Mercurial > sdl-ios-xcode
annotate TODO @ 1544:ab1e4c41ab71
Fixed bug #33
Mike Frysinger wrote:
> with libsdl-1.2.9, some games (like bomberclone) started
> segfaulting in Gentoo
[...snip...]
> the last change in the last hunk:
[...snip...]
> if i change the statement to read:
> (table[which].blit_features & GetBlitFeatures()) == GetBlitFeatures()
> bomberclone no longer segfaults on my box
Alex Volkov wrote:
> The test "(table[which].blit_features & GetBlitFeatures()) ==
> table[which].blit_features)" is correct, and the previous
> "(table[which].cpu_mmx == SDL_HasMMX())" was actually broken.
I think there is potentially a slightly different cause of the above problem.
During the introduction of the Altivec code, the blit_table struct field
'alpha' got changed from a straightforward enum to a bitmask, which makes
perfect sense by itself. However, now the table driven blitter selection code
in SDL_CalculateBlitN() can choose the wrong blitters when searching for a
NO_ALPHA blitter because of the following code:
int a_need = 0;
...
(a_need & table[which].alpha) == a_need &&
When searching through the normal_blit_2[] table, a SET_ALPHA blitter (like
Blit_RGB565_ARGB8888) can now be selected instead of a NO_ALPHA one, causing
alpha channel bits to appear in a non-alpha destination surface. I suppose this
could theoretically be an indirect cause of the segfault mentioned above.
I *think* this can be fixed by changing to
int a_need = NO_ALPHA;
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 15:47:49 +0000 |
parents | f02e673ffc5f |
children | f12379c41042 |
rev | line source |
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0 | 1 |
2 Wish list for the 1.3 development branch: | |
1534
f02e673ffc5f
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Sam Lantinga <slouken@libsdl.org>
parents:
1441
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3 http://bugzilla.libsdl.org/ |
0 | 4 |
5 * Add mousewheel events (new unified event architecture?) | |
6 * DirectInput joystick support needs to be implemented | |
7 * Be able to enumerate and select available audio and video drivers | |
8 * Fullscreen video mode support for MacOS X | |
9 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) | |
10 * Shaped windows, windows without borders | |
11 * Multiple windows, multiple display support | |
12 * SDL_INIT_EVENTTHREAD on Windows and MacOS? | |
13 * Add a timestamp to events | |
14 * Add audio input API | |
2
836aaee3f39e
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Sam Lantinga <slouken@lokigames.com>
parents:
0
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15 * Add hardware accelerated scaled blit |
836aaee3f39e
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Sam Lantinga <slouken@lokigames.com>
parents:
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16 * Add hardware accelerated alpha blits |
836aaee3f39e
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Sam Lantinga <slouken@lokigames.com>
parents:
0
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17 * Redesign blitting architecture to allow blit plugins |
0 | 18 |
19 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
20 int and evaluate all the rest of the datatypes. This is the only place | |
21 we should do it though, since the 1.2 series should not break binary | |
22 compatibility in this way. | |
150 | 23 |
24 Requests: | |
25 * PCM and CDROM volume control (deprecated, but possible) |