Mercurial > sdl-ios-xcode
annotate test/testgl.c @ 217:add626b825bb
Use the sticky focus flag so audio isn't muted when application is switched.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 25 Oct 2001 08:45:17 +0000 |
parents | 0e5d6dd77bda |
children | 50620ec9c86a |
rev | line source |
---|---|
0 | 1 #include <stdlib.h> |
2 #include <stdio.h> | |
3 #include <string.h> | |
4 #include <math.h> | |
5 | |
6 #include "SDL.h" | |
7 | |
8 #ifdef HAVE_OPENGL | |
214
0e5d6dd77bda
Added platform independent OpenGL header - SDL_opengl.h
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
9 #include "SDL_opengl.h" |
0 | 10 #endif |
11 | |
12 #define SHADED_CUBE | |
13 | |
14 | |
15 void HotKey_ToggleFullScreen(void) | |
16 { | |
17 SDL_Surface *screen; | |
18 | |
19 screen = SDL_GetVideoSurface(); | |
20 if ( SDL_WM_ToggleFullScreen(screen) ) { | |
21 printf("Toggled fullscreen mode - now %s\n", | |
22 (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed"); | |
23 } else { | |
24 printf("Unable to toggle fullscreen mode\n"); | |
25 } | |
26 } | |
27 | |
28 void HotKey_ToggleGrab(void) | |
29 { | |
30 SDL_GrabMode mode; | |
31 | |
32 printf("Ctrl-G: toggling input grab!\n"); | |
33 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
34 if ( mode == SDL_GRAB_ON ) { | |
35 printf("Grab was on\n"); | |
36 } else { | |
37 printf("Grab was off\n"); | |
38 } | |
39 mode = SDL_WM_GrabInput(!mode); | |
40 if ( mode == SDL_GRAB_ON ) { | |
41 printf("Grab is now on\n"); | |
42 } else { | |
43 printf("Grab is now off\n"); | |
44 } | |
45 } | |
46 | |
47 void HotKey_Iconify(void) | |
48 { | |
49 printf("Ctrl-Z: iconifying window!\n"); | |
50 SDL_WM_IconifyWindow(); | |
51 } | |
52 | |
53 int HandleEvent(SDL_Event *event) | |
54 { | |
55 int done; | |
56 | |
57 done = 0; | |
58 switch( event->type ) { | |
59 case SDL_ACTIVEEVENT: | |
60 /* See what happened */ | |
61 printf( "app %s ", event->active.gain ? "gained" : "lost" ); | |
62 if ( event->active.state & SDL_APPACTIVE ) { | |
63 printf( "active " ); | |
64 } else if ( event->active.state & SDL_APPMOUSEFOCUS ) { | |
65 printf( "mouse " ); | |
66 } else if ( event->active.state & SDL_APPINPUTFOCUS ) { | |
67 printf( "input " ); | |
68 } | |
69 printf( "focus\n" ); | |
70 break; | |
71 | |
72 | |
73 case SDL_KEYDOWN: | |
74 if ( event->key.keysym.sym == SDLK_ESCAPE ) { | |
75 done = 1; | |
76 } | |
77 if ( (event->key.keysym.sym == SDLK_g) && | |
78 (event->key.keysym.mod & KMOD_CTRL) ) { | |
79 HotKey_ToggleGrab(); | |
80 } | |
81 if ( (event->key.keysym.sym == SDLK_z) && | |
82 (event->key.keysym.mod & KMOD_CTRL) ) { | |
83 HotKey_Iconify(); | |
84 } | |
85 if ( (event->key.keysym.sym == SDLK_RETURN) && | |
86 (event->key.keysym.mod & KMOD_ALT) ) { | |
87 HotKey_ToggleFullScreen(); | |
88 } | |
89 printf("key '%s' pressed\n", | |
90 SDL_GetKeyName(event->key.keysym.sym)); | |
91 break; | |
92 case SDL_QUIT: | |
93 done = 1; | |
94 break; | |
95 } | |
96 return(done); | |
