annotate src/video/SDL_rect_c.h @ 2357:ad4a291c85ab gsoc2008_iphone

Added support for OpenGL ES and UIKit Video Driver: - included SDL_renderer_gles.h - added UIKit Video driver bootstrap declaration - added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly. - modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:07:58 +0000
parents 12ea0fdc0df2
children 99210400e8b9
rev   line source
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 typedef struct SDL_DirtyRect
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25 {
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26 SDL_Rect rect;
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27 struct SDL_DirtyRect *next;
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28 } SDL_DirtyRect;
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29
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30 typedef struct SDL_DirtyRectList
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31 {
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32 SDL_DirtyRect *list;
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33 SDL_DirtyRect *free;
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34 } SDL_DirtyRectList;
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35
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36 extern void SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect);
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37 extern void SDL_ClearDirtyRects(SDL_DirtyRectList * list);
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38 extern void SDL_FreeDirtyRects(SDL_DirtyRectList * list);
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39
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40 /* vi: set ts=4 sw=4 expandtab: */