Mercurial > sdl-ios-xcode
annotate include/SDL_keysym.h @ 2274:aedfcdeb69b6
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Sep 2007 12:11:40 +0000 |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_keysym.h |
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25 */ |
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26 |
0 | 27 #ifndef _SDL_keysym_h |
28 #define _SDL_keysym_h | |
29 | |
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30 #include "SDL_stdinc.h" |
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31 |
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32 /** |
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33 * \typedef SDLKey |
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34 * |
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35 * \brief The SDL virtual key representation. |
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36 * |
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37 * Values of this type are used to represent keyboard keys, among other places |
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38 * in the \link SDL_keysym::sym key.keysym.sym \endlink field of the SDL_Event |
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39 * structure. |
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40 * |
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41 * There are two fundamental ways of referring to a key: First, a certain code |
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42 * can stand for a key at a specific physical location on the keyboard, |
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43 * independent of its label or what character it generates. These are the \e |
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44 * physical key codes, comparable to the raw hardware scancodes that a keyboard |
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45 * generates. Second, a code can refer to a key with a specific label, |
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46 * generating a specific character or performing a specific function, which may |
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47 * be located at different places on the keyboard, or not exist at all, |
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48 * depending on what keyboard layout is used. These are \e layout key codes. |
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49 * |
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50 * There is a certain overlap between the sets of physical key codes and layout |
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51 * key codes: \e return, \e tab, \e ctrl etc. are typically independent of the |
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52 * keyboard layout and can be thought of as either a physical or a layout key. |
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53 * Therefore, rather than having separate types with separate sets of constants |
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54 * for physical keys and layout keys, a single type ::SDLKey is used for both |
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55 * sets. The physical key codes (forming a well-known set of a few hundred |
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56 * elements) are enumerated in enum ::SDLPhysicalKey. The set of layout key |
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57 * codes is more diverse: For keys that don't generate characters, the layout |
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58 * key code is equal to the physical key code, i.e. the same SDLK_* constants |
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59 * from enum ::SDLPhysicalKey are used. For character keys, the layout key code |
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60 * is equal to the Unicode code point of the character that is generated when |
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61 * the key is pressed without shift or any other modifiers (for ASCII |
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62 * characters, this can be directly written as a character literal like |
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63 * <tt>'x'</tt>). |
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64 * |
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65 * The \link SDL_keysym::sym key.keysym.sym \endlink field of the SDL_Event |
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66 * structure is always a physical key code. To get the layout key code for the |
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67 * event, run that physical key code through SDL_GetLayoutKey(), which converts |
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68 * it to a layout key code according to the current keyboard layout settings of |
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69 * the OS. In particular, this is what should be done when displaying the name |
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70 * of a key to the user: use |
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71 * <tt>SDL_GetKeyName(SDL_GetLayoutKey(myPhysicalKeyCode))</tt>. Do not use |
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72 * SDL_GetKeyName() directly on a physical key code (except for debugging |
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73 * purposes), as the name returned by that will not correspond to how the key |
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74 * is labeled on the user's keyboard. |
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75 * |
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76 * \par Example: |