97 } | |
98 | |
99 void DrawSDLLogo(void) | |
100 { | |
101 static SDL_Surface *image = NULL; | |
102 static int x = 0; | |
103 static int y = 0; | |
104 static int delta_x = 1; | |
105 static int delta_y = 1; | |
106 static Uint32 last_moved = 0; | |
107 | |
108 SDL_Rect dst; | |
109 SDL_Surface *screen; | |
110 | |
111 if ( image == NULL ) { | |
112 SDL_Surface *temp; | |
113 | |
114 temp = SDL_LoadBMP("icon.bmp"); | |
115 if ( temp == NULL ) { | |
116 return; | |
117 } | |
118 image = SDL_CreateRGBSurface( | |
119 SDL_SWSURFACE, | |
120 temp->w, temp->h, | |
121 32, | |
122 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
123 0x000000FF, | |
124 0x0000FF00, | |
125 0x00FF0000, | |
126 0xFF000000 | |
127 #else | |
128 0xFF000000, | |
129 0x00FF0000, | |
130 0x0000FF00, | |
131 0x000000FF | |
132 #endif | |
133 ); | |
134 if ( image != NULL ) { | |
135 SDL_BlitSurface(temp, NULL, image, NULL); | |
136 } | |
137 SDL_FreeSurface(temp); | |
138 if ( image == NULL ) { | |
139 return; | |
140 } | |
141 } | |
142 | |
143 screen = SDL_GetVideoSurface(); | |
144 | |
145 /* Show the image on the screen */ | |
146 dst.x = x; | |
147 dst.y = y; | |
148 dst.w = image->w; | |
149 dst.h = image->h; | |
150 | |
151 /* Move it around | |
152 Note that we do not clear the old position. This is because we | |
153 perform a glClear() which clears the framebuffer and then only | |
154 update the new area. | |
155 Note that you can also achieve interesting effects by modifying | |
156 the screen surface alpha channel. It's set to 255 by default.. | |
157 */ | |
158 if ( (SDL_GetTicks() - last_moved) > 100 ) { | |
159 x += delta_x; | |
160 if ( x < 0 ) { | |
161 x = 0; | |
162 delta_x = -delta_x; | |
163 } else | |
164 if ( (x+image->w) > screen->w ) { | |
165 x = screen->w-image->w; | |
166 delta_x = -delta_x; | |
167 } | |
168 y += delta_y; | |
169 if ( y < 0 ) { | |
170 y = 0; | |
171 delta_y = -delta_y; | |
172 } else | |
173 if ( (y+image->h) > screen->h ) { | |
174 y = screen->h-image->h; | |
175 delta_y = -delta_y; | |
176 } | |
177 SDL_BlitSurface(image, NULL, screen, &dst); | |
178 } | |
179 SDL_UpdateRects(screen, 1, &dst); | |
180 } | |
181 | |
182 int RunGLTest( int argc, char* argv[], | |
183 int logo, int slowly, int bpp, float gamma ) | |
184 { | |
185 int i; | |
186 int rgb_size[3]; | |
187 int w = 640; | |
188 int h = 480; | |
189 int done = 0; | |
190 int frames; | |
191 Uint32 start_time, this_time; | |
192 float color[8][3]= {{ 1.0, 1.0, 0.0}, | |
193 { 1.0, 0.0, 0.0}, | |
194 { 0.0, 0.0, 0.0}, | |
195 { 0.0, 1.0, 0.0}, | |
196 { 0.0, 1.0, 1.0}, | |
197 { 1.0, 1.0, 1.0}, | |
198 { 1.0, 0.0, 1.0}, | |
199 { 0.0, 0.0, 1.0}}; | |
200 float cube[8][3]= {{ 0.5, 0.5, -0.5}, | |
201 { 0.5, -0.5, -0.5}, | |
202 {-0.5, -0.5, -0.5}, | |
203 {-0.5, 0.5, -0.5}, | |
204 {-0.5, 0.5, 0.5}, | |
205 { 0.5, 0.5, 0.5}, | |
206 { 0.5, -0.5, 0.5}, | |
207 {-0.5, -0.5, 0.5}}; | |
208 Uint32 video_flags; | |
209 int value; | |
210 | |
