Mercurial > sdl-ios-xcode
annotate src/timer/SDL_timer.c @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | e8157fcb3114 |
children | e719ee25439d |
rev | line source |
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1
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 5635-34 Springhouse Dr. |
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21 Pleasanton, CA 94588 (USA) |
252
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22 slouken@libsdl.org |
1
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23 */ |
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24 |
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25 #ifdef SAVE_RCSID |
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26 static char rcsid = |
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27 "@(#) $Id$"; |
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28 #endif |
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29 |
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30 #include <stdlib.h> |
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31 #include <stdio.h> /* For the definition of NULL */ |
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32 |
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33 #include "SDL_error.h" |
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34 #include "SDL_timer.h" |
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35 #include "SDL_timer_c.h" |
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36 #include "SDL_mutex.h" |
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37 #include "SDL_systimer.h" |
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38 |
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39 /* #define DEBUG_TIMERS */ |
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40 |
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41 int SDL_timer_started = 0; |
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42 int SDL_timer_running = 0; |
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43 |
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44 /* Data to handle a single periodic alarm */ |
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45 Uint32 SDL_alarm_interval = 0; |
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46 SDL_TimerCallback SDL_alarm_callback; |
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47 |
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48 static SDL_bool list_changed = SDL_FALSE; |
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49 |
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50 /* Data used for a thread-based timer */ |
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51 static int SDL_timer_threaded = 0; |
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52 |
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53 struct _SDL_TimerID { |
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54 Uint32 interval; |
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55 SDL_NewTimerCallback cb; |
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56 void *param; |
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57 Uint32 last_alarm; |
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58 struct _SDL_TimerID *next; |
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59 }; |
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60 |
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61 static SDL_TimerID SDL_timers = NULL; |
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62 static Uint32 num_timers = 0; |
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63 static SDL_mutex *SDL_timer_mutex; |
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64 |
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65 /* Set whether or not the timer should use a thread. |
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66 This should not be called while the timer subsystem is running. |
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67 */ |
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68 int SDL_SetTimerThreaded(int value) |
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69 { |
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70 int retval; |
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71 |
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72 if ( SDL_timer_started ) { |
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73 SDL_SetError("Timer already initialized"); |
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74 retval = -1; |
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75 } else { |
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76 retval = 0; |
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77 SDL_timer_threaded = value; |
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78 } |
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79 return retval; |
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80 } |
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81 |
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82 int SDL_TimerInit(void) |
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83 { |
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84 int retval; |
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85 |
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86 SDL_timer_running = 0; |
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87 SDL_SetTimer(0, NULL); |
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88 retval = 0; |
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89 if ( ! SDL_timer_threaded ) { |
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90 retval = SDL_SYS_TimerInit(); |
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91 } |
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92 if ( SDL_timer_threaded ) { |
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93 SDL_timer_mutex = SDL_CreateMutex(); |
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94 } |
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95 SDL_timer_started = 1; |
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96 return(retval); |
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97 } |
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98 |
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99 void SDL_TimerQuit(void) |
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100 { |
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101 SDL_SetTimer(0, NULL); |
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102 if ( SDL_timer_threaded < 2 ) { |
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103 SDL_SYS_TimerQuit(); |
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104 } |
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105 if ( SDL_timer_threaded ) { |
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106 SDL_DestroyMutex(SDL_timer_mutex); |
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107 } |
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108 SDL_timer_started = 0; |
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109 SDL_timer_threaded = 0; |
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110 } |
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111 |
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112 void SDL_ThreadedTimerCheck(void) |
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113 { |
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114 Uint32 now, ms; |
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115 SDL_TimerID t, prev, next; |
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116 int removed; |
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117 |
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118 now = SDL_GetTicks(); |
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119 |
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120 SDL_mutexP(SDL_timer_mutex); |
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121 for ( prev = NULL, t = SDL_timers; t; t = next ) { |
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122 removed = 0; |
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123 ms = t->interval - SDL_TIMESLICE; |
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124 next = t->next; |
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125 if ( (t->last_alarm < now) && ((now - t->last_alarm) > ms) ) { |
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126 if ( (now - t->last_alarm) < t->interval ) { |
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127 t->last_alarm += t->interval; |
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128 } else { |
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129 t->last_alarm = now; |
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130 } |
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131 list_changed = SDL_FALSE; |
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132 #ifdef DEBUG_TIMERS |
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133 printf("Executing timer %p (thread = %d)\n", |
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134 t, SDL_ThreadID()); |
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135 #endif |
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136 SDL_mutexV(SDL_timer_mutex); |
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137 ms = t->cb(t->interval, t->param); |
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138 SDL_mutexP(SDL_timer_mutex); |
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139 if ( list_changed ) { |
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140 /* Abort, list of timers has been modified */ |
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141 break; |
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142 } |
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143 if ( ms != t->interval ) { |
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144 if ( ms ) { |
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145 t->interval = ROUND_RESOLUTION(ms); |
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146 } else { /* Remove the timer from the linked list */ |
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147 #ifdef DEBUG_TIMERS |
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148 printf("SDL: Removing timer %p\n", t); |
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149 #endif |
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150 if ( prev ) { |
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151 prev->next = next; |
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152 } else { |
