Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_PushEvent.3 @ 1544:ab1e4c41ab71
Fixed bug #33
Mike Frysinger wrote:
> with libsdl-1.2.9, some games (like bomberclone) started
> segfaulting in Gentoo
[...snip...]
> the last change in the last hunk:
[...snip...]
> if i change the statement to read:
> (table[which].blit_features & GetBlitFeatures()) == GetBlitFeatures()
> bomberclone no longer segfaults on my box
Alex Volkov wrote:
> The test "(table[which].blit_features & GetBlitFeatures()) ==
> table[which].blit_features)" is correct, and the previous
> "(table[which].cpu_mmx == SDL_HasMMX())" was actually broken.
I think there is potentially a slightly different cause of the above problem.
During the introduction of the Altivec code, the blit_table struct field
'alpha' got changed from a straightforward enum to a bitmask, which makes
perfect sense by itself. However, now the table driven blitter selection code
in SDL_CalculateBlitN() can choose the wrong blitters when searching for a
NO_ALPHA blitter because of the following code:
int a_need = 0;
...
(a_need & table[which].alpha) == a_need &&
When searching through the normal_blit_2[] table, a SET_ALPHA blitter (like
Blit_RGB565_ARGB8888) can now be selected instead of a NO_ALPHA one, causing
alpha channel bits to appear in a non-alpha destination surface. I suppose this
could theoretically be an indirect cause of the segfault mentioned above.
I *think* this can be fixed by changing to
int a_need = NO_ALPHA;
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 15:47:49 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_PushEvent\- Pushes an event onto the event queue | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&. | |
12 .PP | |
13 .RS | |
14 \fBNote: | |
15 .PP | |
16 Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&. | |
17 .RE | |
18 .SH "RETURN VALUE" | |
19 .PP | |
20 Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&. | |
21 .SH "EXAMPLES" | |
22 .PP | |
23 See \fI\fBSDL_Event\fR\fR\&. | |
24 .SH "SEE ALSO" | |
25 .PP | |
26 \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
27 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |