavior with the old code could change
again with future versions of the OS, so those fixes
are included in this new patch.
But in addition, when I was at Apple, I asked them
about the ability to distinguish between the modifier
keys on the left and right sides of the keyboard (e.g.
Left Shift, Right Shift, Left/Right Alt, L/R Cmd, L/R
Ctrl). They told me that starting with Panther, the OS
began supporting this feature. This has always been a
source of annoyance for me when bringing a program
that comes from Windows or Linux to OS X when the
keybindings happened to need distinguishable left-side
and right-side keys. So the rest of the patch I am
submitting contains new code to support this feature
on Panther (and presumably later versions of the OS).
So after removing the OS version checks for the mouse
inversion problem, I reused the OS version checks to
activate the Left/Right detection of modifier keys. If
you are running Panther (or above), the new code will
attempt to distinguish between sides. For the older
OS's, the code path reverts to the original code.
I've tested with Panther on a G4 Cube, G5 dual
processor, and Powerbook Rev C. The Cube and G5
keyboards demonstrated the ability to distinguish
between sides. The Powerbook seems to only have
left-side keys, but the patch was still able to handle
it by producing the same results as before the patch.
I also wanted to test a non-Apple keyboard.
Unfortunately, I don't have any PC USB keyboards.
However, I was able to borrow a Sun Microsystems USB
keyboard, so I tried that out on the G5, and I got the
correct behavior for left and right sides. I'm
expecting that if it worked with a Sun keyboard, most
other keyboards should work with no problems.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 20 Aug 2004 22:35:23 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SetColorKey</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_SaveBMP" | |
17 HREF="sdlsavebmp.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SetAlpha" | |
20 HREF="sdlsetalpha.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlsavebmp.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlsetalpha.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLSETCOLORKEY" | |
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74 ></A |
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75 >SDL_SetColorKey</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN2045" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and | |
84 RLE acceleration.</DIV | |
85 ><DIV | |
86 CLASS="REFSYNOPSISDIV" | |
87 ><A | |
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88 NAME="AEN2048" |
0 | 89 ></A |
90 ><H2 | |
91 >Synopsis</H2 | |
92 ><DIV | |
93 CLASS="FUNCSYNOPSIS" | |
94 ><A | |
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95 NAME="AEN2049" |
0 | 96 ></A |
97 ><P | |
98 ></P | |
99 ><PRE | |
100 CLASS="FUNCSYNOPSISINFO" | |
101 >#include "SDL.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >int <B | |
107 CLASS="FSFUNC" | |
108 >SDL_SetColorKey</B | |
109 ></CODE | |
110 >(SDL_Surface *surface, Uint32 flag, Uint32 key);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN2055" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 > Sets the color key (transparent pixel) in a blittable surface and enables or | |
125 disables RLE blit acceleration.</P | |
126 ><P | |
127 >RLE acceleration can substantially speed up blitting of images with large | |
128 horizontal runs of transparent pixels (i.e., pixels that match the | |
129 <TT | |
130 CLASS="PARAMETER" | |
131 ><I | |
132 >key</I | |
133 ></TT | |
134 > value). The <TT | |
135 CLASS="PARAMETER" | |
136 ><I | |
137 >key</I | |
138 ></TT | |
139 > must be of the same pixel format as the <TT | |
140 CLASS="PARAMETER" | |
141 ><I | |
142 >surface</I | |
143 ></TT | |
144 >, <A | |
145 HREF="sdlmaprgb.html" | |
146 ><TT | |
147 CLASS="FUNCTION" | |
