Mercurial > sdl-ios-xcode
annotate test/testsem.c @ 3096:ae4e80dbe330
Date: Tue, 17 Feb 2009 14:00:25 +0100
From: Stefan Klug
Subject: [SDL] Possible bug, paused audio playing garbage
On my WinCE device a paused audio device plays random garbage.
This might also be the issue in the thread "sound cracks with SDL_mixer
and AUDIO_S16LSB"
I don't have that much knowledge of the SDL audio part, but the attached
patch fixes it for me, and collapses two redundant ifs.
I'm not sure if this is the correct way to fix this.
Shouldn't the complete stream conversion part of the RunAudio loop be
dependent on the paused property of the device? (not only the call to
(*fill)(udata, istream, istream_len).
Anyways. Would be great if the patch or a fix could find its way to SVN ;-)
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 23 Mar 2009 05:21:40 +0000 |
parents | c121d94672cb |
children | d547877e355e |
rev | line source |
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0 | 1 |
2 /* Simple test of the SDL semaphore code */ | |
3 | |
4 #include <stdio.h> | |
5 #include <stdlib.h> | |
6 #include <signal.h> | |
7 | |
8 #include "SDL.h" | |
9 #include "SDL_thread.h" | |
10 | |
11 #define NUM_THREADS 10 | |
12 | |
13 static SDL_sem *sem; | |
14 int alive = 1; | |
15 | |
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16 int SDLCALL |
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17 ThreadFunc(void *data) |
0 | 18 { |
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19 int threadnum = (int) (uintptr_t) data; |
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20 while (alive) { |
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21 SDL_SemWait(sem); |
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22 fprintf(stderr, |
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23 "Thread number %d has got the semaphore (value = %d)!\n", |
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24 threadnum, SDL_SemValue(sem)); |
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25 SDL_Delay(200); |
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26 SDL_SemPost(sem); |
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27 fprintf(stderr, |
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28 "Thread number %d has released the semaphore (value = %d)!\n", |
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29 threadnum, SDL_SemValue(sem)); |
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30 SDL_Delay(1); /* For the scheduler */ |
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31 } |
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32 printf("Thread number %d exiting.\n", threadnum); |
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33 return 0; |
0 | 34 } |
35 | |
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36 static void |
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37 killed(int sig) |
0 | 38 { |
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39 alive = 0; |
0 | 40 } |
41 | |
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42 int |
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43 main(int argc, char **argv) |
0 | 44 { |
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45 SDL_Thread *threads[NUM_THREADS]; |
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46 uintptr_t i; |
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47 int init_sem; |
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48 |
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49 if (argc < 2) { |
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50 fprintf(stderr, "Usage: %s init_value\n", argv[0]); |
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51 return (1); |
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52 } |
0 | 53 |
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54 /* Load the SDL library */ |
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55 if (SDL_Init(0) < 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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56 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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57 return (1); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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58 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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59 signal(SIGTERM, killed); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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60 signal(SIGINT, killed); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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61 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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62 init_sem = atoi(argv[1]); |
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63 sem = SDL_CreateSemaphore(init_sem); |
0 | 64 |
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65 printf("Running %d threads, semaphore value = %d\n", NUM_THREADS, |
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66 init_sem); |
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67 /* Create all the threads */ |
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68 for (i = 0; i < NUM_THREADS; ++i) { |
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69 threads[i] = SDL_CreateThread(ThreadFunc, (void *) i); |
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70 } |
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71 |
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72 /* Wait 10 seconds */ |
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73 SDL_Delay(10 * 1000); |
0 | 74 |
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75 /* Wait for all threads to finish */ |
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76 printf("Waiting for threads to finish\n"); |
c121d94672cb
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77 alive = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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78 for (i = 0; i < NUM_THREADS; ++i) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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79 SDL_WaitThread(threads[i], NULL); |
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80 } |
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81 printf("Finished waiting for threads\n"); |
0 | 82 |
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83 SDL_DestroySemaphore(sem); |
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84 SDL_Quit(); |
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85 return (0); |
0 | 86 } |