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77 * To implement WASD directional keys, it makes sense to use physical key |
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78 * codes, so that the "forward" key will be above the "backward" key even |
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79 * though, for example, it's labeled "Z", not "W", on a French keyboard: |
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80 * \code |
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81 * print("To go forward, press the %s key.", SDL_GetKeyName(SDL_GetLayoutKey(SDLK_W))); |
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82 * ... |
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83 * switch (event.key.keysym.sym) { |
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84 * case SDLK_W: |
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85 * forward(); |
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86 * break; |
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87 * case SDLK_A: |
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88 * left(); |
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89 * break; |
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90 * ... |
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91 * } |
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92 * \endcode |
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93 * For keys based on mnemonics like "I for inventory" or "Z for zoom", use |
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94 * layout key codes, so that the key labeled "Z" will zoom, whether it's at the |
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95 * bottom left of the keyboard like on a US layout, or in the upper center like |
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96 * on a German layout (but keep in mind that this forces your users to use a |
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97 * keyboard layout where there \e is an I or Z key): |
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98 * \code |
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99 * print("To open the inventory, press the %s key.", SDL_GetKeyName('i')); |
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100 * ... |
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101 * switch (SDL_GetLayoutKey(event.key.keysym.sym)) { |
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102 * case 'i': |
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103 * inventory(); |
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104 * break; |
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105 * case 'z': |
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106 * zoom(); |
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107 * break; |
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108 * ... |
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109 * } |
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110 * \endcode |
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111 * Of course, in a real application, you should not hardcode your key |
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112 * assignments like this, but make them user-configurable. |
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114 typedef Uint32 SDLKey; |
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115 |
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116 #define SDL_KEY_CAN_BE_PHYSICAL_BIT (1<<24) /* marks SDLKeys from the "physical" set (some of these are also in the "layout" set) */ |
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117 #define SDL_KEY_KEYPAD_BIT (1<<25) /* marks keypad keys that need [] around their name to distinguish them from the corresponding keyboard keys */ |
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118 #define SDL_KEY_LAYOUT_SPECIAL_BIT (1<<26) /* marks non-physical layout keys that cannot be described by a single character */ |
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119 |
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120 /** Converts an \link ::SDLPhysicalKey SDLK_* \endlink constant to an index into the array obtained from SDL_GetKeyState(). */ |
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121 #define SDLK_INDEX(k) ((k) & 0x00FFFFFF) |
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122 |
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123 #define SDL_PHYSICAL_KEY(n) ((n) | SDL_KEY_CAN_BE_PHYSICAL_BIT) |
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124 |
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125 /** |
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126 * \brief SDL physical key codes. |
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127 * |
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128 * This is the set of physical key codes, i.e. the values of SDL_keysym::sym. |
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129 * Some of them (those for non-character keys) also appear as layout key codes. |
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130 * The constants are typically named after how the key would be labeled on a US |
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131 * keyboard, e.g. SDLK_A or SDLK_LEFTBRACKET refer to the keys used as A and [ |
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132 * on a US layout, but used as Q and ^ on a French layout. |
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133 * |
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134 * <em>enum SDLPhysicalKey</em> is not a useful type in its own right - the |
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135 * constants defined here are intended as values of the ::SDLKey type. The only |
