Mercurial > sdl-ios-xcode
annotate docs/html/sdlkillthread.html @ 3096:ae4e80dbe330
Date: Tue, 17 Feb 2009 14:00:25 +0100
From: Stefan Klug
Subject: [SDL] Possible bug, paused audio playing garbage
On my WinCE device a paused audio device plays random garbage.
This might also be the issue in the thread "sound cracks with SDL_mixer
and AUDIO_S16LSB"
I don't have that much knowledge of the SDL audio part, but the attached
patch fixes it for me, and collapses two redundant ifs.
I'm not sure if this is the correct way to fix this.
Shouldn't the complete stream conversion part of the RunAudio loop be
dependent on the paused property of the device? (not only the call to
(*fill)(udata, istream, istream_len).
Anyways. Would be great if the patch or a fix could find its way to SVN ;-)
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 23 Mar 2009 05:21:40 +0000 |
parents | 355632dca928 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_KillThread</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Multi-threaded Programming" | |
14 HREF="thread.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_WaitThread" | |
17 HREF="sdlwaitthread.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CreateMutex" | |
20 HREF="sdlcreatemutex.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlwaitthread.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlcreatemutex.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLKILLTHREAD" | |
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74 ></A |
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75 >SDL_KillThread</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7794" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_KillThread -- Gracelessly terminates the thread.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7797" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7798" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h" | |
101 #include "SDL_thread.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >void <B | |
107 CLASS="FSFUNC" | |
108 >SDL_KillThread</B | |
109 ></CODE | |
110 >(SDL_Thread *thread);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN7804" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 ><TT | |
125 CLASS="FUNCTION" | |
126 >SDL_KillThread</TT | |
127 > gracelessly terminates the thread | |
128 associated with <TT | |
129 CLASS="PARAMETER" | |
130 ><I | |
131 >thread</I | |
132 ></TT | |
133 >. If possible, you should | |
134 use some other form of IPC to signal the thread to quit.</P | |
135 ></DIV | |
136 ><DIV | |
137 CLASS="REFSECT1" | |
138 ><A | |
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139 NAME="AEN7809" |
0 | 140 ></A |
141 ><H2 | |
142 >See Also</H2 | |
143 ><P | |
144 ><A | |
145 HREF="sdlcreatethread.html" | |
146 ><TT | |
147 CLASS="FUNCTION" | |
148 >SDL_CreateThread</TT | |
149 ></A | |
150 >, | |
151 <A | |
152 HREF="sdlwaitthread.html" | |
153 ><TT | |
154 CLASS="FUNCTION" | |
155 >SDL_WaitThread</TT | |
156 ></A | |
157 ></P | |
158 ></DIV | |
159 ><DIV | |
160 CLASS="NAVFOOTER" | |
161 ><HR | |
162 ALIGN="LEFT" | |
163 WIDTH="100%"><TABLE | |
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164 SUMMARY="Footer navigation table" |
0 | 165 WIDTH="100%" |
166 BORDER="0" | |
167 CELLPADDING="0" | |
168 CELLSPACING="0" | |
169 ><TR | |
170 ><TD | |
171 WIDTH="33%" | |
172 ALIGN="left" | |
173 VALIGN="top" | |
174 ><A | |
175 HREF="sdlwaitthread.html" | |
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176 ACCESSKEY="P" |
0 | 177 >Prev</A |
178 ></TD | |
179 ><TD | |
180 WIDTH="34%" | |
181 ALIGN="center" | |
182 VALIGN="top" | |
183 ><A | |
184 HREF="index.html" | |
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185 ACCESSKEY="H" |
0 | 186 >Home</A |
187 ></TD | |
188 ><TD | |
189 WIDTH="33%" | |
190 ALIGN="right" | |
191 VALIGN="top" | |
192 ><A | |
193 HREF="sdlcreatemutex.html" | |
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194 ACCESSKEY="N" |
0 | 195 >Next</A |
196 ></TD | |
197 ></TR | |
198 ><TR | |
199 ><TD | |
200 WIDTH="33%" | |
201 ALIGN="left" | |
202 VALIGN="top" | |
203 >SDL_WaitThread</TD | |
204 ><TD | |
205 WIDTH="34%" | |
206 ALIGN="center" | |
207 VALIGN="top" | |
208 ><A | |
209 HREF="thread.html" | |
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210 ACCESSKEY="U" |
0 | 211 >Up</A |
212 ></TD | |
213 ><TD | |
214 WIDTH="33%" | |
215 ALIGN="right" | |
216 VALIGN="top" | |
217 >SDL_CreateMutex</TD | |
218 ></TR | |
219 ></TABLE | |
220 ></DIV | |
221 ></BODY | |
222 ></HTML | |
223 > |