Mercurial > sdl-ios-xcode
annotate src/video/SDL_renderer_gl.c @ 1927:aeb8263d377a
OpenGL renderer is feature complete!
Dynamically load GL functions in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 23:04:41 +0000 |
parents | 307355678142 |
children | 861bc36f0ab3 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #if SDL_VIDEO_OPENGL |
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25 |
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26 #include "SDL_video.h" |
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27 #include "SDL_opengl.h" |
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28 #include "SDL_sysvideo.h" |
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29 #include "SDL_pixels_c.h" |
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30 #include "SDL_rect_c.h" |
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31 #include "SDL_yuv_sw_c.h" |
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32 |
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33 /* OpenGL renderer implementation */ |
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34 |
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35 static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags); |
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36 static int GL_ActivateRenderer(SDL_Renderer * renderer); |
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37 static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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38 static int GL_SetTexturePalette(SDL_Renderer * renderer, |
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39 SDL_Texture * texture, |
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40 const SDL_Color * colors, int firstcolor, |
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41 int ncolors); |
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42 static int GL_GetTexturePalette(SDL_Renderer * renderer, |
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43 SDL_Texture * texture, SDL_Color * colors, |
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44 int firstcolor, int ncolors); |
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45 static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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46 const SDL_Rect * rect, const void *pixels, |
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47 int pitch); |
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48 static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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49 const SDL_Rect * rect, int markDirty, |
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50 void **pixels, int *pitch); |
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51 static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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52 static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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53 int numrects, const SDL_Rect * rects); |
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54 static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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55 Uint32 color); |
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56 static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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57 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
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58 int blendMode, int scaleMode); |
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59 static void GL_RenderPresent(SDL_Renderer * renderer); |
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60 static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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61 static void GL_DestroyRenderer(SDL_Renderer * renderer); |
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62 |
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63 |
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64 SDL_RenderDriver GL_RenderDriver = { |
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65 GL_CreateRenderer, |
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66 { |
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67 "opengl", |
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68 (SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync | |
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69 SDL_Renderer_Accelerated), |
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70 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | |
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71 SDL_TextureBlendMode_Blend | SDL_TextureBlendMode_Add | |
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72 SDL_TextureBlendMode_Mod), |
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73 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast | |
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74 SDL_TextureScaleMode_Slow), |
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75 16, |
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76 { |
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77 SDL_PixelFormat_Index1LSB, |
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78 SDL_PixelFormat_Index1MSB, |
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79 SDL_PixelFormat_Index8, |
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80 SDL_PixelFormat_RGB332, |
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81 SDL_PixelFormat_RGB444, |
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82 SDL_PixelFormat_RGB555, |
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83 SDL_PixelFormat_ARGB4444, |
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84 SDL_PixelFormat_ARGB1555, |
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85 SDL_PixelFormat_RGB565, |
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86 SDL_PixelFormat_RGB24, |
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87 SDL_PixelFormat_BGR24, |
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88 SDL_PixelFormat_RGB888, |
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89 SDL_PixelFormat_BGR888, |
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90 SDL_PixelFormat_ARGB8888, |
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91 SDL_PixelFormat_ABGR8888, |
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92 SDL_PixelFormat_ARGB2101010}, |
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93 0, |
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94 0} |
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95 }; |
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96 |
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97 typedef struct |
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98 { |
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99 SDL_GLContext context; |
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100 SDL_bool GL_ARB_texture_rectangle_supported; |
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101 int blendMode; |
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102 int scaleMode; |
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103 |
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104 /* OpenGL functions */ |
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105 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; |
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106 #include "SDL_glfuncs.h" |
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107 #undef SDL_PROC |
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108 } GL_RenderData; |
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109 |
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110 typedef struct |
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111 { |
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112 GLuint texture; |
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113 GLenum type; |
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114 GLfloat texw; |
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115 GLfloat texh; |
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116 GLenum format; |
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117 GLenum formattype; |
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118 void *pixels; |
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119 int pitch; |
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120 SDL_DirtyRectList dirty; |
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121 } GL_TextureData; |
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122 |
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123 |
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124 static void |
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125 GL_SetError(const char *prefix, GLenum result) |
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126 { |
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127 const char *error; |
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128 |
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129 switch (result) { |
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130 case GL_NO_ERROR: |
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131 error = "GL_NO_ERROR"; |
