Mercurial > sdl-ios-xcode
annotate README.Porting @ 1544:ab1e4c41ab71
Fixed bug #33
Mike Frysinger wrote:
> with libsdl-1.2.9, some games (like bomberclone) started
> segfaulting in Gentoo
[...snip...]
> the last change in the last hunk:
[...snip...]
> if i change the statement to read:
> (table[which].blit_features & GetBlitFeatures()) == GetBlitFeatures()
> bomberclone no longer segfaults on my box
Alex Volkov wrote:
> The test "(table[which].blit_features & GetBlitFeatures()) ==
> table[which].blit_features)" is correct, and the previous
> "(table[which].cpu_mmx == SDL_HasMMX())" was actually broken.
I think there is potentially a slightly different cause of the above problem.
During the introduction of the Altivec code, the blit_table struct field
'alpha' got changed from a straightforward enum to a bitmask, which makes
perfect sense by itself. However, now the table driven blitter selection code
in SDL_CalculateBlitN() can choose the wrong blitters when searching for a
NO_ALPHA blitter because of the following code:
int a_need = 0;
...
(a_need & table[which].alpha) == a_need &&
When searching through the normal_blit_2[] table, a SET_ALPHA blitter (like
Blit_RGB565_ARGB8888) can now be selected instead of a NO_ALPHA one, causing
alpha channel bits to appear in a non-alpha destination surface. I suppose this
could theoretically be an indirect cause of the segfault mentioned above.
I *think* this can be fixed by changing to
int a_need = NO_ALPHA;
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 15:47:49 +0000 |
parents | b2b476a4a73c |
children | 103760c3a5dc |
rev | line source |
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1484
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
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1 |
b2b476a4a73c
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2 * Porting To A New Platform |
b2b476a4a73c
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3 |
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4 The first thing you have to do when porting to a new platform, is look at |
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5 include/SDL_platform.h and create an entry there for your operating system. |
b2b476a4a73c
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6 The standard format is __PLATFORM__, where PLATFORM is the name of the OS. |
b2b476a4a73c
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7 Ideally SDL_platform.h will be able to auto-detect the system it's building |
b2b476a4a73c
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8 on based on C preprocessor symbols. |
b2b476a4a73c
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9 |
b2b476a4a73c
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10 There are two basic ways of building SDL at the moment: |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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11 |
b2b476a4a73c
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12 1. The "UNIX" way: ./configure; make; make install |
b2b476a4a73c
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Sam Lantinga <slouken@libsdl.org>
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13 |
b2b476a4a73c
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14 If you have a GNUish system, then you might try this. Edit configure.in, |
b2b476a4a73c
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15 take a look at the large section labelled: |
b2b476a4a73c
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16 "Set up the configuration based on the target platform!" |
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17 Add a section for your platform, and then re-run autogen.sh and build! |
b2b476a4a73c
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18 |
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19 2. Using an IDE: |
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20 |
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21 If you're using an IDE or other non-configure build system, you'll probably |
b2b476a4a73c
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22 want to create a custom SDL_config.h for your platform. Edit SDL_config.h, |
b2b476a4a73c
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23 add a section for your platform, and create a custom SDL_config_{platform}.h, |
b2b476a4a73c
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24 based on SDL_config.h.minimal and SDL_config.h.in |
b2b476a4a73c
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25 |
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26 Add the top level include directory to the header search path, and then add |
b2b476a4a73c
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27 the following sources to the project: |
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28 src/*.c |
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29 src/audio/*.c |
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30 src/cdrom/*.c |
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31 src/cpuinfo/*.c |
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32 src/events/*.c |
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33 src/file/*.c |
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34 src/joystick/*.c |
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35 src/stdlib/*.c |
b2b476a4a73c
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36 src/thread/*.c |
b2b476a4a73c
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37 src/timer/*.c |
b2b476a4a73c
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38 src/video/*.c |
b2b476a4a73c
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39 src/audio/disk/*.c |
b2b476a4a73c
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40 src/video/dummy/*.c |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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41 src/joystick/dummy/*.c |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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42 src/cdrom/dummy/*.c |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
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43 src/thread/generic/*.c |
b2b476a4a73c
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44 src/timer/dummy/*.c |
b2b476a4a73c
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45 src/loadso/dummy/*.c |
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46 |
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47 |
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48 Once you have a working library without any drivers, you can go back to each |
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49 of the major subsystems and start implementing drivers for your platform. |
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50 |
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51 If you have any questions, don't hesitate to ask on the SDL mailing list: |
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52 http://www.libsdl.org/mailing-list.php |
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53 |
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54 Enjoy! |
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55 Sam Lantinga (slouken@libsdl.org) |
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56 |