annotate docs/html/sdlinit.html @ 701:aaf3b8af6616

Date: Sat, 30 Aug 2003 16:28:10 +0300 From: "Mike Gorchak" Subject: Re: SDL 1.2.6 - minor changes about shared library building under QNX6 into README.QNX - added forgotten libSDLmain.a into distribution, SDL.qpg.in - added header guards to the all headers. - fixed fullscreen double buffered mode. - fixed Photon crashes after/during using fullscreen OpenGL modes. - added GL_MakeCurrent function. - added SDL_VIDEOEXPOSE event, when OpenGL window have been resized - added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL - finished code reorganization (began into previous patches).
author Sam Lantinga <slouken@libsdl.org>
date Sat, 30 Aug 2003 17:07:59 +0000
parents 55f1f1b3e27d
children 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_Init</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="General"
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16 TITLE="General"
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17 HREF="general.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_InitSubSystem"
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20 HREF="sdlinitsubsystem.html"></HEAD
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="general.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlinitsubsystem.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLINIT"
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71 >SDL_Init</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_Init&nbsp;--&nbsp;Initializes SDL</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >int <B
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103 CLASS="FSFUNC"
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104 >SDL_Init</B
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105 ></CODE
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106 >(Uint32 flags);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >Initializes SDL. This should be called before all other SDL functions. The <TT
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121 CLASS="PARAMETER"
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122 ><I
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123 >flags</I
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124 ></TT
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125 > parameter specifies what part(s) of SDL to initialize.</P
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126 ><DIV
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127 CLASS="INFORMALTABLE"
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128 ><A
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130 ></A
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131 ><P
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132 ></P
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133 ><TABLE
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134 BORDER="1"
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135 CLASS="CALSTABLE"
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136 ><TBODY
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137 ><TR
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138 ><TD
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139 ALIGN="LEFT"
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140 VALIGN="TOP"
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141 ><TT
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142 CLASS="LITERAL"
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143 >SDL_INIT_TIMER</TT
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144 ></TD
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145 ><TD
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146 ALIGN="LEFT"
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147 VALIGN="TOP"
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148 >Initializes the <A
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149 HREF="time.html"
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150 >timer</A
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151 > subsystem.</TD
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152 ></TR
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153 ><TR
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154 ><TD
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155 ALIGN="LEFT"
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156 VALIGN="TOP"
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157 ><TT
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158 CLASS="LITERAL"
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159 >SDL_INIT_AUDIO</TT
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160 ></TD
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161 ><TD
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162 ALIGN="LEFT"
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163 VALIGN="TOP"
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164 >Initializes the <A
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165 HREF="audio.html"
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166 >audio</A
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167 > subsystem.</TD
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168 ></TR
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169 ><TR
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170 ><TD
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171 ALIGN="LEFT"
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172 VALIGN="TOP"
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173 ><TT
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174 CLASS="LITERAL"
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175 >SDL_INIT_VIDEO</TT
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176 ></TD
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177 ><TD
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178 ALIGN="LEFT"
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179 VALIGN="TOP"
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180 >Initializes the <A
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181 HREF="video.html"
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182 >video</A
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183 > subsystem.</TD
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184 ></TR
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185 ><TR
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186 ><TD
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187 ALIGN="LEFT"
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188 VALIGN="TOP"
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189 ><TT
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190 CLASS="LITERAL"
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191 >SDL_INIT_CDROM</TT
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192 ></TD
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193 ><TD
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194 ALIGN="LEFT"
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195 VALIGN="TOP"
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196 >Initializes the <A
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197 HREF="cdrom.html"
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198 >cdrom</A
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199 > subsystem.</TD
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200 ></TR
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201 ><TR
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202 ><TD
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203 ALIGN="LEFT"
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204 VALIGN="TOP"
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205 ><TT
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206 CLASS="LITERAL"
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207 >SDL_INIT_JOYSTICK</TT
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208 ></TD
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209 ><TD
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210 ALIGN="LEFT"
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211 VALIGN="TOP"
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212 >Initializes the <A
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213 HREF="joystick.html"
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214 >joystick</A
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215 > subsystem.</TD
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216 ></TR
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217 ><TR
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218 ><TD
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219 ALIGN="LEFT"
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220 VALIGN="TOP"
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221 ><TT
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222 CLASS="LITERAL"
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223 >SDL_INIT_EVERYTHING</TT
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224 ></TD
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225 ><TD
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226 ALIGN="LEFT"