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132 break; |
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133 case GL_INVALID_ENUM: |
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134 error = "GL_INVALID_ENUM"; |
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135 break; |
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136 case GL_INVALID_VALUE: |
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137 error = "GL_INVALID_VALUE"; |
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138 break; |
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139 case GL_INVALID_OPERATION: |
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140 error = "GL_INVALID_OPERATION"; |
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141 break; |
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142 case GL_STACK_OVERFLOW: |
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143 error = "GL_STACK_OVERFLOW"; |
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144 break; |
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145 case GL_STACK_UNDERFLOW: |
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146 error = "GL_STACK_UNDERFLOW"; |
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147 break; |
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148 case GL_OUT_OF_MEMORY: |
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149 error = "GL_OUT_OF_MEMORY"; |
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150 break; |
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151 case GL_TABLE_TOO_LARGE: |
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152 error = "GL_TABLE_TOO_LARGE"; |
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153 break; |
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154 default: |
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155 error = "UNKNOWN"; |
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156 break; |
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157 } |
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158 SDL_SetError("%s: %s", prefix, error); |
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159 } |
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160 |
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161 static int |
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162 GL_LoadFunctions(GL_RenderData * data) |
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163 { |
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164 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
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165 #define __SDL_NOGETPROCADDR__ |
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166 #elif defined(__MINT__) |
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167 #define __SDL_NOGETPROCADDR__ |
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168 #endif |
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169 #ifdef __SDL_NOGETPROCADDR__ |
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170 #define SDL_PROC(ret,func,params) data->func=func; |
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171 #else |
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172 #define SDL_PROC(ret,func,params) \ |
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173 do { \ |
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174 data->func = SDL_GL_GetProcAddress(#func); \ |
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175 if ( ! data->func ) { \ |
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176 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
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177 return -1; \ |
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178 } \ |
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179 } while ( 0 ); |
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180 #endif /* __SDL_NOGETPROCADDR__ */ |
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181 |
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182 #include "SDL_glfuncs.h" |
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183 #undef SDL_PROC |
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184 return 0; |
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185 } |
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186 |
1918
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187 void |
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188 GL_AddRenderDriver(_THIS) |
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189 { |
1920
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190 if (_this->GL_CreateContext) { |
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191 SDL_AddRenderDriver(0, &GL_RenderDriver); |
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192 } |
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193 } |
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194 |
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195 SDL_Renderer * |
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196 GL_CreateRenderer(SDL_Window * window, Uint32 flags) |
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197 { |
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198 SDL_Renderer *renderer; |
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199 GL_RenderData *data; |
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200 |
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201 if (!(window->flags & SDL_WINDOW_OPENGL)) { |
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202 window->flags |= SDL_WINDOW_OPENGL; |
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203 if (SDL_RecreateWindow(window) < 0) { |
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204 return NULL; |
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205 } |
1918
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206 } |
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207 |
1920
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208 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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209 if (!renderer) { |
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210 SDL_OutOfMemory(); |
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211 return NULL; |
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212 } |
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213 |
1920
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214 data = (GL_RenderData *) SDL_calloc(1, sizeof(*data)); |
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215 if (!data) { |
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216 GL_DestroyRenderer(renderer); |
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|
217 SDL_OutOfMemory(); |
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218 return NULL; |
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219 } |
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220 |
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221 renderer->ActivateRenderer = GL_ActivateRenderer; |
1918
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222 renderer->CreateTexture = GL_CreateTexture; |
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223 renderer->SetTexturePalette = GL_SetTexturePalette; |
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224 renderer->GetTexturePalette = GL_GetTexturePalette; |
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225 renderer->UpdateTexture = GL_UpdateTexture; |
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226 renderer->LockTexture = GL_LockTexture; |
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227 renderer->UnlockTexture = GL_UnlockTexture; |
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228 renderer->DirtyTexture = GL_DirtyTexture; |
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229 renderer->RenderFill = GL_RenderFill; |
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230 renderer->RenderCopy = GL_RenderCopy; |
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231 renderer->RenderPresent = GL_RenderPresent; |
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232 renderer->DestroyTexture = GL_DestroyTexture; |
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233 renderer->DestroyRenderer = GL_DestroyRenderer; |
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234 renderer->info = GL_RenderDriver.info; |
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235 renderer->window = window->id; |
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236 renderer->driverdata = data; |
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237 |
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238 renderer->info.flags = |
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239 (SDL_Renderer_PresentDiscard | SDL_Renderer_Accelerated); |
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240 |
1927
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241 if (GL_LoadFunctions(data) < 0) { |
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242 GL_DestroyRenderer(renderer); |
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243 return NULL; |
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244 } |
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245 |
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246 data->context = SDL_GL_CreateContext(window->id); |
