Mercurial > sdl-ios-xcode
annotate src/video/cocoa/SDL_cocoaopengl.m @ 2357:ad4a291c85ab gsoc2008_iphone
Added support for OpenGL ES and UIKit Video Driver:
- included SDL_renderer_gles.h
- added UIKit Video driver bootstrap declaration
- added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly.
- modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 23:07:58 +0000 |
parents | 114a541cfae2 |
children | 56cf872c723a |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_cocoavideo.h" |
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25 |
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26 /* NSOpenGL implementation of SDL OpenGL support */ |
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27 |
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28 #if SDL_VIDEO_OPENGL_CGL |
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29 #include <OpenGL/CGLTypes.h> |
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30 |
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31 #include "SDL_loadso.h" |
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32 #include "SDL_opengl.h" |
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33 |
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34 |
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35 #define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" |
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36 |
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37 /* This is implemented in Mac OS X 10.3 and above */ |
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38 #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_3 |
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39 @implementation NSOpenGLContext(CGLContextAccess) |
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40 - (CGLContextObj)CGLContextObj; |
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41 { |
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42 return _contextAuxiliary; |
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43 } |
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44 @end |
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45 #endif /* < 10.3 */ |
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46 |
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47 int |
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48 Cocoa_GL_LoadLibrary(_THIS, const char *path) |
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49 { |
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50 if (_this->gl_config.driver_loaded) { |
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51 if (path) { |
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52 SDL_SetError("OpenGL library already loaded"); |
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53 return -1; |
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54 } else { |
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55 ++_this->gl_config.driver_loaded; |
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56 return 0; |
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57 } |
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58 } |
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59 if (path == NULL) { |
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60 path = SDL_getenv("SDL_OPENGL_LIBRARY"); |
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61 } |
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62 if (path == NULL) { |
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63 path = DEFAULT_OPENGL; |
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64 } |
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65 _this->gl_config.dll_handle = SDL_LoadObject(path); |
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66 if (!_this->gl_config.dll_handle) { |
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67 return -1; |
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68 } |
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69 SDL_strlcpy(_this->gl_config.driver_path, path, |
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70 SDL_arraysize(_this->gl_config.driver_path)); |
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71 _this->gl_config.driver_loaded = 1; |
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72 return 0; |
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73 } |
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74 |
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75 void * |
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76 Cocoa_GL_GetProcAddress(_THIS, const char *proc) |
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77 { |
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78 return SDL_LoadFunction(_this->gl_config.dll_handle, proc); |
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79 } |
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80 |
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81 static void |
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82 Cocoa_GL_UnloadLibrary(_THIS) |
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83 { |
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84 if (_this->gl_config.driver_loaded > 0) { |
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85 if (--_this->gl_config.driver_loaded > 0) { |
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86 return; |
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87 } |
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88 SDL_UnloadObject(_this->gl_config.dll_handle); |
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89 _this->gl_config.dll_handle = NULL; |
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90 } |
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91 } |
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92 |
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93 static int |
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94 Cocoa_GL_Initialize(_THIS) |
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95 { |
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96 if (_this->gl_data) { |
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97 ++_this->gl_data->initialized; |
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98 return 0; |
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99 } |
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100 |
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101 _this->gl_data = |
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102 (struct SDL_GLDriverData *) SDL_calloc(1, |
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103 sizeof(struct |
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104 SDL_GLDriverData)); |
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105 if (!_this->gl_data) { |
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106 SDL_OutOfMemory(); |
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107 return -1; |
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108 } |
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109 _this->gl_data->initialized = 1; |
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110 |
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111 if (Cocoa_GL_LoadLibrary(_this, NULL) < 0) { |
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112 return -1; |
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113 } |
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114 return 0; |
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115 } |
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116 |
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117 static void |
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118 Cocoa_GL_Shutdown(_THIS) |
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119 { |
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120 if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { |
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121 return; |
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122 } |
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123 |
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124 Cocoa_GL_UnloadLibrary(_this); |
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125 |
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126 SDL_free(_this->gl_data); |
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127 _this->gl_data = NULL; |
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128 } |
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129 |
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130 int |
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131 Cocoa_GL_SetupWindow(_THIS, SDL_Window * window) |
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132 { |
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133 if (Cocoa_GL_Initialize(_this) < 0) { |
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134 return -1; |
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135 } |
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136 return 0; |
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137 } |
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138 |
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139 void |
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140 Cocoa_GL_CleanupWindow(_THIS, SDL_Window * window) |
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141 { |
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142 Cocoa_GL_Shutdown(_this); |
