Mercurial > sdl-ios-xcode
annotate docs/html/sdljoystickopen.html @ 934:af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
From: Eric Wing <ewing2121@yahoo.com>
Subject: New OS X patch (was Re: [SDL] Bug with inverted mouse coordinates in
I have a new patch for OS X I would like to submit.
First, it appears no further action has been taken on
my fix from Apple on the OpenGL windowed mode mouse
inversion problem. The fix would reunify the code, and
no longer require case checking for which version of
the OS you are running. This is probably a good fix
because the behavior with the old code could change
again with future versions of the OS, so those fixes
are included in this new patch.
But in addition, when I was at Apple, I asked them
about the ability to distinguish between the modifier
keys on the left and right sides of the keyboard (e.g.
Left Shift, Right Shift, Left/Right Alt, L/R Cmd, L/R
Ctrl). They told me that starting with Panther, the OS
began supporting this feature. This has always been a
source of annoyance for me when bringing a program
that comes from Windows or Linux to OS X when the
keybindings happened to need distinguishable left-side
and right-side keys. So the rest of the patch I am
submitting contains new code to support this feature
on Panther (and presumably later versions of the OS).
So after removing the OS version checks for the mouse
inversion problem, I reused the OS version checks to
activate the Left/Right detection of modifier keys. If
you are running Panther (or above), the new code will
attempt to distinguish between sides. For the older
OS's, the code path reverts to the original code.
I've tested with Panther on a G4 Cube, G5 dual
processor, and Powerbook Rev C. The Cube and G5
keyboards demonstrated the ability to distinguish
between sides. The Powerbook seems to only have
left-side keys, but the patch was still able to handle
it by producing the same results as before the patch.
I also wanted to test a non-Apple keyboard.
Unfortunately, I don't have any PC USB keyboards.
However, I was able to borrow a Sun Microsystems USB
keyboard, so I tried that out on the G5, and I got the
correct behavior for left and right sides. I'm
expecting that if it worked with a Sun keyboard, most
other keyboards should work with no problems.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 20 Aug 2004 22:35:23 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_JoystickOpen</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Joystick" | |
14 HREF="joystick.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoystickName" | |
17 HREF="sdljoystickname.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_JoystickOpened" | |
20 HREF="sdljoystickopened.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdljoystickname.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdljoystickopened.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLJOYSTICKOPEN" | |
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74 ></A |
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75 >SDL_JoystickOpen</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN6096" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_JoystickOpen -- Opens a joystick for use.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN6099" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN6100" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >SDL_Joystick *<B | |
106 CLASS="FSFUNC" | |
107 >SDL_JoystickOpen</B | |
108 ></CODE | |
109 >(int index);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN6106" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Opens a joystick for use within SDL. The <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >index</I | |
127 ></TT | |
128 > refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P | |
129 ></DIV | |
130 ><DIV | |
131 CLASS="REFSECT1" | |
132 ><A | |
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133 NAME="AEN6110" |
0 | 134 ></A |
135 ><H2 | |
136 >Return Value</H2 | |
137 ><P | |
138 >Returns a <SPAN | |
139 CLASS="STRUCTNAME" | |
140 >SDL_Joystick</SPAN | |
141 > structure on success. <SPAN | |
142 CLASS="RETURNVALUE" | |
143 >NULL</SPAN | |
144 > on failure.</P | |
145 ></DIV | |
146 ><DIV | |
147 CLASS="REFSECT1" | |
148 ><A | |
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149 NAME="AEN6115" |
0 | 150 ></A |
151 ><H2 | |
152 >Examples</H2 | |
153 ><P | |
154 ><PRE | |
155 CLASS="PROGRAMLISTING" | |
156 >SDL_Joystick *joy; | |
157 // Check for joystick | |
158 if(SDL_NumJoysticks()>0){ | |
159 // Open joystick | |
160 joy=SDL_JoystickOpen(0); | |
161 | |
162 if(joy) | |
163 { | |
164 printf("Opened Joystick 0\n"); | |
165 printf("Name: %s\n", SDL_JoystickName(0)); | |
181
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166 printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy)); |
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167 printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy)); |
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168 printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy)); |
0 | 169 } |
170 else | |
171 printf("Couldn't open Joystick 0\n"); | |
172 | |
173 // Close if opened | |
174 if(SDL_JoystickOpened(0)) | |
175 SDL_JoystickClose(joy); | |
176 }</PRE | |
177 ></P | |
178 ></DIV | |
179 ><DIV | |
180 CLASS="REFSECT1" | |
181 ><A | |
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182 NAME="AEN6119" |
0 | 183 ></A |
184 ><H2 | |
185 >See Also</H2 | |
186 ><P | |
187 ><A | |
188 HREF="sdljoystickclose.html" | |
189 ><TT | |
190 CLASS="FUNCTION" | |
191 >SDL_JoystickClose</TT | |
192 ></A | |
193 ></P | |
194 ></DIV | |
195 ><DIV | |
196 CLASS="NAVFOOTER" | |
197 ><HR | |
198 ALIGN="LEFT" | |
199 WIDTH="100%"><TABLE | |
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200 SUMMARY="Footer navigation table" |
0 | 201 WIDTH="100%" |
202 BORDER="0" | |
203 CELLPADDING="0" | |
204 CELLSPACING="0" | |
205 ><TR | |
206 ><TD | |
207 WIDTH="33%" | |
208 ALIGN="left" | |
209 VALIGN="top" | |
210 ><A | |
211 HREF="sdljoystickname.html" | |
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212 ACCESSKEY="P" |
0 | 213 >Prev</A |
214 ></TD | |
215 ><TD | |
216 WIDTH="34%" | |
217 ALIGN="center" | |
218 VALIGN="top" | |
219 ><A | |
220 HREF="index.html" | |
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221 ACCESSKEY="H" |
0 | 222 >Home</A |
223 ></TD | |
224 ><TD | |
225 WIDTH="33%" | |
226 ALIGN="right" | |
227 VALIGN="top" | |
228 ><A | |
229 HREF="sdljoystickopened.html" | |
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230 ACCESSKEY="N" |
0 | 231 >Next</A |
232 ></TD | |
233 ></TR | |
234 ><TR | |
235 ><TD | |
236 WIDTH="33%" | |
237 ALIGN="left" | |
238 VALIGN="top" | |
239 >SDL_JoystickName</TD | |
240 ><TD | |
241 WIDTH="34%" | |
242 ALIGN="center" | |
243 VALIGN="top" | |
244 ><A | |
245 HREF="joystick.html" | |
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246 ACCESSKEY="U" |
0 | 247 >Up</A |
248 ></TD | |
249 ><TD | |
250 WIDTH="33%" | |
251 ALIGN="right" | |
252 VALIGN="top" | |
253 >SDL_JoystickOpened</TD | |
254 ></TR | |
255 ></TABLE | |
256 ></DIV | |
257 ></BODY | |
258 ></HTML | |
259 > |