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247 if (!data->context) { |
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248 GL_DestroyRenderer(renderer); |
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249 return NULL; |
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250 } |
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251 if (SDL_GL_MakeCurrent(window->id, data->context) < 0) { |
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252 GL_DestroyRenderer(renderer); |
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253 return NULL; |
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254 } |
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255 |
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256 if (flags & SDL_Renderer_PresentVSync) { |
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257 SDL_GL_SetSwapInterval(1); |
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258 } else { |
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259 SDL_GL_SetSwapInterval(0); |
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260 } |
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261 if (SDL_GL_GetSwapInterval() > 0) { |
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262 renderer->info.flags |= SDL_Renderer_PresentVSync; |
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263 } |
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264 |
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265 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, |
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266 &renderer->info.max_texture_width); |
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267 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, |
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268 &renderer->info.max_texture_height); |
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269 |
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270 if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") |
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271 || SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) { |
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272 data->GL_ARB_texture_rectangle_supported = SDL_TRUE; |
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273 } |
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274 |
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275 /* Set up parameters for rendering */ |
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276 data->blendMode = -1; |
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277 data->scaleMode = -1; |
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278 data->glDisable(GL_DEPTH_TEST); |
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279 data->glDisable(GL_CULL_FACE); |
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280 if (data->GL_ARB_texture_rectangle_supported) { |
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281 data->glEnable(GL_TEXTURE_RECTANGLE_ARB); |
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282 } else { |
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283 data->glEnable(GL_TEXTURE_2D); |
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284 } |
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285 data->glMatrixMode(GL_PROJECTION); |
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286 data->glLoadIdentity(); |
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287 data->glMatrixMode(GL_MODELVIEW); |
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288 data->glLoadIdentity(); |
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289 data->glViewport(0, 0, window->w, window->h); |
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290 data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0, |
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291 1.0); |
1918
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292 |
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293 return renderer; |
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294 } |
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295 |
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296 static int |
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297 GL_ActivateRenderer(SDL_Renderer * renderer) |
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298 { |
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299 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
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300 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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301 |
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302 return SDL_GL_MakeCurrent(window->id, data->context); |
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303 } |
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304 |
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305 static __inline__ int |
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306 power_of_2(int input) |
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307 { |
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308 int value = 1; |
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309 |
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310 while (value < input) { |
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311 value <<= 1; |
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312 } |
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313 return value; |
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314 } |
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315 |
1918
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316 static int |
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317 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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318 { |
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319 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; |
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320 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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321 GL_TextureData *data; |
1920
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322 GLint internalFormat; |
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323 GLenum format, type; |
1922
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324 int texture_w, texture_h; |
1924
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325 GLenum result; |
1918
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326 |
1920
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327 switch (texture->format) { |
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328 case SDL_PixelFormat_Index1LSB: |
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329 case SDL_PixelFormat_Index1MSB: |
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330 internalFormat = GL_RGB; |
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331 format = GL_COLOR_INDEX; |
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332 type = GL_BITMAP; |
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333 break; |
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334 case SDL_PixelFormat_Index8: |
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335 internalFormat = GL_RGB; |
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336 format = GL_COLOR_INDEX; |
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337 type = GL_UNSIGNED_BYTE; |
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338 break; |
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339 case SDL_PixelFormat_RGB332: |
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340 internalFormat = GL_R3_G3_B2; |
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341 format = GL_RGB; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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342 type = GL_UNSIGNED_BYTE_3_3_2; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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343 break; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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344 case SDL_PixelFormat_RGB444: |
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345 internalFormat = GL_RGB4; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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346 format = GL_RGB; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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347 type = GL_UNSIGNED_SHORT_4_4_4_4; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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348 break; |
