annotate src/timer/SDL_timer.c @ 1627:aee7ea396f59

Fixed bug #179 SDL_SemValue() always returns 0. That's because the underlying POSIX sem_getvalue() is implemented as a noop in Mac OS X. Apart from that, semaphores do work properly (at least according to test/testsem), so I'm not sure if this is worth fixing at all.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 14:04:13 +0000
parents d910939febfa
children 14717b52abc0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_timer.h"
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25 #include "SDL_timer_c.h"
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26 #include "SDL_mutex.h"
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27 #include "SDL_systimer.h"
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28
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29 /* #define DEBUG_TIMERS */
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30
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31 int SDL_timer_started = 0;
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32 int SDL_timer_running = 0;
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33
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34 /* Data to handle a single periodic alarm */
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35 Uint32 SDL_alarm_interval = 0;
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36 SDL_TimerCallback SDL_alarm_callback;
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37
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38 /* Data used for a thread-based timer */
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39 static int SDL_timer_threaded = 0;
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40
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41 struct _SDL_TimerID {
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42 Uint32 interval;
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43 SDL_NewTimerCallback cb;
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44 void *param;
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45 Uint32 last_alarm;
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46 struct _SDL_TimerID *next;
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47 };
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48
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49 static SDL_TimerID SDL_timers = NULL;
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50 static SDL_mutex *SDL_timer_mutex;
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51 static volatile SDL_bool list_changed = SDL_FALSE;
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52
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53 /* Set whether or not the timer should use a thread.
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54 This should not be called while the timer subsystem is running.
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55 */
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56 int SDL_SetTimerThreaded(int value)
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57 {
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58 int retval;
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59
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60 if ( SDL_timer_started ) {
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61 SDL_SetError("Timer already initialized");
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62 retval = -1;
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63 } else {
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64 retval = 0;
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65 SDL_timer_threaded = value;
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66 }
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67 return retval;
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68 }
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69
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70 int SDL_TimerInit(void)
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71 {
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72 int retval;
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73
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74 retval = 0;
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75 if ( SDL_timer_started ) {
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76 SDL_TimerQuit();
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77 }
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78 if ( ! SDL_timer_threaded ) {
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79 retval = SDL_SYS_TimerInit();
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80 }
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81 if ( SDL_timer_threaded ) {
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82 SDL_timer_mutex = SDL_CreateMutex();
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83 }
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84 if ( retval == 0 ) {
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85 SDL_timer_started = 1;
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86 }
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87 return(retval);
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88 }
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89
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90 void SDL_TimerQuit(void)
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91 {
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92 SDL_SetTimer(0, NULL);
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93 if ( SDL_timer_threaded < 2 ) {
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94 SDL_SYS_TimerQuit();
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95 }
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96 if ( SDL_timer_threaded ) {
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97 SDL_DestroyMutex(SDL_timer_mutex);
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98 }
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99 SDL_timer_started = 0;
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100 SDL_timer_threaded = 0;
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101 }
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102
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103 void SDL_ThreadedTimerCheck(void)
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104 {
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105 Uint32 now, ms;
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106 SDL_TimerID t, prev, next;
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107 SDL_bool removed;
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108
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109 SDL_mutexP(SDL_timer_mutex);
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110 list_changed = SDL_FALSE;
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111 now = SDL_GetTicks();
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112 for ( prev = NULL, t = SDL_timers; t; t = next ) {
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113 removed = SDL_FALSE;
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114 ms = t->interval - SDL_TIMESLICE;
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115 next = t->next;
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116 if ( (int)(now - t->last_alarm) > (int)ms ) {
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117 struct _SDL_TimerID timer;
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118
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119 if ( (now - t->last_alarm) < t->interval ) {
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120 t->last_alarm += t->interval;
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121 } else {
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122 t->last_alarm = now;
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123 }
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124 #ifdef DEBUG_TIMERS
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125 printf("Executing timer %p (thread = %d)\n",
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126 t, SDL_ThreadID());
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127 #endif
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128 timer = *t;
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129 SDL_mutexV(SDL_timer_mutex);
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130 ms = timer.cb(timer.interval, timer.param);
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131 SDL_mutexP(SDL_timer_mutex);
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132 if ( list_changed ) {
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133 /* Abort, list of timers modified */
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134 /* FIXME: what if ms was changed? */
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135 break;
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136 }
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137 if ( ms != t->interval ) {
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138 if ( ms ) {
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139 t->interval = ROUND_RESOLUTION(ms);
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diff changeset
140 } else {
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
141 /* Remove timer from the list */
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
142 #ifdef DEBUG_TIMERS
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
143 printf("SDL: Removing timer %p\n", t);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
144 #endif
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
145 if ( prev ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
146 prev->next = next;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
147 } else {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
148 SDL_timers = next;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
149 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
150 SDL_free(t);
1028
5ba65305c954 Fix various problems with the timer code.
