annotate docs/html/sdlupdaterect.html @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
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4 >SDL_UpdateRect</TITLE
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10 TITLE="SDL Library Documentation"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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46 ><A
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47 HREF="sdlsetvideomode.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlupdaterects.html"
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61 >Next</A
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62 ></TD
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68 ><H1
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69 ><A
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70 NAME="SDLUPDATERECT"
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71 >SDL_UpdateRect</A
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72 ></H1
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74 CLASS="REFNAMEDIV"
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75 ><A
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78 ><H2
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79 >Name</H2
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80 >SDL_UpdateRect&nbsp;--&nbsp;Makes sure the given area is updated on the given screen.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >void <B
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103 CLASS="FSFUNC"
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104 >SDL_UpdateRect</B
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105 ></CODE
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106 >(SDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >Makes sure the given area is updated on the given screen. The rectangle must
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121 be confined within the screen boundaries (no clipping is done).</P
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122 ><P
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123 >If '<TT
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124 CLASS="PARAMETER"
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125 ><I
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126 >x</I
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127 ></TT
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130 ><I
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131 >y</I
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132 ></TT
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135 ><I
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136 >w</I
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137 ></TT
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138 >'
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139 and '<TT
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140 CLASS="PARAMETER"
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141 ><I
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142 >h</I
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143 ></TT
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144 >' are all 0,
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145 <TT
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146 CLASS="FUNCTION"
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147 >SDL_UpdateRect</TT
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148 > will update the
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149 entire screen.</P
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150 ><P
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151 >This function should not be called while '<TT
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152 CLASS="PARAMETER"
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153 ><I
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154 >screen</I
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155 ></TT
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156 >' is
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157 <A
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158 HREF="sdllocksurface.html"
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159 >locked</A
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160 >.</P
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161 ></DIV
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162 ><DIV
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163 CLASS="REFSECT1"
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164 ><A
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165 NAME="AEN993"
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166 ></A
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167 ><H2
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168 >See Also</H2
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169 ><P
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170 ><A
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171 HREF="sdlupdaterects.html"
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172 ><TT
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173 CLASS="FUNCTION"
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174 >SDL_UpdateRects</TT
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175 ></A
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176 >,
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177 <A
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178 HREF="sdlrect.html"
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179 ><SPAN
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180 CLASS="STRUCTNAME"
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181 >SDL_Rect</SPAN
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182 ></A
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183 >,
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184 <A
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185 HREF="sdlsurface.html"
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186 ><SPAN
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187 CLASS="STRUCTNAME"
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188 >SDL_Surface</SPAN
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189 ></A
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190 >,
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191 <A
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192 HREF="sdllocksurface.html"
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193 ><TT
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194 CLASS="FUNCTION"
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195 >SDL_LockSurface</TT
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196 ></A
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197 ></P
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198 ></DIV
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199 ><DIV
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200 CLASS="NAVFOOTER"
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201 ><HR
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202 ALIGN="LEFT"
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203 WIDTH="100%"><TABLE
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204 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
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205 BORDER="0"
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Sam Lantinga <slouken@lokigames.com>
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206 CELLPADDING="0"
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207 CELLSPACING="0"
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208 ><TR
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209 ><TD
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210 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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211 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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212 VALIGN="top"
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213 ><A
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214 HREF="sdlsetvideomode.html"
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215 >Prev</A
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216 ></TD
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217 ><TD
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Sam Lantinga <slouken@lokigames.com>
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218 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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219 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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220 VALIGN="top"
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221 ><A
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222 HREF="index.html"
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Sam Lantinga <slouken@lokigames.com>
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223 >Home</A
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224 ></TD
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225 ><TD
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Sam Lantinga <slouken@lokigames.com>
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226 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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227 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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228 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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229 ><A
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230 HREF="sdlupdaterects.html"
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231 >Next</A
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232 ></TD
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233 ></TR
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234 ><TR
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235 ><TD
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Sam Lantinga <slouken@lokigames.com>
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236 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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237 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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238 VALIGN="top"
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239 >SDL_SetVideoMode</TD
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240 ><TD
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Sam Lantinga <slouken@lokigames.com>
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241 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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242 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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243 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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244 ><A
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Sam Lantinga <slouken@lokigames.com>
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245 HREF="video.html"
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246 >Up</A
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247 ></TD
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248 ><TD
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Sam Lantinga <slouken@lokigames.com>
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249 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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250 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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251 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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252 >SDL_UpdateRects</TD
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253 ></TR
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254 ></TABLE
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255 ></DIV
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Sam Lantinga <slouken@lokigames.com>
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256 ></BODY
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Sam Lantinga <slouken@lokigames.com>
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257 ></HTML
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258 >