annotate src/video/maccommon/SDL_macgl.c @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents 864e2d2a9a55
children a33b7819b917
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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f6ffac90895c Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* AGL implementation of SDL OpenGL support */
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29
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30 #include "SDL_error.h"
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31 #include "SDL_lowvideo.h"
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32 #include "SDL_macgl_c.h"
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33
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34
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35 /* krat: adding OpenGL support */
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36 int Mac_GL_Init(_THIS)
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37 {
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38 #ifdef HAVE_OPENGL
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39 AGLPixelFormat format;
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40 int i = 0;
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41 GLint attributes [ 24 ]; /* 24 is max possible in this setup */
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42 GLboolean noerr;
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43
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44 attributes[i++] = AGL_RGBA;
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45
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46 if ( this->gl_config.double_buffer ) {
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47 attributes[i++] = AGL_DOUBLEBUFFER;
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48 }
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49 if ( this->gl_config.stereo ) {
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50 attributes[i++] = AGL_STEREO;
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51 }
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52 if ( this->gl_config.multisamplebuffers != 0 ) {
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53 attributes[i++] = AGL_SAMPLE_BUFFERS_ARB;
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54 attributes[i++] = this->gl_config.multisamplebuffers;
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55 }
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56 if ( this->gl_config.multisamplesamples != 0 ) {
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57 attributes[i++] = AGL_SAMPLES_ARB;
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58 attributes[i++] = this->gl_config.multisamplesamples;
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59 }
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60 if ( this->gl_config.depth_size != 0 ) {
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61 attributes[i++] = AGL_DEPTH_SIZE;
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62 attributes[i++] = this->gl_config.depth_size;
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63 }
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64 if ( this->gl_config.red_size != 0 &&
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65 this->gl_config.blue_size != 0 &&
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66 this->gl_config.green_size != 0 ) {
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67
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68 attributes[i++] = AGL_RED_SIZE;
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69 attributes[i++] = this->gl_config.red_size;
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70 attributes[i++] = AGL_GREEN_SIZE;
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71 attributes[i++] = this->gl_config.green_size;
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72 attributes[i++] = AGL_BLUE_SIZE;
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73 attributes[i++] = this->gl_config.blue_size;
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74 attributes[i++] = AGL_ALPHA_SIZE;
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75 attributes[i++] = this->gl_config.alpha_size;
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76 }
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77 if ( this->gl_config.stencil_size != 0 ) {
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78 attributes[i++] = AGL_STENCIL_SIZE;
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79 attributes[i++] = this->gl_config.stencil_size;
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80 }
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81 if ( this->gl_config.accum_red_size != 0 &&
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82 this->gl_config.accum_blue_size != 0 &&
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83 this->gl_config.accum_green_size != 0 ) {
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84
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85 attributes[i++] = AGL_ACCUM_RED_SIZE;
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86 attributes[i++] = this->gl_config.accum_red_size;
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87 attributes[i++] = AGL_ACCUM_GREEN_SIZE;
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88 attributes[i++] = this->gl_config.accum_green_size;
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89 attributes[i++] = AGL_ACCUM_BLUE_SIZE;
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90 attributes[i++] = this->gl_config.accum_blue_size;
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91 attributes[i++] = AGL_ACCUM_ALPHA_SIZE;
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92 attributes[i++] = this->gl_config.accum_alpha_size;
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93 }
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94 attributes[i++] = AGL_ALL_RENDERERS;
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95 attributes[i] = AGL_NONE;
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96
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97 format = aglChoosePixelFormat(NULL, 0, attributes);
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98 if ( format == NULL ) {
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99 SDL_SetError("Couldn't match OpenGL desired format");
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100 return(-1);
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101 }
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102
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103 glContext = aglCreateContext(format, NULL);
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104 if ( glContext == NULL ) {
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105 SDL_SetError("Couldn't create OpenGL context");
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106 return(-1);
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107 }
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108 aglDestroyPixelFormat(format);
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109
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110 #if TARGET_API_MAC_CARBON
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111 noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window));
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112 #else
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113 noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window);
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114 #endif
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115
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116 if(!noerr) {
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117 SDL_SetError("Unable to bind GL context to window");
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118 return(-1);
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119 }
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120 return(0);
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121 #else
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122 SDL_SetError("OpenGL support not configured");
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123 return(-1);
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124 #endif
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125 }
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126
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127 void Mac_GL_Quit(_THIS)
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128 {
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129 #ifdef HAVE_OPENGL
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130 if ( glContext != NULL ) {
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131 aglSetCurrentContext(NULL);
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132 aglSetDrawable(glContext, NULL);
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133 aglDestroyContext(glContext);
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134 glContext = NULL;
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135 }
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136 #endif
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137 }
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138
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139 #ifdef HAVE_OPENGL
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140
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141 /* Make the current context active */
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142 int Mac_GL_MakeCurrent(_THIS)
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143 {
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144 int retval;
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145
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146 retval = 0;
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147 if( ! aglSetCurrentContext(glContext) ) {
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148 SDL_SetError("Unable to make GL context current");
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149 retval = -1;
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150 }
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151 return(retval);
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152 }
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153
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154 void Mac_GL_SwapBuffers(_THIS)
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155 {
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156 aglSwapBuffers(glContext);
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157 }
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158
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159 #endif /* HAVE_OPENGL */
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160