Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_PauseAudio.3 @ 94:ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sun, 08 Jul 2001 09:00:06 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
---|---|
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
1 .TH "SDL_PauseAudio" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_PauseAudio\- Pauses and unpauses the audio callback processing | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. | |
12 .SH "SEE ALSO" | |
13 .PP | |
14 \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
15 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40 |