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136 * reason for the enum to have a name at all is that otherwise it would be |
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137 * impossible to refer to it in the documentation. |
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138 * |
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139 * \sa SDLKey |
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140 * |
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141 * \par Notes for driver implementors: |
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142 * These constants and their numerical values are based on the USB HID usage |
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143 * tables, version 1.12 |
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144 * <http://www.usb.org/developers/devclass_docs/Hut1_12.pdf>, section "10 |
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145 * Keyboard/Keypad Page (0x07)". When deciding what code to generate for what |
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146 * key, the following rules can be used as guidelines: |
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147 * - A given key on a given keyboard should produce the same SDLK_* code, no |
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148 * matter what computer it is connected to, what OS runs on that computer, and |
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149 * what the keyboard layout settings in the OS are. For USB keyboards, that |
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150 * should be the code numerically corresponding to the key's USB usage code |
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151 * (with exceptions, see comments for specific constants). |
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152 * - Two keys on two different keyboards are considered "the same key" and |
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153 * should generate the same SDLK_* code if, when connected to the same |
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154 * computer, they are treated equally by the OS. For USB keyboards, that's |
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155 * generally the case when they generate the same USB usage code. Non-USB |
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156 * keyboards can probably be treated like USB keyboards of the same layout, if |
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157 * such exist. If not, and there's no possibility to determine the equivalence |
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158 * relation by transitivity from the above - in particular, on devices like |
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159 * phones or game consoles that don't have PC-style alphabetic keyboards - |
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160 * apply common sense. If none of the predefined codes fit, insert new ones at |
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161 * the end. |
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162 */ |
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163 enum SDLPhysicalKey |
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164 { |
2268
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165 SDLK_FIRST_PHYSICAL = 0, /**< (not a key, just marks the lowest used value in this enum) */ |
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166 SDLK_NONE = SDL_PHYSICAL_KEY(0), |
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167 SDLK_UNKNOWN = SDL_PHYSICAL_KEY(1), /* Not from the USB spec, but this is a convenient place for it */ |
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168 |
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169 SDLK_A = SDL_PHYSICAL_KEY(4), |
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170 SDLK_B = SDL_PHYSICAL_KEY(5), |
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171 SDLK_C = SDL_PHYSICAL_KEY(6), |
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172 SDLK_D = SDL_PHYSICAL_KEY(7), |
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173 SDLK_E = SDL_PHYSICAL_KEY(8), |
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174 SDLK_F = SDL_PHYSICAL_KEY(9), |
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175 SDLK_G = SDL_PHYSICAL_KEY(10), |
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176 SDLK_H = SDL_PHYSICAL_KEY(11), |
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177 SDLK_I = SDL_PHYSICAL_KEY(12), |
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178 SDLK_J = SDL_PHYSICAL_KEY(13), |
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179 SDLK_K = SDL_PHYSICAL_KEY(14), |
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180 SDLK_L = SDL_PHYSICAL_KEY(15), |
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181 SDLK_M = SDL_PHYSICAL_KEY(16), |
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182 SDLK_N = SDL_PHYSICAL_KEY(17), |
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183 SDLK_O = SDL_PHYSICAL_KEY(18), |
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184 SDLK_P = SDL_PHYSICAL_KEY(19), |
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185 SDLK_Q = SDL_PHYSICAL_KEY(20), |
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186 SDLK_R = SDL_PHYSICAL_KEY(21), |
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187 SDLK_S = SDL_PHYSICAL_KEY(22), |
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188 SDLK_T = SDL_PHYSICAL_KEY(23), |
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189 SDLK_U = SDL_PHYSICAL_KEY(24), |
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190 SDLK_V = SDL_PHYSICAL_KEY(25), |
