Mercurial > sdl-ios-xcode
annotate src/video/gem/SDL_gemmouse.c @ 2357:ad4a291c85ab gsoc2008_iphone
Added support for OpenGL ES and UIKit Video Driver:
- included SDL_renderer_gles.h
- added UIKit Video driver bootstrap declaration
- added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly.
- modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 23:07:58 +0000 |
parents | f54670a477bb |
children | 99210400e8b9 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_gemvideo.h" |
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25 |
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26 #include "../../events/SDL_mouse_c.h" |
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27 |
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28 void |
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29 GEM_InitMouse(_THIS) |
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30 { |
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31 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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32 SDL_Mouse mouse; |
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33 |
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34 SDL_zero(mouse); |
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35 data->mouse = SDL_AddMouse(&mouse, -1); |
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36 } |
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37 |
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38 void |
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39 GEM_QuitMouse(_THIS) |
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40 { |
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41 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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42 |
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43 SDL_DelMouse(data->mouse); |
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44 } |
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45 |
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46 /* vi: set ts=4 sw=4 expandtab: */ |