annotate docs/html/sdlgetaudiostatus.html @ 701:aaf3b8af6616

Date: Sat, 30 Aug 2003 16:28:10 +0300 From: "Mike Gorchak" Subject: Re: SDL 1.2.6 - minor changes about shared library building under QNX6 into README.QNX - added forgotten libSDLmain.a into distribution, SDL.qpg.in - added header guards to the all headers. - fixed fullscreen double buffered mode. - fixed Photon crashes after/during using fullscreen OpenGL modes. - added GL_MakeCurrent function. - added SDL_VIDEOEXPOSE event, when OpenGL window have been resized - added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL - finished code reorganization (began into previous patches).
author Sam Lantinga <slouken@libsdl.org>
date Sat, 30 Aug 2003 17:07:59 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_GetAudioStatus</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Audio"
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14 HREF="audio.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_PauseAudio"
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17 HREF="sdlpauseaudio.html"><LINK
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19 TITLE="SDL_LoadWAV"
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20 HREF="sdlloadwav.html"></HEAD
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30 ><TABLE
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31 WIDTH="100%"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlpauseaudio.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlloadwav.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLGETAUDIOSTATUS"
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71 >SDL_GetAudioStatus</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_GetAudioStatus&nbsp;--&nbsp;Get the current audio state</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >SDL_audiostatus<B
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103 CLASS="FSFUNC"
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104 >SDL_GetAudioStatus</B
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105 ></CODE
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106 >(void);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><PRE
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120 CLASS="PROGRAMLISTING"
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121 >typedef enum{
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122 SDL_AUDIO_STOPPED,
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123 SDL_AUDIO_PAUSED,
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124 SDL_AUDIO_PLAYING
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125 } SDL_audiostatus;</PRE
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126 ><P
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127 >Returns either <TT
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128 CLASS="LITERAL"
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129 >SDL_AUDIO_STOPPED</TT
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130 >, <TT
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131 CLASS="LITERAL"
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132 >SDL_AUDIO_PAUSED</TT
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133 > or <TT
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134 CLASS="LITERAL"
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135 >SDL_AUDIO_PLAYING</TT
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136 > depending on the current audio state.</P
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137 ></DIV
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138 ><DIV
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139 CLASS="REFSECT1"
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140 ><A
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141 NAME="AEN6419"
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142 ></A
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143 ><H2
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144 >See Also</H2
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145 ><P
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146 ><A
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147 HREF="sdlpauseaudio.html"
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148 ><TT
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149 CLASS="FUNCTION"
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150 >SDL_PauseAudio</TT
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151 ></A
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152 ></P
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153 ></DIV
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154 ><DIV
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155 CLASS="NAVFOOTER"
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156 ><HR
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157 ALIGN="LEFT"
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158 WIDTH="100%"><TABLE
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159 WIDTH="100%"
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160 BORDER="0"
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161 CELLPADDING="0"
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162 CELLSPACING="0"
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163 ><TR
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164 ><TD
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165 WIDTH="33%"
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166 ALIGN="left"
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167 VALIGN="top"
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168 ><A
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169 HREF="sdlpauseaudio.html"
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170 >Prev</A
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171 ></TD
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172 ><TD
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173 WIDTH="34%"
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174 ALIGN="center"
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175 VALIGN="top"
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176 ><A
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177 HREF="index.html"
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178 >Home</A
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179 ></TD
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180 ><TD
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181 WIDTH="33%"
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182 ALIGN="right"
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183 VALIGN="top"
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184 ><A
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185 HREF="sdlloadwav.html"
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186 >Next</A
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187 ></TD
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188 ></TR
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189 ><TR
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190 ><TD
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191 WIDTH="33%"
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192 ALIGN="left"
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193 VALIGN="top"
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194 >SDL_PauseAudio</TD
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195 ><TD
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196 WIDTH="34%"
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197 ALIGN="center"
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198 VALIGN="top"
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199 ><A
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200 HREF="audio.html"
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201 >Up</A
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202 ></TD
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203 ><TD
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204 WIDTH="33%"
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205 ALIGN="right"
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206 VALIGN="top"
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207 >SDL_LoadWAV</TD
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208 ></TR
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209 ></TABLE
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210 ></DIV
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211 ></BODY
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212 ></HTML
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213 >