148 >SDL_MapRGB</TT | |
149 ></A | |
150 > is often useful for obtaining an acceptable value.</P | |
151 ><P | |
152 >If <TT | |
153 CLASS="PARAMETER" | |
154 ><I | |
155 >flag</I | |
156 ></TT | |
157 > is <TT | |
158 CLASS="LITERAL" | |
159 >SDL_SRCCOLORKEY</TT | |
160 > then | |
161 <TT | |
162 CLASS="PARAMETER" | |
163 ><I | |
164 >key</I | |
165 ></TT | |
166 > is the transparent pixel value in the source image of a | |
167 blit.</P | |
168 ><P | |
169 >If <TT | |
170 CLASS="PARAMETER" | |
171 ><I | |
172 >flag</I | |
173 ></TT | |
174 > is OR'd with | |
175 <TT | |
176 CLASS="LITERAL" | |
177 >SDL_RLEACCEL</TT | |
178 > then the surface will be draw using RLE | |
179 acceleration when drawn with | |
180 <A | |
181 HREF="sdlblitsurface.html" | |
182 >SDL_BlitSurface</A | |
183 >. The surface will | |
184 actually be encoded for RLE acceleration the first time | |
185 <A | |
186 HREF="sdlblitsurface.html" | |
187 >SDL_BlitSurface</A | |
188 > or | |
189 <A | |
190 HREF="sdldisplayformat.html" | |
191 >SDL_DisplayFormat</A | |
192 > is called on the | |
193 surface.</P | |
194 ><P | |
195 >If <TT | |
196 CLASS="PARAMETER" | |
197 ><I | |
198 >flag</I | |
199 ></TT | |
200 > is 0, this function clears | |
201 any current color key.</P | |
202 ></DIV | |
203 ><DIV | |
204 CLASS="REFSECT1" | |
205 ><A | |
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206 NAME="AEN2076" |
0 | 207 ></A |
208 ><H2 | |
209 >Return Value</H2 | |
210 ><P | |
211 >This function returns <SPAN | |
212 CLASS="RETURNVALUE" | |
213 >0</SPAN | |
214 >, or | |
215 <SPAN | |
216 CLASS="RETURNVALUE" | |
217 >-1</SPAN | |
218 > if there was an error.</P | |
219 ></DIV | |
220 ><DIV | |
221 CLASS="REFSECT1" | |
222 ><A | |
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223 NAME="AEN2081" |
0 | 224 ></A |
225 ><H2 | |
226 >See Also</H2 | |
227 ><P | |
228 ><A | |
229 HREF="sdlblitsurface.html" | |
230 ><TT | |
231 CLASS="FUNCTION" | |
232 >SDL_BlitSurface</TT | |
233 ></A | |
234 >, | |
235 <A | |
236 HREF="sdldisplayformat.html" | |
237 ><TT | |
238 CLASS="FUNCTION" | |
239 >SDL_DisplayFormat</TT | |
240 ></A | |
241 >, | |
242 <A | |
243 HREF="sdlmaprgb.html" | |
244 ><TT | |
245 CLASS="FUNCTION" | |
246 >SDL_MapRGB</TT | |
247 ></A | |
248 >, | |
249 <A | |
250 HREF="sdlsetalpha.html" | |
251 ><TT | |
252 CLASS="FUNCTION" | |
253 >SDL_SetAlpha</TT | |
254 ></A | |
255 ></P | |
256 ></DIV | |
257 ><DIV | |
258 CLASS="NAVFOOTER" | |
259 ><HR | |
260 ALIGN="LEFT" | |
261 WIDTH="100%"><TABLE | |
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262 SUMMARY="Footer navigation table" |
0 | 263 WIDTH="100%" |
264 BORDER="0" | |
265 CELLPADDING="0" | |
266 CELLSPACING="0" | |
267 ><TR | |
268 ><TD | |
269 WIDTH="33%" | |
270 ALIGN="left" | |
271 VALIGN="top" | |
272 ><A | |
273 HREF="sdlsavebmp.html" | |
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274 ACCESSKEY="P" |
0 | 275 >Prev</A |
276 ></TD | |
277 ><TD | |
278 WIDTH="34%" | |
279 ALIGN="center" | |
280 VALIGN="top" | |
281 ><A | |
282 HREF="index.html" | |
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283 ACCESSKEY="H" |
0 | 284 >Home</A |
285 ></TD | |
286 ><TD | |
287 WIDTH="33%" | |
288 ALIGN="right" | |
289 VALIGN="top" | |
290 ><A | |
291 HREF="sdlsetalpha.html" | |
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292 ACCESSKEY="N" |
0 | 293 >Next</A |
294 ></TD | |
295 ></TR | |
296 ><TR | |
297 ><TD | |
298 WIDTH="33%" | |
299 ALIGN="left" | |
300 VALIGN="top" | |
301 >SDL_SaveBMP</TD | |
302 ><TD | |
303 WIDTH="34%" | |
304 ALIGN="center" | |
305 VALIGN="top" | |
306 ><A | |
307 HREF="video.html" | |
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308 ACCESSKEY="U" |
0 | 309 >Up</A |
310 ></TD | |
311 ><TD | |
312 WIDTH="33%" | |
313 ALIGN="right" | |
314 VALIGN="top" | |
315 >SDL_SetAlpha</TD | |
316 ></TR | |
317 ></TABLE | |
318 ></DIV | |
319 ></BODY | |
320 ></HTML | |
321 > |