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diff changeset
151 --SDL_timer_running;
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parents: 1023
diff changeset
152 removed = SDL_TRUE;
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
153 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
154 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
155 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
156 /* Don't update prev if the timer has disappeared */
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
157 if ( ! removed ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
158 prev = t;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
159 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
160 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
161 SDL_mutexV(SDL_timer_mutex);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
162 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
163
1028
5ba65305c954 Fix various problems with the timer code.
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diff changeset
164 static SDL_TimerID SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback, void *param)
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
165 {
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Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
166 SDL_TimerID t;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
167 t = (SDL_TimerID) SDL_malloc(sizeof(struct _SDL_TimerID));
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
168 if ( t ) {
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
169 t->interval = ROUND_RESOLUTION(interval);
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
170 t->cb = callback;
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
171 t->param = param;
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
172 t->last_alarm = SDL_GetTicks();
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
173 t->next = SDL_timers;
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
174 SDL_timers = t;
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Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
175 ++SDL_timer_running;
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Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
176 list_changed = SDL_TRUE;
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Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
177 }
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
178 #ifdef DEBUG_TIMERS
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diff changeset
179 printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, SDL_timer_running);
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
180 #endif
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Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
181 return t;
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
182 }
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
183
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
184 SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param)
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
185 {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
186 SDL_TimerID t;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
187 if ( ! SDL_timer_mutex ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
188 if ( SDL_timer_started ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
189 SDL_SetError("This platform doesn't support multiple timers");
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
190 } else {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
191 SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first");
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
192 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
193 return NULL;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
194 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
195 if ( ! SDL_timer_threaded ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
196 SDL_SetError("Multiple timers require threaded events!");
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
197 return NULL;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
198 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
199 SDL_mutexP(SDL_timer_mutex);
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
200 t = SDL_AddTimerInternal(interval, callback, param);
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
201 SDL_mutexV(SDL_timer_mutex);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
202 return t;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
203 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
204
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
205 SDL_bool SDL_RemoveTimer(SDL_TimerID id)
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
206 {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
207 SDL_TimerID t, prev = NULL;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
208 SDL_bool removed;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
209
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
210 removed = SDL_FALSE;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
211 SDL_mutexP(SDL_timer_mutex);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
212 /* Look for id in the linked list of timers */
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
213 for (t = SDL_timers; t; prev=t, t = t->next ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
214 if ( t == id ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
215 if(prev) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
216 prev->next = t->next;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
217 } else {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
218 SDL_timers = t->next;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
219 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
220 SDL_free(t);
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
221 --SDL_timer_running;
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
222 removed = SDL_TRUE;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
223 list_changed = SDL_TRUE;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
224 break;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
226 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227 #ifdef DEBUG_TIMERS
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
228 printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n", (Uint32)id, removed, SDL_timer_running, SDL_ThreadID());
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
229 #endif
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
230 SDL_mutexV(SDL_timer_mutex);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
231 return removed;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
232 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
233
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234 /* Old style callback functions are wrapped through this */
1190
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 1117
diff changeset
235 static Uint32 SDLCALL callback_wrapper(Uint32 ms, void *param)
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
236 {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
237 SDL_TimerCallback func = (SDL_TimerCallback) param;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238 return (*func)(ms);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
239 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
240
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback)
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242 {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243 int retval;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 #ifdef DEBUG_TIMERS
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 printf("SDL_SetTimer(%d)\n", ms);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
247 #endif
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
248 retval = 0;
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
249
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
250 if ( SDL_timer_threaded ) {
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
251 SDL_mutexP(SDL_timer_mutex);
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
252 }
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 if ( SDL_timer_running ) { /* Stop any currently running timer */
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 if ( SDL_timer_threaded ) {
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
255 while ( SDL_timers ) {
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
256 SDL_TimerID freeme = SDL_timers;
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
257 SDL_timers = SDL_timers->next;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
258 SDL_free(freeme);
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
259 }
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
260 SDL_timer_running = 0;
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
261 list_changed = SDL_TRUE;
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 } else {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 SDL_SYS_StopTimer();
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
264 SDL_timer_running = 0;
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
265 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
267 if ( ms ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
268 if ( SDL_timer_threaded ) {
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
269 if ( SDL_AddTimerInternal(ms, callback_wrapper, (void *)callback) == NULL ) {
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
270 retval = -1;
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
271 }
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 } else {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
273 SDL_timer_running = 1;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
274 SDL_alarm_interval = ms;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
275 SDL_alarm_callback = callback;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
276 retval = SDL_SYS_StartTimer();
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
277 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
278 }
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
279 if ( SDL_timer_threaded ) {
1117
95b261f445b1 From: Jim Paris <jim_jtan_com>
Ryan C. Gordon <icculus@icculus.org>
parents: 1028
diff changeset
280 SDL_mutexV(SDL_timer_mutex);
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
281 }
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
282
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
283 return retval;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284 }