211 if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { | |
212 fprintf(stderr,"Couldn't initialize SDL: %s\n",SDL_GetError()); | |
213 exit( 1 ); | |
214 } | |
215 | |
216 /* See if we should detect the display depth */ | |
217 if ( bpp == 0 ) { | |
218 if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8 ) { | |
219 bpp = 8; | |
220 } else { | |
221 bpp = 16; /* More doesn't seem to work */ | |
222 } | |
223 } | |
224 | |
225 /* Set the flags we want to use for setting the video mode */ | |
226 if ( logo ) { | |
227 video_flags = SDL_OPENGLBLIT; | |
228 } else { | |
229 video_flags = SDL_OPENGL; | |
230 } | |
231 for ( i=1; argv[i]; ++i ) { | |
232 if ( strcmp(argv[1], "-fullscreen") == 0 ) { | |
233 video_flags |= SDL_FULLSCREEN; | |
234 } | |
235 } | |
236 | |
237 /* Initialize the display */ | |
238 switch (bpp) { | |
239 case 8: | |
240 rgb_size[0] = 2; | |
241 rgb_size[1] = 3; | |
242 rgb_size[2] = 3; | |
243 break; | |
244 case 15: | |
245 case 16: | |
246 rgb_size[0] = 5; | |
247 rgb_size[1] = 5; | |
248 rgb_size[2] = 5; | |
249 break; | |
250 default: | |
251 rgb_size[0] = 8; | |
252 rgb_size[1] = 8; | |
253 rgb_size[2] = 8; | |
254 break; | |
255 } | |
256 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, rgb_size[0] ); | |
257 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, rgb_size[1] ); | |
258 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, rgb_size[2] ); | |
259 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); | |
260 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | |
261 if ( SDL_SetVideoMode( w, h, bpp, video_flags ) == NULL ) { | |
262 fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); | |
263 SDL_Quit(); | |
264 exit(1); | |
265 } | |
266 | |
267 printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel); | |
268 printf("\n"); | |
269 printf( "Vendor : %s\n", glGetString( GL_VENDOR ) ); | |
270 printf( "Renderer : %s\n", glGetString( GL_RENDERER ) ); | |
271 printf( "Version : %s\n", glGetString( GL_VERSION ) ); | |
272 printf( "Extensions : %s\n", glGetString( GL_EXTENSIONS ) ); | |
273 printf("\n"); | |
274 | |
275 SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value ); | |
276 printf( "SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0],value); | |
277 SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value ); | |
278 printf( "SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1],value); | |
279 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value ); | |
280 printf( "SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2],value); | |
281 SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value ); | |
282 printf( "SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value ); | |
283 SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value ); | |
284 printf( "SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value ); | |
285 | |
286 /* Set the window manager title bar */ | |
287 SDL_WM_SetCaption( "SDL GL test", "testgl" ); | |