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143 } |
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144 |
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145 SDL_GLContext |
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146 Cocoa_GL_CreateContext(_THIS, SDL_Window * window) |
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147 { |
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148 NSAutoreleasePool *pool; |
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149 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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150 SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata; |
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151 NSOpenGLPixelFormatAttribute attr[32]; |
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152 NSOpenGLPixelFormat *fmt; |
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153 NSOpenGLContext *context; |
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154 int i = 0; |
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155 |
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156 pool = [[NSAutoreleasePool alloc] init]; |
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157 |
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158 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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159 attr[i++] = NSOpenGLPFAFullScreen; |
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160 } |
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161 |
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162 attr[i++] = NSOpenGLPFAColorSize; |
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163 attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8; |
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164 |
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165 attr[i++] = NSOpenGLPFADepthSize; |
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166 attr[i++] = _this->gl_config.depth_size; |
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167 |
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168 if (_this->gl_config.double_buffer) { |
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169 attr[i++] = NSOpenGLPFADoubleBuffer; |
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170 } |
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171 |
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172 if (_this->gl_config.stereo) { |
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173 attr[i++] = NSOpenGLPFAStereo; |
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174 } |
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175 |
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176 if (_this->gl_config.stencil_size) { |
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177 attr[i++] = NSOpenGLPFAStencilSize; |
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178 attr[i++] = _this->gl_config.stencil_size; |
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179 } |
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180 |
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181 if ((_this->gl_config.accum_red_size + |
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182 _this->gl_config.accum_green_size + |
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183 _this->gl_config.accum_blue_size + |
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184 _this->gl_config.accum_alpha_size) > 0) { |
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185 attr[i++] = NSOpenGLPFAAccumSize; |
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186 attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size; |
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187 } |
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188 |
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189 if (_this->gl_config.multisamplebuffers) { |
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190 attr[i++] = NSOpenGLPFASampleBuffers; |
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191 attr[i++] = _this->gl_config.multisamplebuffers; |
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192 } |
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193 |
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194 if (_this->gl_config.multisamplesamples) { |
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195 attr[i++] = NSOpenGLPFASamples; |
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196 attr[i++] = _this->gl_config.multisamplesamples; |
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197 attr[i++] = NSOpenGLPFANoRecovery; |
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198 } |
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199 |
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200 if (_this->gl_config.accelerated > 0) { |
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201 attr[i++] = NSOpenGLPFAAccelerated; |
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202 } |
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203 |
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204 attr[i++] = NSOpenGLPFAScreenMask; |
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205 attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display); |
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206 attr[i] = 0; |
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207 |
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208 fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr]; |
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209 if (fmt == nil) { |
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210 SDL_SetError ("Failed creating OpenGL pixel format"); |
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211 [pool release]; |
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212 return NULL; |
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213 } |
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214 |
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215 context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil]; |
1936
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216 |
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217 [fmt release]; |
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218 |
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219 if (context == nil) { |
1936
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220 SDL_SetError ("Failed creating OpenGL context"); |
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221 [pool release]; |
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222 return NULL; |
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|
223 } |
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224 |
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225 /* |
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226 * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: |
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227 * "You are blowing a couple of the internal OpenGL function caches. This |
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228 * appears to be happening in the VAO case. You can tell OpenGL to up |
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229 * the cache size by issuing the following calls right after you create |
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230 * the OpenGL context. The default cache size is 16." --ryan. |
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231 */ |
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232 |
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233 #ifndef GLI_ARRAY_FUNC_CACHE_MAX |
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234 #define GLI_ARRAY_FUNC_CACHE_MAX 284 |
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235 #endif |
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236 |
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237 #ifndef GLI_SUBMIT_FUNC_CACHE_MAX |
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238 #define GLI_SUBMIT_FUNC_CACHE_MAX 280 |
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239 #endif |
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240 |
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241 { |
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242 long cache_max = 64; |
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243 CGLContextObj ctx = [context CGLContextObj]; |
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244 CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); |
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245 CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); |
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246 } |
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247 |
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248 /* End Wisdom from Apple Engineer section. --ryan. */ |
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249 |
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250 [pool release]; |
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251 |
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252 if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) { |
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253 Cocoa_GL_DeleteContext(_this, context); |
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254 return NULL; |
114a541cfae2
Creating a context makes it current, per the documentation.