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227 VALIGN="TOP"
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228 >Initialize all of the above.</TD
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229 ></TR
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230 ><TR
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231 ><TD
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232 ALIGN="LEFT"
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233 VALIGN="TOP"
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234 ><TT
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235 CLASS="LITERAL"
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236 >SDL_INIT_NOPARACHUTE</TT
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237 ></TD
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238 ><TD
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239 ALIGN="LEFT"
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240 VALIGN="TOP"
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241 >Prevents SDL from catching fatal signals.</TD
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242 ></TR
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243 ><TR
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244 ><TD
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245 ALIGN="LEFT"
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246 VALIGN="TOP"
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247 ><TT
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248 CLASS="LITERAL"
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249 >SDL_INIT_EVENTTHREAD</TT
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250 ></TD
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251 ><TD
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252 ALIGN="LEFT"
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253 VALIGN="TOP"
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254 >&nbsp;</TD
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255 ></TR
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256 ></TBODY
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257 ></TABLE
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258 ><P
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259 ></P
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260 ></DIV
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261 ></DIV
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262 ><DIV
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263 CLASS="REFSECT1"
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264 ><A
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265 NAME="AEN494"
0
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266 ></A
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267 ><H2
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268 >Return Value</H2
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269 ><P
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270 >Returns <SPAN
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271 CLASS="RETURNVALUE"
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272 >-1</SPAN
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273 > on an error or <SPAN
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274 CLASS="RETURNVALUE"
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275 >0</SPAN
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276 > on success.</P
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277 ></DIV
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278 ><DIV
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279 CLASS="REFSECT1"
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280 ><A
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281 NAME="AEN499"
0
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282 ></A
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283 ><H2
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284 >See Also</H2
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285 ><P
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286 ><A
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287 HREF="sdlquit.html"
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288 ><TT
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289 CLASS="FUNCTION"
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290 >SDL_Quit</TT
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291 ></A
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292 >,
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293 <A
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294 HREF="sdlinitsubsystem.html"
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295 ><TT
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296 CLASS="FUNCTION"
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297 >SDL_InitSubSystem</TT
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298 ></A
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299 ></P
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300 ></DIV
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301 ><DIV
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302 CLASS="NAVFOOTER"
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303 ><HR
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304 ALIGN="LEFT"
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305 WIDTH="100%"><TABLE
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306 WIDTH="100%"
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307 BORDER="0"
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308 CELLPADDING="0"
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309 CELLSPACING="0"
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310 ><TR
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311 ><TD
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312 WIDTH="33%"
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313 ALIGN="left"
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314 VALIGN="top"
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315 ><A
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316 HREF="general.html"
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317 >Prev</A
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318 ></TD
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319 ><TD
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320 WIDTH="34%"
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321 ALIGN="center"
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322 VALIGN="top"
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323 ><A
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324 HREF="index.html"
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325 >Home</A
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326 ></TD
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327 ><TD
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328 WIDTH="33%"
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329 ALIGN="right"
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330 VALIGN="top"
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331 ><A
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332 HREF="sdlinitsubsystem.html"
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333 >Next</A
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334 ></TD
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335 ></TR
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336 ><TR
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337 ><TD
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338 WIDTH="33%"
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339 ALIGN="left"
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340 VALIGN="top"
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341 >General</TD
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342 ><TD
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343 WIDTH="34%"
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344 ALIGN="center"
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345 VALIGN="top"
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346 ><A
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347 HREF="general.html"
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348 >Up</A
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349 ></TD
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350 ><TD
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351 WIDTH="33%"
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352 ALIGN="right"
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353 VALIGN="top"
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354 >SDL_InitSubSystem</TD
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355 ></TR
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356 ></TABLE
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357 ></DIV
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358 ></BODY
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Sam Lantinga <slouken@lokigames.com>
parents:
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359 ></HTML
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360 >