288 | |
289 /* Set the gamma for the window */ | |
290 if ( gamma != 0.0 ) { | |
291 SDL_SetGamma(gamma, gamma, gamma); | |
292 } | |
293 | |
294 glViewport( 0, 0, w, h ); | |
295 glMatrixMode( GL_PROJECTION ); | |
296 glLoadIdentity( ); | |
297 | |
298 glOrtho( -2.0, 2.0, -2.0, 2.0, -20.0, 20.0 ); | |
299 | |
300 glMatrixMode( GL_MODELVIEW ); | |
301 glLoadIdentity( ); | |
302 | |
303 glEnable(GL_DEPTH_TEST); | |
304 | |
305 glDepthFunc(GL_LESS); | |
306 | |
307 glShadeModel(GL_SMOOTH); | |
308 | |
309 /* Loop until done. */ | |
310 start_time = SDL_GetTicks(); | |
311 frames = 0; | |
312 while( !done ) { | |
313 GLenum gl_error; | |
314 char* sdl_error; | |
315 SDL_Event event; | |
316 | |
317 /* Do our drawing, too. */ | |
318 glClearColor( 0.0, 0.0, 0.0, 1.0 ); | |
319 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
320 | |
321 glBegin( GL_QUADS ); | |
322 | |
323 #ifdef SHADED_CUBE | |
324 glColor3fv(color[0]); | |
325 glVertex3fv(cube[0]); | |
326 glColor3fv(color[1]); | |
327 glVertex3fv(cube[1]); | |
328 glColor3fv(color[2]); | |
329 glVertex3fv(cube[2]); | |
330 glColor3fv(color[3]); | |
331 glVertex3fv(cube[3]); | |
332 | |
333 glColor3fv(color[3]); | |
334 glVertex3fv(cube[3]); | |
335 glColor3fv(color[4]); | |
336 glVertex3fv(cube[4]); | |
337 glColor3fv(color[7]); | |
338 glVertex3fv(cube[7]); | |
339 glColor3fv(color[2]); | |
340 glVertex3fv(cube[2]); | |
341 | |
342 glColor3fv(color[0]); | |
343 glVertex3fv(cube[0]); | |
344 glColor3fv(color[5]); | |
345 glVertex3fv(cube[5]); | |
346 glColor3fv(color[6]); | |
347 glVertex3fv(cube[6]); | |
348 glColor3fv(color[1]); | |
349 glVertex3fv(cube[1]); | |
350 | |
351 glColor3fv(color[5]); | |
352 glVertex3fv(cube[5]); | |
353 glColor3fv(color[4]); | |
354 glVertex3fv(cube[4]); | |
355 glColor3fv(color[7]); | |
356 glVertex3fv(cube[7]); | |
357 glColor3fv(color[6]); | |
358 glVertex3fv(cube[6]); | |
359 | |
360 glColor3fv(color[5]); | |
361 glVertex3fv(cube[5]); | |
362 glColor3fv(color[0]); | |
363 glVertex3fv(cube[0]); | |
364 glColor3fv(color[3]); | |
365 glVertex3fv(cube[3]); | |
366 glColor3fv(color[4]); | |
367 glVertex3fv(cube[4]); | |
368 | |
369 glColor3fv(color[6]); | |
370 glVertex3fv(cube[6]); | |
371 glColor3fv(color[1]); | |
372 glVertex3fv(cube[1]); | |
373 glColor3fv(color[2]); | |
374 glVertex3fv(cube[2]); | |
375 glColor3fv(color[7]); | |
376 glVertex3fv(cube[7]); | |
377 #else // flat cube | |
378 glColor3f(1.0, 0.0, 0.0); | |
379 glVertex3fv(cube[0]); | |
380 glVertex3fv(cube[1]); | |
381 glVertex3fv(cube[2]); | |
382 glVertex3fv(cube[3]); | |
383 | |
384 glColor3f(0.0, 1.0, 0.0); | |
385 glVertex3fv(cube[3]); | |
386 glVertex3fv(cube[4]); | |
387 glVertex3fv(cube[7]); | |
388 glVertex3fv(cube[2]); | |
389 | |
390 glColor3f(0.0, 0.0, 1.0); | |
391 glVertex3fv(cube[0]); | |
392 glVertex3fv(cube[5]); | |
393 glVertex3fv(cube[6]); | |
394 glVertex3fv(cube[1]); | |
395 | |
396 glColor3f(0.0, 1.0, 1.0); | |
397 glVertex3fv(cube[5]); | |