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|
255 } |
114a541cfae2
Creating a context makes it current, per the documentation.
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|
256 |
114a541cfae2
Creating a context makes it current, per the documentation.
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257 return context; |
1936
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258 } |
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259 |
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260 int |
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261 Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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262 { |
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263 NSAutoreleasePool *pool; |
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264 |
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265 pool = [[NSAutoreleasePool alloc] init]; |
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266 |
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267 if (context) { |
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268 SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata; |
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269 NSOpenGLContext *nscontext = (NSOpenGLContext *)context; |
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270 |
1973
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Fixed fullscreen modes with Cocoa video driver.
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271 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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272 [nscontext setFullScreen]; |
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273 } else { |
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274 [nscontext setView:[windowdata->window contentView]]; |
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275 [nscontext update]; |
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276 } |
1936
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277 [nscontext makeCurrentContext]; |
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278 } else { |
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279 [NSOpenGLContext clearCurrentContext]; |
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280 } |
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281 |
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282 [pool release]; |
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283 return 0; |
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284 } |
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285 |
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286 int |
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287 Cocoa_GL_SetSwapInterval(_THIS, int interval) |
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288 { |
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289 NSAutoreleasePool *pool; |
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290 NSOpenGLContext *nscontext; |
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291 long value; |
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292 int status; |
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293 |
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294 pool = [[NSAutoreleasePool alloc] init]; |
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295 |
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296 nscontext = [NSOpenGLContext currentContext]; |
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297 if (nscontext != nil) { |
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298 value = interval; |
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299 [nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval]; |
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300 status = 0; |
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301 } else { |
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302 SDL_SetError("No current OpenGL context"); |
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303 status = -1; |
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304 } |
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305 |
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306 [pool release]; |
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307 return status; |
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308 } |
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309 |
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310 int |
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311 Cocoa_GL_GetSwapInterval(_THIS) |
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312 { |
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313 NSAutoreleasePool *pool; |
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314 NSOpenGLContext *nscontext; |
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315 long value; |
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316 int status; |
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317 |
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318 pool = [[NSAutoreleasePool alloc] init]; |
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319 |
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320 nscontext = [NSOpenGLContext currentContext]; |
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321 if (nscontext != nil) { |
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322 [nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval]; |
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323 status = (int)value; |
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324 } else { |
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325 SDL_SetError("No current OpenGL context"); |
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326 status = -1; |
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327 } |
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328 |
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329 [pool release]; |
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330 return status; |
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331 } |
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332 |
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333 void |
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334 Cocoa_GL_SwapWindow(_THIS, SDL_Window * window) |
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335 { |
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336 NSAutoreleasePool *pool; |
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337 NSOpenGLContext *nscontext; |
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338 |
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339 pool = [[NSAutoreleasePool alloc] init]; |
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340 |
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341 /* FIXME: Do we need to get the context for the window? */ |
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342 nscontext = [NSOpenGLContext currentContext]; |
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343 if (nscontext != nil) { |
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344 [nscontext flushBuffer]; |
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345 } |
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346 |
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347 [pool release]; |
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348 } |
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349 |
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350 void |
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|
351 Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context) |
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352 { |
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353 NSAutoreleasePool *pool; |
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354 NSOpenGLContext *nscontext = (NSOpenGLContext *)context; |
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355 |
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356 pool = [[NSAutoreleasePool alloc] init]; |
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|
357 |
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358 [nscontext clearDrawable]; |
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359 [nscontext release]; |
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|
360 |
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361 [pool release]; |
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|
362 } |
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diff
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|
363 |
1952
420716272158
Implemented X11 OpenGL support.
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1936
diff
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|
364 #endif /* SDL_VIDEO_OPENGL_CGL */ |
1936
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365 |
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|
366 /* vi: set ts=4 sw=4 expandtab: */ |