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191 SDLK_W = SDL_PHYSICAL_KEY(26), |
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192 SDLK_X = SDL_PHYSICAL_KEY(27), |
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193 SDLK_Y = SDL_PHYSICAL_KEY(28), |
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194 SDLK_Z = SDL_PHYSICAL_KEY(29), |
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195 |
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196 SDLK_1 = SDL_PHYSICAL_KEY(30), |
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197 SDLK_2 = SDL_PHYSICAL_KEY(31), |
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198 SDLK_3 = SDL_PHYSICAL_KEY(32), |
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199 SDLK_4 = SDL_PHYSICAL_KEY(33), |
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200 SDLK_5 = SDL_PHYSICAL_KEY(34), |
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201 SDLK_6 = SDL_PHYSICAL_KEY(35), |
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202 SDLK_7 = SDL_PHYSICAL_KEY(36), |
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203 SDLK_8 = SDL_PHYSICAL_KEY(37), |
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204 SDLK_9 = SDL_PHYSICAL_KEY(38), |
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205 SDLK_0 = SDL_PHYSICAL_KEY(39), |
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206 |
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207 SDLK_RETURN = SDL_PHYSICAL_KEY(40), |
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208 SDLK_ESCAPE = SDL_PHYSICAL_KEY(41), |
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209 SDLK_BACKSPACE = SDL_PHYSICAL_KEY(42), |
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210 SDLK_TAB = SDL_PHYSICAL_KEY(43), |
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211 SDLK_SPACE = SDL_PHYSICAL_KEY(44), |
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212 |
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213 SDLK_HYPHENMINUS = SDL_PHYSICAL_KEY(45), |
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214 SDLK_EQUALS = SDL_PHYSICAL_KEY(46), |
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215 SDLK_LEFTBRACKET = SDL_PHYSICAL_KEY(47), |
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216 SDLK_RIGHTBRACKET = SDL_PHYSICAL_KEY(48), |
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217 SDLK_BACKSLASH = SDL_PHYSICAL_KEY(49), /**< Located at the lower left of the return key on ISO keyboards and at the right end of the QWERTY row on ANSI keyboards. Produces REVERSE SOLIDUS (backslash) and VERTICAL LINE in a US layout, REVERSE SOLIDUS and VERTICAL LINE in a UK Mac layout, NUMBER SIGN and TILDE in a UK Windows layout, DOLLAR SIGN and POUND SIGN in a Swiss German layout, NUMBER SIGN and APOSTROPHE in a German layout, GRAVE ACCENT and POUND SIGN in a French Mac layout, and ASTERISK and MICRO SIGN in a French Windows layout. */ |
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218 SDLK_NONUSHASH = SDL_PHYSICAL_KEY(50), /**< ISO USB keyboards actually use this code instead of 49 for the same key, but all OSes I've seen treat the two codes identically. So, as an implementor, unless your keyboard generates both of those codes and your OS treats them differently, you should generate SDLK_BACKSLASH instead of this code. As a user, you should not rely on this code because SDL will never generate it with most (all?) keyboards. */ |
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219 SDLK_SEMICOLON = SDL_PHYSICAL_KEY(51), |
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220 SDLK_APOSTROPHE = SDL_PHYSICAL_KEY(52), |
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221 SDLK_GRAVE = SDL_PHYSICAL_KEY(53), /**< Located in the top left corner (on both ANSI and ISO keyboards). Produces GRAVE ACCENT and TILDE in a US Windows layout and in US and UK Mac layouts on ANSI keyboards, GRAVE ACCENT and NOT SIGN in a UK Windows layout, SECTION SIGN and PLUS-MINUS SIGN in US and UK Mac layouts on ISO keyboards, SECTION SIGN and DEGREE SIGN in a Swiss German layout (Mac: only on ISO keyboards), CIRCUMFLEX ACCENT and DEGREE SIGN in a German layout (Mac: only on ISO keyboards), SUPERSCRIPT TWO and TILDE in a French Windows layout, COMMERCIAL AT and NUMBER SIGN in a French Mac layout on ISO keyboards, and LESS-THAN SIGN and GREATER-THAN SIGN in a Swiss German, German, or French Mac layout on ANSI keyboards. */ |
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222 SDLK_COMMA = SDL_PHYSICAL_KEY(54), |
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223 SDLK_PERIOD = SDL_PHYSICAL_KEY(55), |
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224 SDLK_SLASH = SDL_PHYSICAL_KEY(56), |
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225 |
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226 SDLK_CAPSLOCK = SDL_PHYSICAL_KEY(57), |
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227 |
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228 SDLK_F1 = SDL_PHYSICAL_KEY(58), |
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229 SDLK_F2 = SDL_PHYSICAL_KEY(59), |
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230 SDLK_F3 = SDL_PHYSICAL_KEY(60), |
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231 SDLK_F4 = SDL_PHYSICAL_KEY(61), |
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232 SDLK_F5 = SDL_PHYSICAL_KEY(62), |
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233 SDLK_F6 = SDL_PHYSICAL_KEY(63), |
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234 SDLK_F7 = SDL_PHYSICAL_KEY(64), |
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235 SDLK_F8 = SDL_PHYSICAL_KEY(65), |
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236 SDLK_F9 = SDL_PHYSICAL_KEY(66), |