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349 case SDL_PixelFormat_RGB555: |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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350 internalFormat = GL_RGB5; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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351 format = GL_RGB; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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352 type = GL_UNSIGNED_SHORT_5_5_5_1; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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353 break; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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354 case SDL_PixelFormat_ARGB4444: |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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355 internalFormat = GL_RGBA4; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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356 format = GL_BGRA; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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357 type = GL_UNSIGNED_SHORT_4_4_4_4_REV; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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358 break; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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359 case SDL_PixelFormat_ARGB1555: |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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360 internalFormat = GL_RGB5_A1; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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361 format = GL_BGRA; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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362 type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
363 break; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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|
364 case SDL_PixelFormat_RGB565: |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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|
365 internalFormat = GL_RGB8; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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366 format = GL_RGB; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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367 type = GL_UNSIGNED_SHORT_5_6_5; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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|
368 break; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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369 case SDL_PixelFormat_RGB24: |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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370 internalFormat = GL_RGB8; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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371 format = GL_RGB; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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372 type = GL_UNSIGNED_BYTE; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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373 break; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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374 case SDL_PixelFormat_RGB888: |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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375 internalFormat = GL_RGB8; |
1924
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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376 format = GL_BGRA; |
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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377 type = GL_UNSIGNED_BYTE; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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|
378 break; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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379 case SDL_PixelFormat_BGR24: |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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380 internalFormat = GL_RGB8; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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381 format = GL_BGR; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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382 type = GL_UNSIGNED_BYTE; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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|
383 break; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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|
384 case SDL_PixelFormat_BGR888: |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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|
385 internalFormat = GL_RGB8; |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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|
386 format = GL_RGBA; |
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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|
387 type = GL_UNSIGNED_BYTE; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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|
388 break; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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|
389 case SDL_PixelFormat_ARGB8888: |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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|
390 internalFormat = GL_RGBA8; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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parents:
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changeset
|
391 format = GL_BGRA; |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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|
392 type = GL_UNSIGNED_BYTE; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
393 break; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
394 case SDL_PixelFormat_ABGR8888: |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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|
395 internalFormat = GL_RGBA8; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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|
396 format = GL_RGBA; |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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parents:
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|
397 type = GL_UNSIGNED_BYTE; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
398 break; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
399 case SDL_PixelFormat_ARGB2101010: |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
400 internalFormat = GL_RGB10_A2; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
401 format = GL_BGRA; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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402 type = GL_UNSIGNED_INT_2_10_10_10_REV; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
403 break; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
404 default: |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
405 SDL_SetError("Unsupported texture format"); |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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|
406 return -1; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
407 } |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
408 |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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|
409 data = (GL_TextureData *) SDL_calloc(1, sizeof(*data)); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
410 if (!data) { |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
411 SDL_OutOfMemory(); |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
412 return -1; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
413 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
414 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
415 texture->driverdata = data; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
416 |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
417 renderdata->glGetError(); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
418 renderdata->glGenTextures(1, &data->texture); |
1926
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
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1924
diff
changeset
|
419 if (renderdata->GL_ARB_texture_rectangle_supported) { |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
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1924
diff
changeset
|
420 data->type = GL_TEXTURE_RECTANGLE_ARB; |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
421 texture_w = texture->w; |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
422 texture_h = texture->h; |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
423 data->texw = (GLfloat) texture->w; |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
424 data->texh = (GLfloat) texture->h; |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
425 } else { |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
426 data->type = GL_TEXTURE_2D; |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
427 texture_w = power_of_2(texture->w); |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
428 texture_h = power_of_2(texture->h); |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
429 data->texw = (GLfloat) texture->w / texture_w; |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
430 data->texh = (GLfloat) texture->h / texture_h; |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
431 } |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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1919
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changeset
|
432 data->format = format; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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1919
diff
changeset
|
433 data->formattype = type; |
1927
aeb8263d377a
OpenGL renderer is feature complete!
