annotate docs/html/sdldisplayformatalpha.html @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
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children 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_DisplayFormatAlpha</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_DisplayFormat"
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17 HREF="sdldisplayformat.html"><LINK
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19 TITLE="SDL_WarpMouse"
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20 HREF="sdlwarpmouse.html"></HEAD
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdldisplayformat.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlwarpmouse.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLDISPLAYFORMATALPHA"
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71 >SDL_DisplayFormatAlpha</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN2048"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_DisplayFormatAlpha&nbsp;--&nbsp;Convert a surface to the display format</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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84 NAME="AEN2051"
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN2052"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >SDL_Surface *<B
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103 CLASS="FSFUNC"
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104 >SDL_DisplayFormatAlpha</B
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105 ></CODE
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106 >(SDL_Surface *surface);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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115 NAME="AEN2058"
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >This function takes a surface and copies it to a new surface of the
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121 pixel format and colors of the video framebuffer plus an alpha channel,
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122 suitable for fast blitting onto the display surface. It calls
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123 <A
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124 HREF="sdlconvertsurface.html"
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125 >SDL_ConvertSurface</A
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126 ></P
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127 ><P
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128 >If you want to take advantage of hardware colorkey or alpha blit
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129 acceleration, you should set the colorkey and alpha value before
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130 calling this function.</P
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131 ><P
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132 >This function can be used to convert a colourkey to an alpha channel,
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133 if the <TT
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134 CLASS="LITERAL"
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135 >SDL_SRCCOLORKEY</TT
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136 > flag is set on the surface.
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137 The generated surface will then be transparent (alpha=0) where the
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138 pixels match the colourkey, and opaque (alpha=255) elsewhere.</P
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139 ></DIV
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140 ><DIV
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141 CLASS="REFSECT1"
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142 ><A
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143 NAME="AEN2065"
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144 ></A
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145 ><H2
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146 >Return Value</H2
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147 ><P
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148 >If the conversion fails or runs out of memory, it returns
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149 <SPAN
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150 CLASS="RETURNVALUE"
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151 >NULL</SPAN
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152 ></P
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153 ></DIV
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154 ><DIV
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155 CLASS="REFSECT1"
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156 ><A
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157 NAME="AEN2069"
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158 ></A
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159 ><H2
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160 >See Also</H2
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161 ><P
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162 ><A
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163 HREF="sdlconvertsurface.html"
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164 >SDL_ConvertSurface</A
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165 >,
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166 <A
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167 HREF="sdlsetalpha.html"
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168 >SDL_SetAlpha</A
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169 >,
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170 <A
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171 HREF="sdlsetcolorkey.html"
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172 >SDL_SetColorKey</A
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173 >,
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174 <A
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175 HREF="sdldisplayformat.html"
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176 >SDL_DisplayFormat</A
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177 >,
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178 <A
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179 HREF="sdlsurface.html"
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180 >SDL_Surface</A
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181 ></P
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182 ></DIV
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183 ><DIV
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184 CLASS="NAVFOOTER"
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185 ><HR
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186 ALIGN="LEFT"
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187 WIDTH="100%"><TABLE
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188 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
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189 BORDER="0"
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190 CELLPADDING="0"
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191 CELLSPACING="0"
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192 ><TR
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193 ><TD
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194 WIDTH="33%"
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195 ALIGN="left"
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196 VALIGN="top"
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197 ><A
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198 HREF="sdldisplayformat.html"
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199 >Prev</A
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200 ></TD
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201 ><TD
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202 WIDTH="34%"
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203 ALIGN="center"
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204 VALIGN="top"
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205 ><A
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206 HREF="index.html"
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207 >Home</A
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208 ></TD
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209 ><TD
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210 WIDTH="33%"
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211 ALIGN="right"
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212 VALIGN="top"
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213 ><A
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214 HREF="sdlwarpmouse.html"
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215 >Next</A
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216 ></TD
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217 ></TR
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218 ><TR
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219 ><TD
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220 WIDTH="33%"
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221 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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222 VALIGN="top"
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223 >SDL_DisplayFormat</TD
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224 ><TD
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225 WIDTH="34%"
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226 ALIGN="center"
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227 VALIGN="top"
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228 ><A
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229 HREF="video.html"
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230 >Up</A
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231 ></TD
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232 ><TD
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233 WIDTH="33%"
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234 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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235 VALIGN="top"
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236 >SDL_WarpMouse</TD
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237 ></TR
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238 ></TABLE
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239 ></DIV
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240 ></BODY
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241 ></HTML
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242 >