Mercurial > sdl-ios-xcode
annotate docs/html/guidetimeexamples.html @ 217:add626b825bb
Use the sticky focus flag so audio isn't muted when application is switched.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 25 Oct 2001 08:45:17 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Time Examples</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Examples" | |
14 HREF="guideexamples.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="CDROM Examples" | |
17 HREF="guidecdromexamples.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL Reference" | |
20 HREF="reference.html"></HEAD | |
21 ><BODY | |
22 CLASS="SECT1" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="guidecdromexamples.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 >Chapter 4. Examples</TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="reference.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><DIV | |
69 CLASS="SECT1" | |
70 ><H1 | |
71 CLASS="SECT1" | |
72 ><A | |
73 NAME="GUIDETIMEEXAMPLES" | |
74 >Time Examples</A | |
75 ></H1 | |
76 ><P | |
77 ></P | |
78 ><DIV | |
79 CLASS="SECT2" | |
80 ><H2 | |
81 CLASS="SECT2" | |
82 ><A | |
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83 NAME="AEN412" |
0 | 84 >Time based game loop</A |
85 ></H2 | |
86 ><P | |
87 ><PRE | |
88 CLASS="PROGRAMLISTING" | |
89 >#define TICK_INTERVAL 30 | |
90 | |
181
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91 static Uint32 next_time; |
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92 |
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93 Uint32 time_left(void) |
0 | 94 { |
95 Uint32 now; | |
96 | |
97 now = SDL_GetTicks(); | |
181
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98 if(next_time <= now) |
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99 return 0; |
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100 else |
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101 return next_time - now; |
0 | 102 } |
103 | |
104 | |
181
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105 /* main game loop */ |
0 | 106 |
181
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107 next_time = SDL_GetTicks() + TICK_INTERVAL; |
0 | 108 while ( game_running ) { |
181
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109 update_game_state(); |
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110 SDL_Delay(time_left()); |
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111 next_time += TICK_INTERVAL; |
0 | 112 } </PRE |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="NAVFOOTER" | |
118 ><HR | |
119 ALIGN="LEFT" | |
120 WIDTH="100%"><TABLE | |
121 WIDTH="100%" | |
122 BORDER="0" | |
123 CELLPADDING="0" | |
124 CELLSPACING="0" | |
125 ><TR | |
126 ><TD | |
127 WIDTH="33%" | |
128 ALIGN="left" | |
129 VALIGN="top" | |
130 ><A | |
131 HREF="guidecdromexamples.html" | |
132 >Prev</A | |
133 ></TD | |
134 ><TD | |
135 WIDTH="34%" | |
136 ALIGN="center" | |
137 VALIGN="top" | |
138 ><A | |
139 HREF="index.html" | |
140 >Home</A | |
141 ></TD | |
142 ><TD | |
143 WIDTH="33%" | |
144 ALIGN="right" | |
145 VALIGN="top" | |
146 ><A | |
147 HREF="reference.html" | |
148 >Next</A | |
149 ></TD | |
150 ></TR | |
151 ><TR | |
152 ><TD | |
153 WIDTH="33%" | |
154 ALIGN="left" | |
155 VALIGN="top" | |
156 >CDROM Examples</TD | |
157 ><TD | |
158 WIDTH="34%" | |
159 ALIGN="center" | |
160 VALIGN="top" | |
161 ><A | |
162 HREF="guideexamples.html" | |
163 >Up</A | |
164 ></TD | |
165 ><TD | |
166 WIDTH="33%" | |
167 ALIGN="right" | |
168 VALIGN="top" | |
169 >SDL Reference</TD | |
170 ></TR | |
171 ></TABLE | |
172 ></DIV | |
173 ></BODY | |
174 ></HTML | |
175 > |