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237 SDLK_F10 = SDL_PHYSICAL_KEY(67), |
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238 SDLK_F11 = SDL_PHYSICAL_KEY(68), |
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239 SDLK_F12 = SDL_PHYSICAL_KEY(69), |
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240 |
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241 SDLK_PRINTSCREEN = SDL_PHYSICAL_KEY(70), |
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242 SDLK_SCROLLLOCK = SDL_PHYSICAL_KEY(71), |
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243 SDLK_PAUSE = SDL_PHYSICAL_KEY(72), |
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244 SDLK_INSERT = SDL_PHYSICAL_KEY(73), /**< insert on PC, help on some Mac keyboards (but does send code 73, not 117) */ |
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245 SDLK_HOME = SDL_PHYSICAL_KEY(74), |
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246 SDLK_PAGEUP = SDL_PHYSICAL_KEY(75), |
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247 SDLK_DELETE = SDL_PHYSICAL_KEY(76), |
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248 SDLK_END = SDL_PHYSICAL_KEY(77), |
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249 SDLK_PAGEDOWN = SDL_PHYSICAL_KEY(78), |
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250 SDLK_RIGHT = SDL_PHYSICAL_KEY(79), |
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251 SDLK_LEFT = SDL_PHYSICAL_KEY(80), |
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252 SDLK_DOWN = SDL_PHYSICAL_KEY(81), |
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253 SDLK_UP = SDL_PHYSICAL_KEY(82), |
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254 |
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255 SDLK_KP_NUMLOCKCLEAR = SDL_PHYSICAL_KEY(83), /**< num lock on PC, clear on Mac keyboards */ |
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256 SDLK_KP_DIVIDE = SDL_PHYSICAL_KEY(84) | SDL_KEY_KEYPAD_BIT, |
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257 SDLK_KP_MULTIPLY = SDL_PHYSICAL_KEY(85) | SDL_KEY_KEYPAD_BIT, |
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258 SDLK_KP_MINUS = SDL_PHYSICAL_KEY(86) | SDL_KEY_KEYPAD_BIT, |
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259 SDLK_KP_PLUS = SDL_PHYSICAL_KEY(87) | SDL_KEY_KEYPAD_BIT, |
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260 SDLK_KP_ENTER = SDL_PHYSICAL_KEY(88), |
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261 SDLK_KP_1 = SDL_PHYSICAL_KEY(89) | SDL_KEY_KEYPAD_BIT, |
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262 SDLK_KP_2 = SDL_PHYSICAL_KEY(90) | SDL_KEY_KEYPAD_BIT, |
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263 SDLK_KP_3 = SDL_PHYSICAL_KEY(91) | SDL_KEY_KEYPAD_BIT, |
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264 SDLK_KP_4 = SDL_PHYSICAL_KEY(92) | SDL_KEY_KEYPAD_BIT, |
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265 SDLK_KP_5 = SDL_PHYSICAL_KEY(93) | SDL_KEY_KEYPAD_BIT, |
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266 SDLK_KP_6 = SDL_PHYSICAL_KEY(94) | SDL_KEY_KEYPAD_BIT, |
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267 SDLK_KP_7 = SDL_PHYSICAL_KEY(95) | SDL_KEY_KEYPAD_BIT, |
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268 SDLK_KP_8 = SDL_PHYSICAL_KEY(96) | SDL_KEY_KEYPAD_BIT, |
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269 SDLK_KP_9 = SDL_PHYSICAL_KEY(97) | SDL_KEY_KEYPAD_BIT, |
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270 SDLK_KP_0 = SDL_PHYSICAL_KEY(98) | SDL_KEY_KEYPAD_BIT, |
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271 SDLK_KP_PERIOD = SDL_PHYSICAL_KEY(99) | SDL_KEY_KEYPAD_BIT, |
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273 SDLK_NONUSBACKSLASH = SDL_PHYSICAL_KEY(100), /**< This is the additional key that ISO keyboards have over ANSI ones, located between left shift and Y. Produces GRAVE ACCENT and TILDE in a US or UK Mac layout, REVERSE SOLIDUS (backslash) and VERTICAL LINE in a US or UK Windows layout, and LESS-THAN SIGN and GREATER-THAN SIGN in a Swiss German, German, or French layout. */ |
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274 SDLK_APPLICATION = SDL_PHYSICAL_KEY(101), /**< windows contextual menu, compose */ |
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275 SDLK_POWER = SDL_PHYSICAL_KEY(102), /**< The USB document says this is a status flag, not a physical key - but some Mac keyboards do have a power key. */ |
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276 SDLK_KP_EQUALS = SDL_PHYSICAL_KEY(103) | SDL_KEY_KEYPAD_BIT, |
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277 SDLK_F13 = SDL_PHYSICAL_KEY(104), |
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278 SDLK_F14 = SDL_PHYSICAL_KEY(105), |
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279 SDLK_F15 = SDL_PHYSICAL_KEY(106), |
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280 SDLK_F16 = SDL_PHYSICAL_KEY(107), |
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281 SDLK_F17 = SDL_PHYSICAL_KEY(108), |
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282 SDLK_F18 = SDL_PHYSICAL_KEY(109), |
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283 SDLK_F19 = SDL_PHYSICAL_KEY(110), |
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284 SDLK_F20 = SDL_PHYSICAL_KEY(111), |
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285 SDLK_F21 = SDL_PHYSICAL_KEY(112), |
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286 SDLK_F22 = SDL_PHYSICAL_KEY(113), |
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287 SDLK_F23 = SDL_PHYSICAL_KEY(114), |
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288 SDLK_F24 = SDL_PHYSICAL_KEY(115), |
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289 SDLK_EXECUTE = SDL_PHYSICAL_KEY(116), |
