annotate src/video/ps2gs/SDL_gsyuv_c.h @ 1440:ae78374ac894

Passing a NULL GL library does the right thing nowadays.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 26 Feb 2006 13:40:26 +0000
parents d910939febfa
children 51038e80ae59
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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24 /* This is the Playstation 2 implementation of YUV video overlays */
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26 #include "SDL_video.h"
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27 #include "SDL_gsvideo.h"
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29 extern SDL_Overlay *GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);
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31 extern int GS_LockYUVOverlay(_THIS, SDL_Overlay *overlay);
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33 extern void GS_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay);
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35 extern int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect);
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37 extern void GS_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);