Mercurial > sdl-ios-xcode
annotate docs/html/sdlblitsurface.html @ 934:af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
From: Eric Wing <ewing2121@yahoo.com>
Subject: New OS X patch (was Re: [SDL] Bug with inverted mouse coordinates in
I have a new patch for OS X I would like to submit.
First, it appears no further action has been taken on
my fix from Apple on the OpenGL windowed mode mouse
inversion problem. The fix would reunify the code, and
no longer require case checking for which version of
the OS you are running. This is probably a good fix
because the behavior with the old code could change
again with future versions of the OS, so those fixes
are included in this new patch.
But in addition, when I was at Apple, I asked them
about the ability to distinguish between the modifier
keys on the left and right sides of the keyboard (e.g.
Left Shift, Right Shift, Left/Right Alt, L/R Cmd, L/R
Ctrl). They told me that starting with Panther, the OS
began supporting this feature. This has always been a
source of annoyance for me when bringing a program
that comes from Windows or Linux to OS X when the
keybindings happened to need distinguishable left-side
and right-side keys. So the rest of the patch I am
submitting contains new code to support this feature
on Panther (and presumably later versions of the OS).
So after removing the OS version checks for the mouse
inversion problem, I reused the OS version checks to
activate the Left/Right detection of modifier keys. If
you are running Panther (or above), the new code will
attempt to distinguish between sides. For the older
OS's, the code path reverts to the original code.
I've tested with Panther on a G4 Cube, G5 dual
processor, and Powerbook Rev C. The Cube and G5
keyboards demonstrated the ability to distinguish
between sides. The Powerbook seems to only have
left-side keys, but the patch was still able to handle
it by producing the same results as before the patch.
I also wanted to test a non-Apple keyboard.
Unfortunately, I don't have any PC USB keyboards.
However, I was able to borrow a Sun Microsystems USB
keyboard, so I tried that out on the G5, and I got the
correct behavior for left and right sides. I'm
expecting that if it worked with a Sun keyboard, most
other keyboards should work with no problems.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 20 Aug 2004 22:35:23 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_BlitSurface</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_ConvertSurface" | |
17 HREF="sdlconvertsurface.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_FillRect" | |
20 HREF="sdlfillrect.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlconvertsurface.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlfillrect.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLBLITSURFACE" | |
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74 ></A |
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75 >SDL_BlitSurface</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN2299" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_BlitSurface -- This performs a fast blit from the source surface to the destination surface.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN2302" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN2303" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_BlitSurface</B | |
108 ></CODE | |
109 >(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN2309" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >This performs a fast blit from the source surface to the destination surface.</P | |
124 ><P | |
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125 >The width and height in <TT |
0 | 126 CLASS="PARAMETER" |
127 ><I | |
128 >srcrect</I | |
129 ></TT | |
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130 > determine the |
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131 size of the copied rectangle. Only the position is used in the |
0 | 132 <TT |
133 CLASS="PARAMETER" | |
134 ><I | |
135 >dstrect</I | |
136 ></TT | |
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137 > (the width and height are ignored).</P |
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138 ><P |
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139 >If <TT |
0 | 140 CLASS="PARAMETER" |
141 ><I | |
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142 >srcrect</I |
0 | 143 ></TT |
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144 > is <TT |
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145 CLASS="LITERAL" |
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146 >NULL</TT |
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147 >, the |
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148 entire surface is copied. If <TT |
0 | 149 CLASS="PARAMETER" |
150 ><I | |
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151 >dstrect</I |
0 | 152 ></TT |
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153 > is |
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154 <TT |
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155 CLASS="LITERAL" |
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156 >NULL</TT |
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157 >, then the destination position (upper left |
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158 corner) is (0, 0).</P |
0 | 159 ><P |
160 >The final blit rectangle is saved in | |
161 <TT | |
162 CLASS="PARAMETER" | |
163 ><I | |
164 >dstrect</I | |
165 ></TT | |
166 > after all clipping is performed | |
167 (<TT | |
168 CLASS="PARAMETER" | |
