Mercurial > sdl-ios-xcode
annotate src/audio/windx5/SDL_dx5audio.h @ 3096:ae4e80dbe330
Date: Tue, 17 Feb 2009 14:00:25 +0100
From: Stefan Klug
Subject: [SDL] Possible bug, paused audio playing garbage
On my WinCE device a paused audio device plays random garbage.
This might also be the issue in the thread "sound cracks with SDL_mixer
and AUDIO_S16LSB"
I don't have that much knowledge of the SDL audio part, but the attached
patch fixes it for me, and collapses two redundant ifs.
I'm not sure if this is the correct way to fix this.
Shouldn't the complete stream conversion part of the RunAudio loop be
dependent on the paused property of the device? (not only the call to
(*fill)(udata, istream, istream_len).
Anyways. Would be great if the patch or a fix could find its way to SVN ;-)
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 23 Mar 2009 05:21:40 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 #ifndef _SDL_dx5audio_h |
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25 #define _SDL_dx5audio_h |
0 | 26 |
27 #include "directx.h" | |
28 | |
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29 #include "../SDL_sysaudio.h" |
0 | 30 |
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31 /* Hidden "this" pointer for the audio functions */ |
0 | 32 #define _THIS SDL_AudioDevice *this |
33 | |
34 /* The DirectSound objects */ | |
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35 struct SDL_PrivateAudioData |
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36 { |
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37 LPDIRECTSOUND sound; |
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38 LPDIRECTSOUNDBUFFER mixbuf; |
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39 int num_buffers; |
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40 int mixlen; |
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41 DWORD lastchunk; |
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42 Uint8 *locked_buf; |
0 | 43 }; |
44 | |
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45 #endif /* _SDL_dx5audio_h */ |
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46 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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47 /* vi: set ts=4 sw=4 expandtab: */ |