annotate docs/html/time.html @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents 55f1f1b3e27d
children 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >Time</TITLE
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10 TITLE="SDL Library Documentation"
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22 CONTENT="time"><META
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42 ALIGN="center"
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43 >SDL Library Documentation</TH
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49 VALIGN="bottom"
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50 ><A
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51 HREF="sdlcondwaittimeout.html"
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52 >Prev</A
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53 ></TD
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62 VALIGN="bottom"
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63 ><A
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64 HREF="sdlgetticks.html"
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65 >Next</A
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66 ></TD
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72 ><DIV
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73 CLASS="CHAPTER"
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74 ><H1
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75 ><A
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76 NAME="TIME"
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77 >Chapter 13. Time</A
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78 ></H1
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80 CLASS="TOC"
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82 ><DT
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83 ><B
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84 >Table of Contents</B
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85 ></DT
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86 ><DT
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87 ><A
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88 HREF="sdlgetticks.html"
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89 >SDL_GetTicks</A
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90 > &#8212; Get the number of milliseconds since the SDL library initialization.</DT
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91 ><DT
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92 ><A
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93 HREF="sdldelay.html"
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94 >SDL_Delay</A
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95 > &#8212; Wait a specified number of milliseconds before returning.</DT
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96 ><DT
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97 ><A
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98 HREF="sdladdtimer.html"
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99 >SDL_AddTimer</A
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100 > &#8212; Add a timer which will call a callback after the specified number of milliseconds has
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101 elapsed.</DT
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102 ><DT
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103 ><A
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104 HREF="sdlremovetimer.html"
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105 >SDL_RemoveTimer</A
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106 > &#8212; Remove a timer which was added with
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107 <A
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108 HREF="sdladdtimer.html"
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109 >SDL_AddTimer</A
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110 >.</DT
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111 ><DT
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112 ><A
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113 HREF="sdlsettimer.html"
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114 >SDL_SetTimer</A
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115 > &#8212; Set a callback to run after the specified number of milliseconds has
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116 elapsed.</DT
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117 ></DL
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118 ></DIV
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119 ><P
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120 >SDL provides several cross-platform functions for dealing with time.
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121 It provides a way to get the current time, a way to wait a little while,
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122 and a simple timer mechanism. These functions give you two ways of moving an
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123 object every x milliseconds:
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124
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125 <P
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126 ></P
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127 ><UL
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128 ><LI
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129 ><P
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130 >Use a timer callback function. This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P
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131 ></LI
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132 ><LI
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133 ><P
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134 >Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P
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135 ></LI
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136 ></UL
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137 >&#13;</P
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138 ></DIV
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139 ><DIV
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140 CLASS="NAVFOOTER"
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141 ><HR
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142 ALIGN="LEFT"
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148 ><TR
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153 ><A
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154 HREF="sdlcondwaittimeout.html"
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155 >Prev</A
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156 ></TD
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157 ><TD
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160 VALIGN="top"
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161 ><A
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162 HREF="index.html"
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163 >Home</A
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164 ></TD
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165 ><TD
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168 VALIGN="top"
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169 ><A
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170 HREF="sdlgetticks.html"
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171 >Next</A
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172 ></TD
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173 ></TR
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174 ><TR
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175 ><TD
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176 WIDTH="33%"
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177 ALIGN="left"
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178 VALIGN="top"
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179 >SDL_CondWaitTimeout</TD
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180 ><TD
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181 WIDTH="34%"
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182 ALIGN="center"
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183 VALIGN="top"
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184 ><A
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185 HREF="reference.html"
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186 >Up</A
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187 ></TD
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188 ><TD
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189 WIDTH="33%"
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190 ALIGN="right"
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191 VALIGN="top"
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192 >SDL_GetTicks</TD
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193 ></TR
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194 ></TABLE
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195 ></DIV
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196 ></BODY
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197 ></HTML
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198 >