169 ><I | |
170 >srcrect</I | |
171 ></TT | |
172 > is not modified).</P | |
173 ><P | |
174 >The blit function should not be called on a locked surface.</P | |
175 ><P | |
176 >The results of blitting operations vary greatly depending on whether <TT | |
177 CLASS="LITERAL" | |
178 >SDL_SRCAPLHA</TT | |
179 > is set or not. See <A | |
180 HREF="sdlsetalpha.html" | |
181 >SDL_SetAlpha</A | |
55
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182 > for an explaination of how this affects your results. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain. |
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183 <PRE |
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184 CLASS="PROGRAMLISTING" |
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185 >if (source surface has SDL_SRCALPHA set) { |
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186 if (source surface has alpha channel (that is, format->Amask != 0)) |
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187 blit using per-pixel alpha, ignoring any colour key |
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188 else { |
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189 if (source surface has SDL_SRCCOLORKEY set) |
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190 blit using the colour key AND the per-surface alpha value |
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191 else |
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192 blit using the per-surface alpha value |
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193 } |
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194 } else { |
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195 if (source surface has SDL_SRCCOLORKEY set) |
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196 blit using the colour key |
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197 else |
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198 ordinary opaque rectangular blit |
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199 }</PRE |
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200 ></P |
0 | 201 ></DIV |
202 ><DIV | |
203 CLASS="REFSECT1" | |
204 ><A | |
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205 NAME="AEN2328" |
0 | 206 ></A |
207 ><H2 | |
208 >Return Value</H2 | |
209 ><P | |
210 >If the blit is successful, it returns <SPAN | |
211 CLASS="RETURNVALUE" | |
212 >0</SPAN | |
213 >, | |
214 otherwise it returns <SPAN | |
215 CLASS="RETURNVALUE" | |
216 >-1</SPAN | |
217 >.</P | |
218 ><P | |
219 >If either of the surfaces were in video memory, and the blit returns | |
220 <SPAN | |
221 CLASS="RETURNVALUE" | |
222 >-2</SPAN | |
223 >, the video memory was lost, so it should be | |
224 reloaded with artwork and re-blitted: | |
225 <PRE | |
226 CLASS="PROGRAMLISTING" | |
227 > while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { | |
228 while ( SDL_LockSurface(image)) < 0 ) | |
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229 SDL_Delay(10); |
0 | 230 -- Write image pixels to image->pixels -- |
231 SDL_UnlockSurface(image); | |
232 }</PRE | |
233 > | |
234 This happens under DirectX 5.0 when the system switches away from your | |
235 fullscreen application. Locking the surface will also fail until you | |
236 have access to the video memory again.</P | |
237 ></DIV | |
238 ><DIV | |
239 CLASS="REFSECT1" | |
240 ><A | |
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241 NAME="AEN2336" |
0 | 242 ></A |
243 ><H2 | |
244 >See Also</H2 | |
245 ><P | |
246 ><A | |
247 HREF="sdllocksurface.html" | |
248 ><TT | |
249 CLASS="FUNCTION" | |
250 >SDL_LockSurface</TT | |
251 ></A | |
252 >, | |
253 <A | |
254 HREF="sdlfillrect.html" | |
255 ><TT | |
256 CLASS="FUNCTION" | |
257 >SDL_FillRect</TT | |
258 ></A | |
259 >, | |
260 <A | |
261 HREF="sdlsurface.html" | |
262 ><SPAN | |
263 CLASS="STRUCTNAME" | |
264 >SDL_Surface</SPAN | |
265 ></A | |
266 >, | |
267 <A | |
268 HREF="sdlrect.html" | |
269 ><SPAN | |
270 CLASS="STRUCTNAME" | |
271 >SDL_Rect</SPAN | |
272 ></A | |
273 ></P | |
274 ></DIV | |
275 ><DIV | |
276 CLASS="NAVFOOTER" | |
277 ><HR | |
278 ALIGN="LEFT" | |
279 WIDTH="100%"><TABLE | |
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280 SUMMARY="Footer navigation table" |
0 | 281 WIDTH="100%" |
282 BORDER="0" | |
283 CELLPADDING="0" | |
284 CELLSPACING="0" | |
285 ><TR | |
286 ><TD | |
287 WIDTH="33%" | |
288 ALIGN="left" | |
289 VALIGN="top" | |
290 ><A | |
291 HREF="sdlconvertsurface.html" | |
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292 ACCESSKEY="P" |
0 | 293 >Prev</A |
294 ></TD | |
295 ><TD | |
296 WIDTH="34%" | |
297 ALIGN="center" | |
298 VALIGN="top" | |
299 ><A | |
300 HREF="index.html" | |
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301 ACCESSKEY="H" |
0 | 302 >Home</A |
303 ></TD | |
304 ><TD | |
305 WIDTH="33%" | |
306 ALIGN="right" | |
307 VALIGN="top" | |
308 ><A | |
309 HREF="sdlfillrect.html" | |
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310 ACCESSKEY="N" |
0 | 311 >Next</A |
312 ></TD | |
313 ></TR | |
314 ><TR | |
315 ><TD | |
316 WIDTH="33%" | |
317 ALIGN="left" | |
318 VALIGN="top" | |
319 >SDL_ConvertSurface</TD | |
320 ><TD | |
321 WIDTH="34%" | |
322 ALIGN="center" | |
323 VALIGN="top" | |
324 ><A | |
325 HREF="video.html" | |
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326 ACCESSKEY="U" |
0 | 327 >Up</A |
328 ></TD | |
329 ><TD | |
330 WIDTH="33%" | |
331 ALIGN="right" | |
332 VALIGN="top" | |
333 >SDL_FillRect</TD | |
334 ></TR | |
335 ></TABLE | |
336 ></DIV | |
337 ></BODY | |
338 ></HTML | |
339 > |