annotate README.WinCE @ 934:af585d6efec8

Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT) From: Eric Wing <ewing2121@yahoo.com> Subject: New OS X patch (was Re: [SDL] Bug with inverted mouse coordinates in I have a new patch for OS X I would like to submit. First, it appears no further action has been taken on my fix from Apple on the OpenGL windowed mode mouse inversion problem. The fix would reunify the code, and no longer require case checking for which version of the OS you are running. This is probably a good fix because the behavior with the old code could change again with future versions of the OS, so those fixes are included in this new patch. But in addition, when I was at Apple, I asked them about the ability to distinguish between the modifier keys on the left and right sides of the keyboard (e.g. Left Shift, Right Shift, Left/Right Alt, L/R Cmd, L/R Ctrl). They told me that starting with Panther, the OS began supporting this feature. This has always been a source of annoyance for me when bringing a program that comes from Windows or Linux to OS X when the keybindings happened to need distinguishable left-side and right-side keys. So the rest of the patch I am submitting contains new code to support this feature on Panther (and presumably later versions of the OS). So after removing the OS version checks for the mouse inversion problem, I reused the OS version checks to activate the Left/Right detection of modifier keys. If you are running Panther (or above), the new code will attempt to distinguish between sides. For the older OS's, the code path reverts to the original code. I've tested with Panther on a G4 Cube, G5 dual processor, and Powerbook Rev C. The Cube and G5 keyboards demonstrated the ability to distinguish between sides. The Powerbook seems to only have left-side keys, but the patch was still able to handle it by producing the same results as before the patch. I also wanted to test a non-Apple keyboard. Unfortunately, I don't have any PC USB keyboards. However, I was able to borrow a Sun Microsystems USB keyboard, so I tried that out on the G5, and I got the correct behavior for left and right sides. I'm expecting that if it worked with a Sun keyboard, most other keyboards should work with no problems.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Aug 2004 22:35:23 +0000
parents a6fa62b1be09
children 86d0d01290ea
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a6fa62b1be09 Updated for embedded Visual C++ 4.0
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2 Project files for embedded Visual C++ 4.0 can be found in VisualCE.zip
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4 NOTE:
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5 There are several SDL features not available in the WinCE port of SDL.
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7 - DirectX is not yet available
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8 - Semaphores are not available
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9 - Joystick support is not available
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10 - CD-ROM control is not available
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12 In addition, there are several features that run in "degraded" mode:
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14 Preprocessor Symbol Effect
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15 =================== =================================
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17 SDL_systimer.c:
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18 USE_GETTICKCOUNT Less accurate values for SDL time functions
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19 USE_SETTIMER Use only a single marginally accurate timer
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21 SDL_syswm.c:
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22 DISABLE_ICON_SUPPORT Can't set the runtime window icon
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24 SDL_sysmouse.c:
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25 USE_STATIC_CURSOR Only the arrow cursor is available
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27 SDL_sysevents.c:
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28 NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus
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30 SDL_dibevents.c:
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31 NO_GETKEYBOARDSTATE Very limited keycode translation
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33 SDL_dibvideo.c:
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34 NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp
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35 NO_CHANGEDISPLAYSETTINGS No fullscreen support
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36 NO_GAMMA_SUPPORT Gamma correction not available