annotate src/audio/macrom/SDL_romaudio.h @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
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children b8d311d90021
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_romaudio_h
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29 #define _SDL_romaudio_h
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30
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31 #include "SDL_sysaudio.h"
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32
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33 /* This is Ryan's improved MacOS sound code, with locking support */
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34 #define USE_RYANS_SOUNDCODE
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35
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36 /* Hidden "this" pointer for the video functions */
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37 #define _THIS SDL_AudioDevice *this
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38
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39 struct SDL_PrivateAudioData {
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40 /* Sound manager audio channel */
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41 SndChannelPtr channel;
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42 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
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43 /* FIXME: Add Ryan's static data here */
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44 #else
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45 /* Double buffering variables */
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46 SndDoubleBufferPtr audio_buf[2];
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47 #endif
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48 };
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49
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50 /* Old variable names */
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51 #define channel (this->hidden->channel)
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52 #define audio_buf (this->hidden->audio_buf)
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53
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54 #endif /* _SDL_romaudio_h */