Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbvideo.h @ 1217:ae9981987c2f
Oops, actually use the timings in the modes db. :)
FIXME: Add some way of specifying the refresh rate we want to select!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 02 Jan 2006 09:32:54 +0000 |
parents | 718d00094f82 |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_fbvideo_h | |
29 #define _SDL_fbvideo_h | |
30 | |
31 #include <sys/types.h> | |
32 #include <termios.h> | |
33 #include <linux/fb.h> | |
34 | |
35 #include "SDL_mouse.h" | |
36 #include "SDL_mutex.h" | |
37 #include "SDL_sysvideo.h" | |
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38 #ifdef HAVE_TSLIB |
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39 #include "tslib.h" |
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40 #endif |
0 | 41 |
42 /* Hidden "this" pointer for the video functions */ | |
43 #define _THIS SDL_VideoDevice *this | |
44 | |
45 | |
46 /* This is the structure we use to keep track of video memory */ | |
47 typedef struct vidmem_bucket { | |
48 struct vidmem_bucket *prev; | |
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49 int used; |
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50 int dirty; |
0 | 51 char *base; |
52 unsigned int size; | |
53 struct vidmem_bucket *next; | |
54 } vidmem_bucket; | |
55 | |
56 /* Private display data */ | |
57 struct SDL_PrivateVideoData { | |
58 int console_fd; | |
59 struct fb_var_screeninfo cache_vinfo; | |
60 struct fb_var_screeninfo saved_vinfo; | |
61 int saved_cmaplen; | |
62 __u16 *saved_cmap; | |
63 | |
64 int current_vt; | |
65 int saved_vt; | |
66 int keyboard_fd; | |
67 int saved_kbd_mode; | |
68 struct termios saved_kbd_termios; | |
69 | |
70 int mouse_fd; | |
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71 #ifdef HAVE_TSLIB |
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72 struct tsdev *ts_dev; |
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73 #endif |
0 | 74 |
75 char *mapped_mem; | |
76 int mapped_memlen; | |
77 int mapped_offset; | |
78 char *mapped_io; | |
79 long mapped_iolen; | |
80 int flip_page; | |
81 char *flip_address[2]; | |
82 | |
83 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ | |
84 int SDL_nummodes[NUM_MODELISTS]; | |
85 SDL_Rect **SDL_modelist[NUM_MODELISTS]; | |
86 | |
87 vidmem_bucket surfaces; | |
88 int surfaces_memtotal; | |
89 int surfaces_memleft; | |
90 | |
91 SDL_mutex *hw_lock; | |
92 | |
93 void (*wait_vbl)(_THIS); | |
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94 void (*wait_idle)(_THIS); |
0 | 95 }; |
96 /* Old variable names */ | |
97 #define console_fd (this->hidden->console_fd) | |
98 #define current_vt (this->hidden->current_vt) | |
99 #define saved_vt (this->hidden->saved_vt) | |
100 #define keyboard_fd (this->hidden->keyboard_fd) | |
101 #define saved_kbd_mode (this->hidden->saved_kbd_mode) | |
102 #define saved_kbd_termios (this->hidden->saved_kbd_termios) | |
103 #define mouse_fd (this->hidden->mouse_fd) | |
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104 #ifdef HAVE_TSLIB |
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105 #define ts_dev (this->hidden->ts_dev) |
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106 #endif /* HAVE_TSLIB */ |
0 | 107 #define cache_vinfo (this->hidden->cache_vinfo) |
108 #define saved_vinfo (this->hidden->saved_vinfo) | |
109 #define saved_cmaplen (this->hidden->saved_cmaplen) | |
110 #define saved_cmap (this->hidden->saved_cmap) | |
111 #define mapped_mem (this->hidden->mapped_mem) | |
112 #define mapped_memlen (this->hidden->mapped_memlen) | |
113 #define mapped_offset (this->hidden->mapped_offset) | |
114 #define mapped_io (this->hidden->mapped_io) | |
115 #define mapped_iolen (this->hidden->mapped_iolen) | |
116 #define flip_page (this->hidden->flip_page) | |
117 #define flip_address (this->hidden->flip_address) | |
118 #define SDL_nummodes (this->hidden->SDL_nummodes) | |
119 #define SDL_modelist (this->hidden->SDL_modelist) | |
120 #define surfaces (this->hidden->surfaces) | |
121 #define surfaces_memtotal (this->hidden->surfaces_memtotal) | |
122 #define surfaces_memleft (this->hidden->surfaces_memleft) | |
123 #define hw_lock (this->hidden->hw_lock) | |
124 #define wait_vbl (this->hidden->wait_vbl) | |
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125 #define wait_idle (this->hidden->wait_idle) |
0 | 126 |
127 /* Accelerator types that are supported by the driver, but are not | |
128 necessarily in the kernel headers on the system we compile on. | |
129 */ | |
130 #ifndef FB_ACCEL_MATROX_MGAG400 | |
131 #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ | |
132 #endif | |
133 #ifndef FB_ACCEL_3DFX_BANSHEE | |
134 #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ | |
135 #endif | |
136 | |
137 /* These functions are defined in SDL_fbvideo.c */ | |
138 extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area); | |
139 extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area); | |
140 | |
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141 /* These are utility functions for working with video surfaces */ |
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142 |
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143 static __inline__ void FB_AddBusySurface(SDL_Surface *surface) |
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144 { |
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145 ((vidmem_bucket *)surface->hwdata)->dirty = 1; |
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146 } |
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147 |
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148 static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface) |
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149 { |
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150 return ((vidmem_bucket *)surface->hwdata)->dirty; |
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151 } |
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152 |
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153 static __inline__ void FB_WaitBusySurfaces(_THIS) |
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154 { |
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155 vidmem_bucket *bucket; |
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156 |
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157 /* Wait for graphic operations to complete */ |
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158 wait_idle(this); |
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159 |
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160 /* Clear all surface dirty bits */ |
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161 for ( bucket=&surfaces; bucket; bucket=bucket->next ) { |
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162 bucket->dirty = 0; |
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163 } |
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164 } |
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165 |
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166 static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y) |
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167 { |
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168 *x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch; |
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169 *y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch; |
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170 if ( dst == this->screen ) { |
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171 *x += this->offset_x; |
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172 *y += this->offset_y; |
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173 } |
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174 } |
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175 |
0 | 176 #endif /* _SDL_fbvideo_h */ |