Mercurial > sdl-ios-xcode
annotate src/main/win32/exports/gendef.pl @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | 05b97424225f |
children | 02759105b989 |
rev | line source |
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0 | 1 #!/usr/bin/perl |
2 # | |
3 # Program to take a set of header files and generate DLL export definitions | |
4 | |
5 while ( ($file = shift(@ARGV)) ) { | |
6 if ( ! defined(open(FILE, $file)) ) { | |
7 warn "Couldn't open $file: $!\n"; | |
8 next; | |
9 } | |
10 $printed_header = 0; | |
11 $file =~ s,.*/,,; | |
12 while (<FILE>) { | |
345
05b97424225f
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
337
diff
changeset
|
13 if ( / DECLSPEC.*SDLCALL ([^\s\(]+)/ ) { |
0 | 14 print "\t$1\n"; |
15 } | |
16 } | |
17 close(FILE); | |
18 } | |
19 # Special exports not in the header files | |
20 print "\tSDL_RegisterApp\n"; | |
145
29a638dc26db
Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
21 print "\tSDL_SetModuleHandle\n"; |