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290 SDLK_HELP = SDL_PHYSICAL_KEY(117), |
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291 SDLK_MENU = SDL_PHYSICAL_KEY(118), |
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292 SDLK_SELECT = SDL_PHYSICAL_KEY(119), |
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293 SDLK_STOP = SDL_PHYSICAL_KEY(120), |
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294 SDLK_AGAIN = SDL_PHYSICAL_KEY(121), /*!< redo */ |
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295 SDLK_UNDO = SDL_PHYSICAL_KEY(122), |
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296 SDLK_CUT = SDL_PHYSICAL_KEY(123), |
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297 SDLK_COPY = SDL_PHYSICAL_KEY(124), |
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298 SDLK_PASTE = SDL_PHYSICAL_KEY(125), |
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299 SDLK_FIND = SDL_PHYSICAL_KEY(126), |
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300 SDLK_MUTE = SDL_PHYSICAL_KEY(127), |
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301 SDLK_VOLUMEUP = SDL_PHYSICAL_KEY(128), |
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302 SDLK_VOLUMEDOWN = SDL_PHYSICAL_KEY(129), |
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303 /*SDLK_LOCKINGCAPSLOCK = SDL_PHYSICAL_KEY(130), not sure whether there's a reason to enable these |
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304 SDLK_LOCKINGNUMLOCK = SDL_PHYSICAL_KEY(131), |
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305 SDLK_LOCKINGSCROLLLOCK = SDL_PHYSICAL_KEY(132), */ |
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306 SDLK_KP_COMMA = SDL_PHYSICAL_KEY(133) | SDL_KEY_KEYPAD_BIT, |
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307 SDLK_KP_EQUALSAS400 = SDL_PHYSICAL_KEY(134) | SDL_KEY_KEYPAD_BIT, |
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308 |
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309 SDLK_INTERNATIONAL1 = SDL_PHYSICAL_KEY(135), /**< used on Asian keyboards, see footnotes in USB doc */ |
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310 SDLK_INTERNATIONAL2 = SDL_PHYSICAL_KEY(136), |
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311 SDLK_INTERNATIONAL3 = SDL_PHYSICAL_KEY(137), /**< Yen */ |
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312 SDLK_INTERNATIONAL4 = SDL_PHYSICAL_KEY(138), |
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313 SDLK_INTERNATIONAL5 = SDL_PHYSICAL_KEY(139), |
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314 SDLK_INTERNATIONAL6 = SDL_PHYSICAL_KEY(140), |
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315 SDLK_INTERNATIONAL7 = SDL_PHYSICAL_KEY(141), |
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316 SDLK_INTERNATIONAL8 = SDL_PHYSICAL_KEY(142), |
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317 SDLK_INTERNATIONAL9 = SDL_PHYSICAL_KEY(143), |
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318 SDLK_LANG1 = SDL_PHYSICAL_KEY(144), /**< Hangul/English toggle */ |
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319 SDLK_LANG2 = SDL_PHYSICAL_KEY(145), /**< Hanja conversion */ |
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320 SDLK_LANG3 = SDL_PHYSICAL_KEY(146), /**< Katakana */ |
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321 SDLK_LANG4 = SDL_PHYSICAL_KEY(147), /**< Hiragana */ |
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322 SDLK_LANG5 = SDL_PHYSICAL_KEY(148), /**< Zenkaku/Hankaku */ |
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323 SDLK_LANG6 = SDL_PHYSICAL_KEY(149), /**< reserved */ |
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324 SDLK_LANG7 = SDL_PHYSICAL_KEY(150), /**< reserved */ |
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325 SDLK_LANG8 = SDL_PHYSICAL_KEY(151), /**< reserved */ |
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326 SDLK_LANG9 = SDL_PHYSICAL_KEY(152), /**< reserved */ |
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327 |
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328 SDLK_ALTERASE = SDL_PHYSICAL_KEY(153), /**< Erase-Eaze */ |
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329 SDLK_SYSREQ = SDL_PHYSICAL_KEY(154), |
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330 SDLK_CANCEL = SDL_PHYSICAL_KEY(155), |
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331 SDLK_CLEAR = SDL_PHYSICAL_KEY(156), |
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332 SDLK_PRIOR = SDL_PHYSICAL_KEY(157), |
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333 SDLK_RETURN2 = SDL_PHYSICAL_KEY(158), |
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334 SDLK_SEPARATOR = SDL_PHYSICAL_KEY(159), |
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335 SDLK_OUT = SDL_PHYSICAL_KEY(160), |
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336 SDLK_OPER = SDL_PHYSICAL_KEY(161), |
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337 SDLK_CLEARAGAIN = SDL_PHYSICAL_KEY(162), |
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338 SDLK_CRSELPROPS = SDL_PHYSICAL_KEY(163), |
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339 SDLK_EXSEL = SDL_PHYSICAL_KEY(164), |
0 | 340 |
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341 SDLK_KP_00 = SDL_PHYSICAL_KEY(176) | SDL_KEY_KEYPAD_BIT, |
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342 SDLK_KP_000 = SDL_PHYSICAL_KEY(177) | SDL_KEY_KEYPAD_BIT, |
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343 SDLK_THOUSANDSSEPARATOR = SDL_PHYSICAL_KEY(178), |
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344 SDLK_DECIMALSEPARATOR = SDL_PHYSICAL_KEY(179), |
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345 SDLK_CURRENCYUNIT = SDL_PHYSICAL_KEY(180), |