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153 SDL_timers = next; |
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154 } |
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155 free(t); |
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156 -- num_timers; |
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157 removed = 1; |
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158 } |
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159 } |
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160 } |
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161 /* Don't update prev if the timer has disappeared */ |
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162 if ( ! removed ) { |
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163 prev = t; |
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164 } |
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165 } |
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166 SDL_mutexV(SDL_timer_mutex); |
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167 } |
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168 |
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169 SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param) |
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170 { |
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171 SDL_TimerID t; |
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172 if ( ! SDL_timer_mutex ) { |
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173 if ( SDL_timer_started ) { |
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174 SDL_SetError("This platform doesn't support multiple timers"); |
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175 } else { |
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176 SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first"); |
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177 } |
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178 return NULL; |
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179 } |
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180 if ( ! SDL_timer_threaded ) { |
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181 SDL_SetError("Multiple timers require threaded events!"); |
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182 return NULL; |
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183 } |
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184 SDL_mutexP(SDL_timer_mutex); |
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185 t = (SDL_TimerID) malloc(sizeof(struct _SDL_TimerID)); |
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186 if ( t ) { |
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187 t->interval = ROUND_RESOLUTION(interval); |
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188 t->cb = callback; |
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189 t->param = param; |
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190 t->last_alarm = SDL_GetTicks(); |
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191 t->next = SDL_timers; |
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192 SDL_timers = t; |
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193 ++ num_timers; |
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194 list_changed = SDL_TRUE; |
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195 SDL_timer_running = 1; |
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196 } |
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197 #ifdef DEBUG_TIMERS |
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198 printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, num_timers); |
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199 #endif |
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200 SDL_mutexV(SDL_timer_mutex); |
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201 return t; |
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202 } |
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203 |
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204 SDL_bool SDL_RemoveTimer(SDL_TimerID id) |
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205 { |
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206 SDL_TimerID t, prev = NULL; |
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207 SDL_bool removed; |
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208 |
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209 removed = SDL_FALSE; |
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210 SDL_mutexP(SDL_timer_mutex); |
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211 /* Look for id in the linked list of timers */ |
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212 for (t = SDL_timers; t; prev=t, t = t->next ) { |
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213 if ( t == id ) { |
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214 if(prev) { |
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215 prev->next = t->next; |
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216 } else { |
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217 SDL_timers = t->next; |
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218 } |
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219 free(t); |
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220 -- num_timers; |
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221 removed = SDL_TRUE; |
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222 list_changed = SDL_TRUE; |
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223 break; |
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224 } |
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225 } |
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226 #ifdef DEBUG_TIMERS |
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227 printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n", (Uint32)id, removed, num_timers, SDL_ThreadID()); |
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228 #endif |
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229 SDL_mutexV(SDL_timer_mutex); |
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230 return removed; |
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231 } |
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232 |
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233 static void SDL_RemoveAllTimers(SDL_TimerID t) |
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234 { |
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235 SDL_TimerID freeme; |
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236 |
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237 /* Changed to non-recursive implementation. |
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238 The recursive implementation is elegant, but subject to |
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239 stack overflow if there are lots and lots of timers. |
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|
240 */ |
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241 while ( t ) { |
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242 freeme = t; |
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243 t = t->next; |
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244 free(freeme); |
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245 } |
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246 } |
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247 |
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248 /* Old style callback functions are wrapped through this */ |
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249 static Uint32 callback_wrapper(Uint32 ms, void *param) |
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250 { |
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251 SDL_TimerCallback func = (SDL_TimerCallback) param; |
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252 return (*func)(ms); |
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253 } |
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254 |
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255 int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback) |
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256 { |
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257 int retval; |
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258 |
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259 #ifdef DEBUG_TIMERS |
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260 printf("SDL_SetTimer(%d)\n", ms); |
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261 #endif |
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262 retval = 0; |
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263 if ( SDL_timer_running ) { /* Stop any currently running timer */ |
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264 SDL_timer_running = 0; |
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265 if ( SDL_timer_threaded ) { |
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266 SDL_mutexP(SDL_timer_mutex); |
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267 SDL_RemoveAllTimers(SDL_timers); |
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268 SDL_timers = NULL; |
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269 SDL_mutexV(SDL_timer_mutex); |
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270 } else { |
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271 SDL_SYS_StopTimer(); |
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272 } |
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273 } |
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274 if ( ms ) { |
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275 if ( SDL_timer_threaded ) { |
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276 retval = (SDL_AddTimer(ms, callback_wrapper, |
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277 (void *)callback) != NULL); |
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278 } else { |
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279 SDL_timer_running = 1; |
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280 SDL_alarm_interval = ms; |
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281 SDL_alarm_callback = callback; |
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282 retval = SDL_SYS_StartTimer(); |
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283 } |
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284 } |
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285 return retval; |
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286 } |