annotate docs/man3/SDL_Quit.3 @ 4399:ae9c094e9200 SDL-1.2

Patched to compile on Visual C++.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 24 Jan 2010 17:54:57 +0000
parents 1238da4a7112
children
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_Quit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_Quit \- Shut down SDL
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBvoid \fBSDL_Quit\fP\fR(\fBvoid\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 \fBSDL_Quit\fP shuts down all SDL subsystems and frees the resources allocated to them\&. This should always be called before you exit\&. For the sake of simplicity you can set \fBSDL_Quit\fP as your \fBatexit\fP call, like:
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12 .PP
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13 .nf
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14 \f(CWSDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO);
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15 atexit(SDL_Quit);
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16 \&.
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17 \&.\fR
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18 .fi
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19 .PP
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20 .PP
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21 .RS
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22 \fBNote:
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23 .PP
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24 While using \fBatexit\fP maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code\&. Plus, using \fBatexit\fP in a library is a sure way to crash dynamically loaded code
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25 .RE
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26 .SH "SEE ALSO"
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27 .PP
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28 \fI\fBSDL_QuitSubsystem\fP\fR, \fI\fBSDL_Init\fP\fR
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29 .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00