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1926
diff
changeset
|
434 renderdata->glBindTexture(data->type, data->texture); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
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1926
diff
changeset
|
435 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
436 texture_h, 0, format, type, NULL); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
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1926
diff
changeset
|
437 result = renderdata->glGetError(); |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
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1923
diff
changeset
|
438 if (result != GL_NO_ERROR) { |
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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parents:
1923
diff
changeset
|
439 GL_SetError("glTexImage2D()", result); |
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
440 return -1; |
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
441 } |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
442 return 0; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
443 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
444 |
092bd3a019c5
Starting on the OpenGL renderer...
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parents:
diff
changeset
|
445 static int |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
446 GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
447 const SDL_Color * colors, int firstcolor, int ncolors) |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
448 { |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
449 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
450 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
451 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
452 return 0; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
453 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
454 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
455 static int |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
456 GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
457 SDL_Color * colors, int firstcolor, int ncolors) |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
458 { |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
459 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
460 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
461 return 0; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
462 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
463 |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
464 static void |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
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changeset
|
465 SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture, |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
466 int pitch) |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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467 { |
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468 if (texture->format == SDL_PixelFormat_Index1LSB) { |
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469 renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 1); |
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470 } else if (texture->format == SDL_PixelFormat_Index1MSB) { |
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471 renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0); |
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472 } |
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473 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
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474 renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, |
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475 pitch / SDL_BYTESPERPIXEL(texture->format)); |
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476 } |
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477 |
1918
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478 static int |
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479 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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480 const SDL_Rect * rect, const void *pixels, int pitch) |
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481 { |
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482 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; |
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483 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
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484 GLenum result; |
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485 |
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486 renderdata->glGetError(); |
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487 SetupTextureUpdate(renderdata, texture, pitch); |
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488 renderdata->glBindTexture(data->type, data->texture); |
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489 renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, |
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490 rect->h, data->format, data->formattype, |
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491 pixels); |
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492 result = renderdata->glGetError(); |
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493 if (result != GL_NO_ERROR) { |
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494 GL_SetError("glTexSubImage2D()", result); |
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495 return -1; |
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496 } |
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497 return 0; |
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498 } |
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499 |
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500 static int |
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501 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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502 const SDL_Rect * rect, int markDirty, void **pixels, |
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503 int *pitch) |
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504 { |
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505 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
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506 |
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507 if (!data->pixels) { |
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508 data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); |
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509 data->pixels = SDL_malloc(texture->h * data->pitch); |
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510 if (!data->pixels) { |
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511 SDL_OutOfMemory(); |
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512 return -1; |
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513 } |
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514 } |
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515 |
1920
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516 if (markDirty) { |
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517 SDL_AddDirtyRect(&data->dirty, rect); |
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518 } |
1918
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519 |
1920
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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520 *pixels = |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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521 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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522 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
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523 *pitch = data->pitch; |
1918
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524 return 0; |
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525 } |
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526 |
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527 static void |
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528 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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529 { |
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|
530 } |
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|
531 |
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|
532 static void |
092bd3a019c5
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|
533 GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, |
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534 const SDL_Rect * rects) |
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|
535 { |
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|
536 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
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Starting on the OpenGL renderer...
