annotate docs/man3/SDL_WM_GrabInput.3 @ 4399:ae9c094e9200 SDL-1.2

Patched to compile on Visual C++.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 24 Jan 2010 17:54:57 +0000
parents 1238da4a7112
children
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_WM_GrabInput \- Grabs mouse and keyboard input\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&.
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12 .PP
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13 When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&.
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14 .PP
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15 .PP
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16 .nf
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17 \f(CWtypedef enum {
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18 SDL_GRAB_QUERY,
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19 SDL_GRAB_OFF,
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20 SDL_GRAB_ON
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21 } SDL_GrabMode;\fR
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22 .fi
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23 .PP
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24
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25 .SH "RETURN VALUE"
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26 .PP
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27 The current/new \fBSDL_GrabMode\fR\&.
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28 .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01