annotate docs/man3/SDL_SetTimer.3 @ 3096:ae4e80dbe330

Date: Tue, 17 Feb 2009 14:00:25 +0100 From: Stefan Klug Subject: [SDL] Possible bug, paused audio playing garbage On my WinCE device a paused audio device plays random garbage. This might also be the issue in the thread "sound cracks with SDL_mixer and AUDIO_S16LSB" I don't have that much knowledge of the SDL audio part, but the attached patch fixes it for me, and collapses two redundant ifs. I'm not sure if this is the correct way to fix this. Shouldn't the complete stream conversion part of the RunAudio loop be dependent on the paused property of the device? (not only the call to (*fill)(udata, istream, istream_len). Anyways. Would be great if the patch or a fix could find its way to SVN ;-) Cheers Stefan
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 05:21:40 +0000
parents 546f7c1eb755
children 1238da4a7112
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1 .TH "SDL_SetTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_SetTimer \- Set a callback to run after the specified number of milliseconds has elapsed\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_SetTimer\fP\fR(\fBUint32 interval, SDL_TimerCallback callback\fR);
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9 .SH "CALLBACK"
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10 .PP
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11 /* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);
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12 .SH "DESCRIPTION"
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13 .PP
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14 Set a callback to run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and returns the next timer interval\&. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&.
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15 .PP
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16 To cancel a currently running timer, call \fBSDL_SetTimer(0, NULL);\fP
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17 .PP
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18 The timer callback function may run in a different thread than your main constant, and so shouldn\&'t call any functions from within itself\&.
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19 .PP
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20 The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&.
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21 .PP
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22 If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fBSDL_Init()\fP\&.
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23 .PP
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24 .RS
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25 \fBNote:
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26 .PP
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27 This function is kept for compatibility but has been superseded by the new timer functions \fISDL_AddTimer\fR and \fISDL_RemoveTimer\fR which support multiple timers\&.
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28 .RE
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29 .SH "EXAMPLES"
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30 .PP
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31 .PP
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32 .nf
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33 \f(CWSDL_SetTimer((33/10)*10, my_callback);\fR
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34 .fi
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35 .PP
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36 .SH "SEE ALSO"
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37 .PP
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38 \fI\fBSDL_AddTimer\fP\fR
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39 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01