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|
537 int i; |
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|
538 |
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Starting on the OpenGL renderer...
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|
539 for (i = 0; i < numrects; ++i) { |
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540 SDL_AddDirtyRect(&data->dirty, &rects[i]); |
1918
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Starting on the OpenGL renderer...
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|
541 } |
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Starting on the OpenGL renderer...
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|
542 } |
092bd3a019c5
Starting on the OpenGL renderer...
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|
543 |
092bd3a019c5
Starting on the OpenGL renderer...
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|
544 static int |
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Starting on the OpenGL renderer...
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|
545 GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color) |
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Starting on the OpenGL renderer...
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parents:
diff
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|
546 { |
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Starting on the OpenGL renderer...
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|
547 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
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Starting on the OpenGL renderer...
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|
548 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
092bd3a019c5
Starting on the OpenGL renderer...
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|
549 GLclampf r, g, b, a; |
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changeset
|
550 |
092bd3a019c5
Starting on the OpenGL renderer...
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|
551 a = ((GLclampf) ((color >> 24) & 0xFF)) / 255.0f; |
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Starting on the OpenGL renderer...
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|
552 r = ((GLclampf) ((color >> 16) & 0xFF)) / 255.0f; |
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Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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|
553 g = ((GLclampf) ((color >> 8) & 0xFF)) / 255.0f; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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|
554 b = ((GLclampf) (color & 0xFF)) / 255.0f; |
092bd3a019c5
Starting on the OpenGL renderer...
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parents:
diff
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|
555 |
1927
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changeset
|
556 data->glClearColor(r, g, b, a); |
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diff
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|
557 data->glViewport(rect->x, window->h - rect->y, rect->w, rect->h); |
aeb8263d377a
OpenGL renderer is feature complete!
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558 data->glClear(GL_COLOR_BUFFER_BIT); |
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OpenGL renderer is feature complete!
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559 data->glViewport(0, 0, window->w, window->h); |
1918
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|
560 return 0; |
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Starting on the OpenGL renderer...
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diff
changeset
|
561 } |
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
562 |
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
563 static int |
092bd3a019c5
Starting on the OpenGL renderer...
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diff
changeset
|
564 GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
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diff
changeset
|
565 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
092bd3a019c5
Starting on the OpenGL renderer...
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diff
changeset
|
566 int blendMode, int scaleMode) |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
567 { |
092bd3a019c5
Starting on the OpenGL renderer...
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parents:
diff
changeset
|
568 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
569 GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
570 int minx, miny, maxx, maxy; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
571 GLfloat minu, maxu, minv, maxv; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
572 |
1920
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|
573 if (texturedata->dirty.count > 0) { |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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574 SDL_DirtyRect *dirty; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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|
575 void *pixels; |
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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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|
576 int bpp = SDL_BYTESPERPIXEL(texture->format); |
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|
577 int pitch = texturedata->pitch; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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|
578 |
1927
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|
579 SetupTextureUpdate(data, texture, pitch); |
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OpenGL renderer is feature complete!