398 glVertex3fv(cube[4]); | |
399 glVertex3fv(cube[7]); | |
400 glVertex3fv(cube[6]); | |
401 | |
402 glColor3f(1.0, 1.0, 0.0); | |
403 glVertex3fv(cube[5]); | |
404 glVertex3fv(cube[0]); | |
405 glVertex3fv(cube[3]); | |
406 glVertex3fv(cube[4]); | |
407 | |
408 glColor3f(1.0, 0.0, 1.0); | |
409 glVertex3fv(cube[6]); | |
410 glVertex3fv(cube[1]); | |
411 glVertex3fv(cube[2]); | |
412 glVertex3fv(cube[7]); | |
413 #endif /* SHADED_CUBE */ | |
414 | |
415 glEnd( ); | |
416 | |
417 glMatrixMode(GL_MODELVIEW); | |
418 glRotatef(5.0, 1.0, 1.0, 1.0); | |
419 | |
420 /* Draw 2D logo onto the 3D display */ | |
421 if ( logo ) { | |
422 DrawSDLLogo(); | |
423 } | |
424 | |
425 SDL_GL_SwapBuffers( ); | |
426 | |
427 /* Check for error conditions. */ | |
428 gl_error = glGetError( ); | |
429 | |
430 if( gl_error != GL_NO_ERROR ) { | |
431 fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error ); | |
432 } | |
433 | |
434 sdl_error = SDL_GetError( ); | |
435 | |
436 if( sdl_error[0] != '\0' ) { | |
437 fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error); | |
438 SDL_ClearError(); | |
439 } | |
440 | |
441 /* Allow the user to see what's happening */ | |
442 if ( slowly ) { | |
443 SDL_Delay( 20 ); | |
444 } | |
445 | |
446 /* Check if there's a pending event. */ | |
447 while( SDL_PollEvent( &event ) ) { | |
448 done = HandleEvent(&event); | |
449 } | |
450 ++frames; | |
451 } | |
452 | |
453 /* Print out the frames per second */ | |
454 this_time = SDL_GetTicks(); | |
455 if ( this_time != start_time ) { | |
456 printf("%2.2f FPS\n", | |
457 ((float)frames/(this_time-start_time))*1000.0); | |
458 } | |
459 | |
460 /* Destroy our GL context, etc. */ | |
461 SDL_Quit( ); | |
462 return(0); | |
463 } | |
464 | |
465 int main(int argc, char *argv[]) | |
466 { | |
467 int i, logo; | |
468 int numtests; | |
469 int bpp = 0; | |
470 int slowly; | |
471 float gamma = 0.0; | |
472 | |
473 logo = 0; | |
474 slowly = 0; | |
475 numtests = 1; | |
476 for ( i=1; argv[i]; ++i ) { | |
477 if ( strcmp(argv[i], "-twice") == 0 ) { | |
478 ++numtests; | |
479 } | |
480 if ( strcmp(argv[i], "-logo") == 0 ) { | |
481 logo = 1; | |
482 } | |
483 if ( strcmp(argv[i], "-slow") == 0 ) { | |
484 slowly = 1; | |
485 } | |
486 if ( strcmp(argv[i], "-bpp") == 0 ) { | |
487 bpp = atoi(argv[++i]); | |
488 } | |
489 if ( strcmp(argv[i], "-gamma") == 0 ) { | |
490 gamma = (float)atof(argv[++i]); | |
491 } | |
492 if ( strncmp(argv[i], "-h", 2) == 0 ) { | |
493 printf( | |
494 "Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n]\n", | |
495 argv[0]); | |
496 exit(0); | |
497 } | |
498 } | |
499 for ( i=0; i<numtests; ++i ) { | |
500 RunGLTest(argc, argv, logo, slowly, bpp, gamma); | |
501 } | |
502 return 0; | |
503 } | |
504 | |
505 #else /* HAVE_OPENGL */ | |
506 | |
507 int main(int argc, char *argv[]) | |
508 { | |
509 printf("No OpenGL support on this system\n"); | |
510 return 1; | |
511 } | |
512 | |
513 #endif /* HAVE_OPENGL */ |