annotate src/main/beos/exports/SDL.exp @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents 12a21d82a060
children 51b5e0be61c3
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1 _SDL_Init
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2 _SDL_InitSubSystem
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3 _SDL_QuitSubSystem
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4 _SDL_WasInit
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5 _SDL_Quit
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6 _SDL_GetAppState
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7 _SDL_AudioInit
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8 _SDL_AudioQuit
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9 _SDL_AudioDriverName
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10 _SDL_OpenAudio
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11 _SDL_GetAudioStatus
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12 _SDL_PauseAudio
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13 _SDL_LoadWAV_RW
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14 _SDL_FreeWAV
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15 _SDL_BuildAudioCVT
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16 _SDL_ConvertAudio
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17 _SDL_MixAudio
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18 _SDL_LockAudio
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19 _SDL_UnlockAudio
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20 _SDL_CloseAudio
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21 _SDL_CDNumDrives
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22 _SDL_CDName
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23 _SDL_CDOpen
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24 _SDL_CDStatus
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25 _SDL_CDPlayTracks
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26 _SDL_CDPlay
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27 _SDL_CDPause
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28 _SDL_CDResume
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29 _SDL_CDStop
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30 _SDL_CDEject
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31 _SDL_CDClose
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32 _SDL_ReadLE16
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33 _SDL_ReadBE16
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34 _SDL_ReadLE32
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35 _SDL_ReadBE32
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36 _SDL_ReadLE64
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37 _SDL_ReadBE64
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38 _SDL_WriteLE16
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39 _SDL_WriteBE16
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40 _SDL_WriteLE32
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41 _SDL_WriteBE32
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42 _SDL_WriteLE64
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43 _SDL_WriteBE64
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44 _SDL_SetError
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45 _SDL_GetError
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46 _SDL_ClearError
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47 _SDL_PumpEvents
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48 _SDL_PeepEvents
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49 _SDL_PollEvent
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50 _SDL_WaitEvent
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51 _SDL_PushEvent
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52 _SDL_SetEventFilter
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53 _SDL_GetEventFilter
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54 _SDL_EventState
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55 _SDL_NumJoysticks
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56 _SDL_JoystickName
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57 _SDL_JoystickOpen
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58 _SDL_JoystickOpened
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59 _SDL_JoystickIndex
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60 _SDL_JoystickNumAxes
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61 _SDL_JoystickNumBalls
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62 _SDL_JoystickNumHats
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63 _SDL_JoystickNumButtons
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64 _SDL_JoystickUpdate
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65 _SDL_JoystickEventState
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66 _SDL_JoystickGetAxis
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67 _SDL_JoystickGetHat
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68 _SDL_JoystickGetBall
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69 _SDL_JoystickGetButton
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70 _SDL_JoystickClose
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71 _SDL_EnableUNICODE
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72 _SDL_EnableKeyRepeat
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73 _SDL_GetKeyState
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74 _SDL_GetModState
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75 _SDL_SetModState
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76 _SDL_GetKeyName
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77 _SDL_LoadObject
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78 _SDL_LoadFunction
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79 _SDL_UnloadObject
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80 _SDL_SetModuleHandle
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81 _SDL_RegisterApp
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82 _SDL_InitQuickDraw
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83 _SDL_GetMouseState
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84 _SDL_GetRelativeMouseState
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85 _SDL_WarpMouse
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86 _SDL_CreateCursor
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87 _SDL_SetCursor
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88 _SDL_GetCursor
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89 _SDL_FreeCursor
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90 _SDL_ShowCursor
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91 _SDL_CreateMutex
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92 _SDL_mutexP
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93 _SDL_mutexV
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94 _SDL_DestroyMutex
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95 _SDL_CreateSemaphore
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96 _SDL_DestroySemaphore
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97 _SDL_SemWait
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98 _SDL_SemTryWait
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99 _SDL_SemWaitTimeout
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100 _SDL_SemPost
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101 _SDL_SemValue
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102 _SDL_CreateCond
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103 _SDL_DestroyCond
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104 _SDL_CondSignal
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105 _SDL_CondBroadcast
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106 _SDL_CondWait
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107 _SDL_CondWaitTimeout
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108 _SDL_RWFromFile
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109 _SDL_RWFromFP
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110 _SDL_RWFromMem
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111 _SDL_AllocRW
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112 _SDL_FreeRW
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113 _SDL_GetWMInfo
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114 _SDL_CreateThread
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115 _SDL_ThreadID
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116 _SDL_GetThreadID
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117 _SDL_WaitThread
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118 _SDL_KillThread
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119 _SDL_GetTicks
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120 _SDL_Delay
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121 _SDL_SetTimer
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122 _SDL_AddTimer
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123 _SDL_RemoveTimer
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124 _SDL_Linked_Version
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125 _SDL_VideoInit
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126 _SDL_VideoQuit
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127 _SDL_VideoDriverName
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128 _SDL_GetVideoSurface
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129 _SDL_GetVideoInfo
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130 _SDL_VideoModeOK
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131 _SDL_ListModes
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132 _SDL_SetVideoMode
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133 _SDL_UpdateRects
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134 _SDL_UpdateRect
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135 _SDL_Flip
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136 _SDL_SetGamma
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137 _SDL_SetGammaRamp
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138 _SDL_GetGammaRamp
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139 _SDL_SetColors
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140 _SDL_SetPalette
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141 _SDL_MapRGB
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142 _SDL_MapRGBA
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143 _SDL_GetRGB
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144 _SDL_GetRGBA
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145 _SDL_CreateRGBSurface
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146 _SDL_CreateRGBSurfaceFrom
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147 _SDL_FreeSurface
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148 _SDL_LockSurface
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149 _SDL_UnlockSurface
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150 _SDL_LoadBMP_RW
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151 _SDL_SaveBMP_RW
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152 _SDL_SetColorKey
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153 _SDL_SetAlpha
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154 _SDL_SetClipRect
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155 _SDL_GetClipRect
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156 _SDL_ConvertSurface
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157 _SDL_UpperBlit
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158 _SDL_LowerBlit
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159 _SDL_FillRect
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160 _SDL_DisplayFormat
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161 _SDL_DisplayFormatAlpha
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162 _SDL_CreateYUVOverlay
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163 _SDL_LockYUVOverlay
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164 _SDL_UnlockYUVOverlay
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165 _SDL_DisplayYUVOverlay
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166 _SDL_FreeYUVOverlay
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167 _SDL_GL_LoadLibrary
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168 _SDL_GL_GetProcAddress
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169 _SDL_GL_SetAttribute
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170 _SDL_GL_GetAttribute
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Sam Lantinga <slouken@lokigames.com>
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171 _SDL_GL_SwapBuffers
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Sam Lantinga <slouken@lokigames.com>
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172 _SDL_GL_UpdateRects
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Sam Lantinga <slouken@lokigames.com>
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173 _SDL_GL_Lock
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Sam Lantinga <slouken@lokigames.com>
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174 _SDL_GL_Unlock
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Sam Lantinga <slouken@lokigames.com>
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175 _SDL_WM_SetCaption
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Sam Lantinga <slouken@lokigames.com>
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176 _SDL_WM_GetCaption
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Sam Lantinga <slouken@lokigames.com>
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177 _SDL_WM_SetIcon
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Sam Lantinga <slouken@lokigames.com>
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178 _SDL_WM_IconifyWindow
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Sam Lantinga <slouken@lokigames.com>
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179 _SDL_WM_ToggleFullScreen
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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180 _SDL_WM_GrabInput
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eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
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181 _SDL_SoftStretch