annotate docs/html/sdlgetaudiostatus.html @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
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children 355632dca928
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1 <HTML
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3 ><TITLE
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4 >SDL_GetAudioStatus</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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12 REL="UP"
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13 TITLE="Audio"
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14 HREF="audio.html"><LINK
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16 TITLE="SDL_PauseAudio"
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17 HREF="sdlpauseaudio.html"><LINK
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19 TITLE="SDL_LoadWAV"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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46 ><A
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47 HREF="sdlpauseaudio.html"
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48 >Prev</A
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49 ></TD
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59 ><A
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60 HREF="sdlloadwav.html"
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61 >Next</A
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62 ></TD
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68 ><H1
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69 ><A
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70 NAME="SDLGETAUDIOSTATUS"
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71 >SDL_GetAudioStatus</A
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72 ></H1
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74 CLASS="REFNAMEDIV"
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75 ><A
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78 ><H2
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79 >Name</H2
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80 >SDL_GetAudioStatus&nbsp;--&nbsp;Get the current audio state</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >SDL_audiostatus<B
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103 CLASS="FSFUNC"
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104 >SDL_GetAudioStatus</B
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105 ></CODE
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106 >(void);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><PRE
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120 CLASS="PROGRAMLISTING"
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121 >typedef enum{
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122 SDL_AUDIO_STOPPED,
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123 SDL_AUDIO_PAUSED,
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124 SDL_AUDIO_PLAYING
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125 } SDL_audiostatus;</PRE
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126 ><P
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127 >Returns either <TT
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128 CLASS="LITERAL"
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129 >SDL_AUDIO_STOPPED</TT
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130 >, <TT
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131 CLASS="LITERAL"
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132 >SDL_AUDIO_PAUSED</TT
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133 > or <TT
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134 CLASS="LITERAL"
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135 >SDL_AUDIO_PLAYING</TT
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136 > depending on the current audio state.</P
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137 ></DIV
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138 ><DIV
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139 CLASS="REFSECT1"
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140 ><A
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142 ></A
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143 ><H2
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144 >See Also</H2
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145 ><P
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146 ><A
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147 HREF="sdlpauseaudio.html"
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148 ><TT
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149 CLASS="FUNCTION"
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150 >SDL_PauseAudio</TT
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151 ></A
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152 ></P
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153 ></DIV
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154 ><DIV
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155 CLASS="NAVFOOTER"
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156 ><HR
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157 ALIGN="LEFT"
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158 WIDTH="100%"><TABLE
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159 WIDTH="100%"
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160 BORDER="0"
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161 CELLPADDING="0"
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162 CELLSPACING="0"
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163 ><TR
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164 ><TD
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165 WIDTH="33%"
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166 ALIGN="left"
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167 VALIGN="top"
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168 ><A
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169 HREF="sdlpauseaudio.html"
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170 >Prev</A
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171 ></TD
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172 ><TD
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173 WIDTH="34%"
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174 ALIGN="center"
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175 VALIGN="top"
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176 ><A
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177 HREF="index.html"
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178 >Home</A
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179 ></TD
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180 ><TD
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181 WIDTH="33%"
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182 ALIGN="right"
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183 VALIGN="top"
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184 ><A
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185 HREF="sdlloadwav.html"
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186 >Next</A
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187 ></TD
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188 ></TR
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189 ><TR
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190 ><TD
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191 WIDTH="33%"
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192 ALIGN="left"
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193 VALIGN="top"
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194 >SDL_PauseAudio</TD
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195 ><TD
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196 WIDTH="34%"
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197 ALIGN="center"
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198 VALIGN="top"
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199 ><A
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200 HREF="audio.html"
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201 >Up</A
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202 ></TD
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203 ><TD
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204 WIDTH="33%"
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205 ALIGN="right"
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206 VALIGN="top"
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207 >SDL_LoadWAV</TD
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208 ></TR
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209 ></TABLE
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210 ></DIV
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211 ></BODY
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212 ></HTML
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213 >