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346 SDLK_CURRENCYSUBUNIT = SDL_PHYSICAL_KEY(181), |
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347 SDLK_KP_LEFTPAREN = SDL_PHYSICAL_KEY(182) | SDL_KEY_KEYPAD_BIT, |
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348 SDLK_KP_RIGHTPAREN = SDL_PHYSICAL_KEY(183) | SDL_KEY_KEYPAD_BIT, |
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349 SDLK_KP_LEFTBRACE = SDL_PHYSICAL_KEY(184) | SDL_KEY_KEYPAD_BIT, |
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350 SDLK_KP_RIGHTBRACE = SDL_PHYSICAL_KEY(185) | SDL_KEY_KEYPAD_BIT, |
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351 SDLK_KP_TAB = SDL_PHYSICAL_KEY(186) | SDL_KEY_KEYPAD_BIT, |
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352 SDLK_KP_BACKSPACE = SDL_PHYSICAL_KEY(187) | SDL_KEY_KEYPAD_BIT, |
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353 SDLK_KP_A = SDL_PHYSICAL_KEY(188) | SDL_KEY_KEYPAD_BIT, |
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354 SDLK_KP_B = SDL_PHYSICAL_KEY(189) | SDL_KEY_KEYPAD_BIT, |
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355 SDLK_KP_C = SDL_PHYSICAL_KEY(190) | SDL_KEY_KEYPAD_BIT, |
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356 SDLK_KP_D = SDL_PHYSICAL_KEY(191) | SDL_KEY_KEYPAD_BIT, |
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357 SDLK_KP_E = SDL_PHYSICAL_KEY(192) | SDL_KEY_KEYPAD_BIT, |
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358 SDLK_KP_F = SDL_PHYSICAL_KEY(193) | SDL_KEY_KEYPAD_BIT, |
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359 SDLK_KP_XOR = SDL_PHYSICAL_KEY(194) | SDL_KEY_KEYPAD_BIT, |
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360 SDLK_KP_POWER = SDL_PHYSICAL_KEY(195) | SDL_KEY_KEYPAD_BIT, |
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361 SDLK_KP_PERCENT = SDL_PHYSICAL_KEY(196) | SDL_KEY_KEYPAD_BIT, |
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362 SDLK_KP_LESS = SDL_PHYSICAL_KEY(197) | SDL_KEY_KEYPAD_BIT, |
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363 SDLK_KP_GREATER = SDL_PHYSICAL_KEY(198) | SDL_KEY_KEYPAD_BIT, |
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364 SDLK_KP_AMPERSAND = SDL_PHYSICAL_KEY(199) | SDL_KEY_KEYPAD_BIT, |
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365 SDLK_KP_DBLAMPERSAND = SDL_PHYSICAL_KEY(200) | SDL_KEY_KEYPAD_BIT, |
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366 SDLK_KP_VERTICALBAR = SDL_PHYSICAL_KEY(201) | SDL_KEY_KEYPAD_BIT, |
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367 SDLK_KP_DBLVERTICALBAR = SDL_PHYSICAL_KEY(202) | SDL_KEY_KEYPAD_BIT, |
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368 SDLK_KP_COLON = SDL_PHYSICAL_KEY(203) | SDL_KEY_KEYPAD_BIT, |
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369 SDLK_KP_HASH = SDL_PHYSICAL_KEY(204) | SDL_KEY_KEYPAD_BIT, |
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370 SDLK_KP_SPACE = SDL_PHYSICAL_KEY(205) | SDL_KEY_KEYPAD_BIT, |
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371 SDLK_KP_AT = SDL_PHYSICAL_KEY(206) | SDL_KEY_KEYPAD_BIT, |
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372 SDLK_KP_EXCLAM = SDL_PHYSICAL_KEY(207) | SDL_KEY_KEYPAD_BIT, |
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373 SDLK_KP_MEMSTORE = SDL_PHYSICAL_KEY(208) | SDL_KEY_KEYPAD_BIT, |
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374 SDLK_KP_MEMRECALL = SDL_PHYSICAL_KEY(209) | SDL_KEY_KEYPAD_BIT, |
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375 SDLK_KP_MEMCLEAR = SDL_PHYSICAL_KEY(210) | SDL_KEY_KEYPAD_BIT, |
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376 SDLK_KP_MEMADD = SDL_PHYSICAL_KEY(211) | SDL_KEY_KEYPAD_BIT, |
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377 SDLK_KP_MEMSUBTRACT = SDL_PHYSICAL_KEY(212) | SDL_KEY_KEYPAD_BIT, |
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378 SDLK_KP_MEMMULTIPLY = SDL_PHYSICAL_KEY(213) | SDL_KEY_KEYPAD_BIT, |
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379 SDLK_KP_MEMDIVIDE = SDL_PHYSICAL_KEY(214) | SDL_KEY_KEYPAD_BIT, |
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380 SDLK_KP_PLUSMINUS = SDL_PHYSICAL_KEY(215) | SDL_KEY_KEYPAD_BIT, |
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381 SDLK_KP_CLEAR = SDL_PHYSICAL_KEY(216) | SDL_KEY_KEYPAD_BIT, |
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382 SDLK_KP_CLEARENTRY = SDL_PHYSICAL_KEY(217) | SDL_KEY_KEYPAD_BIT, |
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383 SDLK_KP_BINARY = SDL_PHYSICAL_KEY(218) | SDL_KEY_KEYPAD_BIT, |
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384 SDLK_KP_OCTAL = SDL_PHYSICAL_KEY(219) | SDL_KEY_KEYPAD_BIT, |
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385 SDLK_KP_DECIMAL = SDL_PHYSICAL_KEY(220) | SDL_KEY_KEYPAD_BIT, |
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386 SDLK_KP_HEXADECIMAL = SDL_PHYSICAL_KEY(221) | SDL_KEY_KEYPAD_BIT, |
0 | 387 |
2268
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388 SDLK_LCTRL = SDL_PHYSICAL_KEY(224), |
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389 SDLK_LSHIFT = SDL_PHYSICAL_KEY(225), |
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390 SDLK_LALT = SDL_PHYSICAL_KEY(226), /**< alt, option */ |
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391 SDLK_LMETA = SDL_PHYSICAL_KEY(227), /**< windows, command (apple), meta */ |
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392 SDLK_RCTRL = SDL_PHYSICAL_KEY(228), |
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393 SDLK_RSHIFT = SDL_PHYSICAL_KEY(229), |
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394 SDLK_RALT = SDL_PHYSICAL_KEY(230), /**< alt gr, option */ |