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580 data->glBindTexture(texturedata->type, texturedata->texture); |
1920
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|
581 for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) { |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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|
582 SDL_Rect *rect = &dirty->rect; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
583 pixels = |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
584 (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch + |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
585 rect->x * bpp); |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
586 data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y, |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
587 rect->w, rect->h, texturedata->format, |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
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1926
diff
changeset
|
588 texturedata->formattype, pixels); |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
589 } |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
590 SDL_ClearDirtyRects(&texturedata->dirty); |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
591 } |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
592 |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
593 minx = dstrect->x; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
594 miny = dstrect->y; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
595 maxx = dstrect->x + dstrect->w; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
596 maxy = dstrect->y + dstrect->h; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
597 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
598 minu = (GLfloat) srcrect->x / texture->w; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
599 minu *= texturedata->texw; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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parents:
diff
changeset
|
600 maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
601 maxu *= texturedata->texw; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
602 minv = (GLfloat) srcrect->y / texture->h; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
603 minv *= texturedata->texh; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
604 maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
605 maxv *= texturedata->texh; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
606 |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
607 data->glBindTexture(texturedata->type, texturedata->texture); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
608 |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
609 if (blendMode != data->blendMode) { |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
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1926
diff
changeset
|
610 switch (blendMode) { |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
611 case SDL_TextureBlendMode_None: |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
612 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
613 data->glDisable(GL_BLEND); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
614 break; |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
615 case SDL_TextureBlendMode_Mask: |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
616 case SDL_TextureBlendMode_Blend: |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
617 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
618 data->glEnable(GL_BLEND); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
619 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
620 break; |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
621 case SDL_TextureBlendMode_Add: |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
622 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
623 data->glEnable(GL_BLEND); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
624 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
625 break; |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
626 case SDL_TextureBlendMode_Mod: |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
627 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
628 data->glEnable(GL_BLEND); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
629 data->glBlendFunc(GL_ZERO, GL_SRC_COLOR); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
630 break; |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
631 } |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
632 data->blendMode = blendMode; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
633 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
634 |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
635 if (scaleMode != data->scaleMode) { |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
636 switch (scaleMode) { |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
637 case SDL_TextureScaleMode_None: |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
638 case SDL_TextureScaleMode_Fast: |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
639 data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
640 GL_NEAREST); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
641 data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
642 GL_NEAREST); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
643 break; |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
644 case SDL_TextureScaleMode_Slow: |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
645 case SDL_TextureScaleMode_Best: |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
646 data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
647 GL_LINEAR); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
648 data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
649 GL_LINEAR); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
650 break; |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
651 } |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
652 data->scaleMode = scaleMode; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
653 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
654 |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
655 data->glBegin(GL_TRIANGLE_STRIP); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
656 data->glTexCoord2f(minu, minv); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
657 data->glVertex2i(minx, miny); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
658 data->glTexCoord2f(maxu, minv); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
659 data->glVertex2i(maxx, miny); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
660 data->glTexCoord2f(minu, maxv); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
661 data->glVertex2i(minx, maxy); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
662 data->glTexCoord2f(maxu, maxv); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
663 data->glVertex2i(maxx, maxy); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
664 data->glEnd(); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
665 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
666 return 0; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
667 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
668 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
669 static void |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
670 GL_RenderPresent(SDL_Renderer * renderer) |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
671 { |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
672 SDL_GL_SwapWindow(renderer->window); |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
673 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
674 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
675 static void |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
676 GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
677 { |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
678 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
679 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
680 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
681 if (!data) { |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
682 return; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
683 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
684 if (data->texture) { |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
685 renderdata->glDeleteTextures(1, &data->texture); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
686 } |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
687 if (data->pixels) { |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
688 SDL_free(data->pixels); |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
689 } |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
690 SDL_FreeDirtyRects(&data->dirty); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
691 SDL_free(data); |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
692 texture->driverdata = NULL; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
693 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
694 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
695 void |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
696 GL_DestroyRenderer(SDL_Renderer * renderer) |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
697 { |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
698 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
699 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
700 if (data) { |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
701 if (data->context) { |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
702 SDL_GL_MakeCurrent(0, NULL); |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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703 SDL_GL_DeleteContext(data->context); |
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Sam Lantinga <slouken@libsdl.org>
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704 } |
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705 SDL_free(data); |
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Sam Lantinga <slouken@libsdl.org>
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706 } |
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707 SDL_free(renderer); |
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708 } |
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709 |
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710 #endif /* SDL_VIDEO_OPENGL */ |
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711 |
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712 /* vi: set ts=4 sw=4 expandtab: */ |