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395 SDLK_RMETA = SDL_PHYSICAL_KEY(231), /**< windows, command (apple), meta */ |
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396 |
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397 /* Everything below here is not from the USB spec */ |
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398 |
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399 SDLK_MODE = SDL_PHYSICAL_KEY(232), /* I'm not sure if this is really not covered by any of the above, but since there's a special KMOD_MODE for it I'm adding it here */ |
0 | 400 |
2268
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401 SDLK_BRIGHTNESSDOWN = SDL_PHYSICAL_KEY(236), |
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402 SDLK_BRIGHTNESSUP = SDL_PHYSICAL_KEY(237), |
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403 SDLK_DISPLAYSWITCH = SDL_PHYSICAL_KEY(238), /**< display mirroring/dual display switch, video mode switch */ |
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404 SDLK_KBDILLUMTOGGLE = SDL_PHYSICAL_KEY(239), |
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405 SDLK_KBDILLUMDOWN = SDL_PHYSICAL_KEY(240), |
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406 SDLK_KBDILLUMUP = SDL_PHYSICAL_KEY(241), |
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407 SDLK_EJECT = SDL_PHYSICAL_KEY(242), |
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408 SDLK_SLEEP = SDL_PHYSICAL_KEY(243), |
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409 |
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410 /* Some of the more common and more standardized "multimedia"/"internet" keyboard keys */ |
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411 SDLK_AUDIOPLAY = SDL_PHYSICAL_KEY(244), |
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412 SDLK_AUDIOSTOP = SDL_PHYSICAL_KEY(245), |
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413 SDLK_AUDIOPREV = SDL_PHYSICAL_KEY(246), |
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414 SDLK_AUDIONEXT = SDL_PHYSICAL_KEY(247), |
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415 SDLK_CALC = SDL_PHYSICAL_KEY(248), |
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416 SDLK_WWW = SDL_PHYSICAL_KEY(249), |
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417 SDLK_EMAIL = SDL_PHYSICAL_KEY(250), |
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418 SDLK_MEDIA = SDL_PHYSICAL_KEY(251), |
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419 SDLK_COMPUTER = SDL_PHYSICAL_KEY(252), |
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420 SDLK_SEARCH = SDL_PHYSICAL_KEY(253), |
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421 SDLK_BOOKMARKS = SDL_PHYSICAL_KEY(254), |
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422 SDLK_BROWSERBACK = SDL_PHYSICAL_KEY(255), |
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423 SDLK_BROWSERFORWARD = SDL_PHYSICAL_KEY(256), |
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424 SDLK_BROWSERRELOAD = SDL_PHYSICAL_KEY(257), |
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425 SDLK_BROWSERSTOP = SDL_PHYSICAL_KEY(258), |
0 | 426 |
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427 /* Add any other keys here */ |
0 | 428 |
2268
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429 SDLK_LAST_PHYSICAL /**< (not a key, just marks the highest used value in this enum) */ |
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430 }; |
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431 |
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432 #define SDLK_FIRST SDLK_INDEX(SDLK_FIRST_PHYSICAL) |
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433 #define SDLK_LAST SDLK_INDEX(SDLK_LAST_PHYSICAL) |
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434 |
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435 |
0 | 436 |
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437 /** |
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438 * \enum SDLMod |
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439 * |
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440 * \brief Enumeration of valid key mods (possibly OR'd together) |
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441 */ |
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442 typedef enum |
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443 { |
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444 KMOD_NONE = 0x0000, |
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445 KMOD_LSHIFT = 0x0001, |
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446 KMOD_RSHIFT = 0x0002, |
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447 KMOD_LCTRL = 0x0040, |
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448 KMOD_RCTRL = 0x0080, |
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449 KMOD_LALT = 0x0100, |
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450 KMOD_RALT = 0x0200, |
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451 KMOD_LMETA = 0x0400, |
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452 KMOD_RMETA = 0x0800, |
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453 KMOD_NUM = 0x1000, |
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454 KMOD_CAPS = 0x2000, |
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455 KMOD_MODE = 0x4000, |
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456 KMOD_RESERVED = 0x8000 |
0 | 457 } SDLMod; |
458 | |
459 #define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) | |
460 #define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) | |
461 #define KMOD_ALT (KMOD_LALT|KMOD_RALT) | |
462 #define KMOD_META (KMOD_LMETA|KMOD_RMETA) | |
463 | |
464 #endif /* _SDL_keysym_h */ |