Mercurial > sdl-ios-xcode
annotate docs/html/joystick.html @ 701:aaf3b8af6616
Date: Sat, 30 Aug 2003 16:28:10 +0300
From: "Mike Gorchak"
Subject: Re: SDL 1.2.6
- minor changes about shared library building under QNX6 into README.QNX
- added forgotten libSDLmain.a into distribution, SDL.qpg.in
- added header guards to the all headers.
- fixed fullscreen double buffered mode.
- fixed Photon crashes after/during using fullscreen OpenGL modes.
- added GL_MakeCurrent function.
- added SDL_VIDEOEXPOSE event, when OpenGL window have been resized
- added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL
- finished code reorganization (began into previous patches).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 30 Aug 2003 17:07:59 +0000 |
parents | 55f1f1b3e27d |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Joystick</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoystickEventState" | |
17 HREF="sdljoystickeventstate.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_NumJoysticks" | |
20 HREF="sdlnumjoysticks.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="joystick"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
35 WIDTH="100%" | |
36 BORDER="0" | |
37 CELLPADDING="0" | |
38 CELLSPACING="0" | |
39 ><TR | |
40 ><TH | |
41 COLSPAN="3" | |
42 ALIGN="center" | |
43 >SDL Library Documentation</TH | |
44 ></TR | |
45 ><TR | |
46 ><TD | |
47 WIDTH="10%" | |
48 ALIGN="left" | |
49 VALIGN="bottom" | |
50 ><A | |
51 HREF="sdljoystickeventstate.html" | |
52 >Prev</A | |
53 ></TD | |
54 ><TD | |
55 WIDTH="80%" | |
56 ALIGN="center" | |
57 VALIGN="bottom" | |
58 ></TD | |
59 ><TD | |
60 WIDTH="10%" | |
61 ALIGN="right" | |
62 VALIGN="bottom" | |
63 ><A | |
64 HREF="sdlnumjoysticks.html" | |
65 >Next</A | |
66 ></TD | |
67 ></TR | |
68 ></TABLE | |
69 ><HR | |
70 ALIGN="LEFT" | |
71 WIDTH="100%"></DIV | |
72 ><DIV | |
73 CLASS="CHAPTER" | |
74 ><H1 | |
75 ><A | |
76 NAME="JOYSTICK" | |
77 >Chapter 9. Joystick</A | |
78 ></H1 | |
79 ><DIV | |
80 CLASS="TOC" | |
81 ><DL | |
82 ><DT | |
83 ><B | |
84 >Table of Contents</B | |
85 ></DT | |
86 ><DT | |
87 ><A | |
88 HREF="sdlnumjoysticks.html" | |
89 >SDL_NumJoysticks</A | |
90 > — Count available joysticks.</DT | |
91 ><DT | |
92 ><A | |
93 HREF="sdljoystickname.html" | |
94 >SDL_JoystickName</A | |
95 > — Get joystick name.</DT | |
96 ><DT | |
97 ><A | |
98 HREF="sdljoystickopen.html" | |
99 >SDL_JoystickOpen</A | |
100 > — Opens a joystick for use.</DT | |
101 ><DT | |
102 ><A | |
103 HREF="sdljoystickopened.html" | |
104 >SDL_JoystickOpened</A | |
105 > — Determine if a joystick has been opened</DT | |
106 ><DT | |
107 ><A | |
108 HREF="sdljoystickindex.html" | |
109 >SDL_JoystickIndex</A | |
110 > — Get the index of an SDL_Joystick.</DT | |
111 ><DT | |
112 ><A | |
113 HREF="sdljoysticknumaxes.html" | |
114 >SDL_JoystickNumAxes</A | |
115 > — Get the number of joystick axes</DT | |
116 ><DT | |
117 ><A | |
118 HREF="sdljoysticknumballs.html" | |
119 >SDL_JoystickNumBalls</A | |
120 > — Get the number of joystick trackballs</DT | |
121 ><DT | |
122 ><A | |
123 HREF="sdljoysticknumhats.html" | |
124 >SDL_JoystickNumHats</A | |
125 > — Get the number of joystick hats</DT | |
126 ><DT | |
127 ><A | |
128 HREF="sdljoysticknumbuttons.html" | |
129 >SDL_JoystickNumButtons</A | |
130 > — Get the number of joysitck buttons</DT | |
131 ><DT | |
132 ><A | |
133 HREF="sdljoystickupdate.html" | |
134 >SDL_JoystickUpdate</A | |
135 > — Updates the state of all joysticks</DT | |
136 ><DT | |
137 ><A | |
138 HREF="sdljoystickgetaxis.html" | |
139 >SDL_JoystickGetAxis</A | |
140 > — Get the current state of an axis</DT | |
141 ><DT | |
142 ><A | |
143 HREF="sdljoystickgethat.html" | |
144 >SDL_JoystickGetHat</A | |
145 > — Get the current state of a joystick hat</DT | |
146 ><DT | |
147 ><A | |
148 HREF="sdljoystickgetbutton.html" | |
149 >SDL_JoystickGetButton</A | |
150 > — Get the current state of a given button on a given joystick</DT | |
151 ><DT | |
152 ><A | |
153 HREF="sdljoystickgetball.html" | |
154 >SDL_JoystickGetBall</A | |
155 > — Get relative trackball motion</DT | |
156 ><DT | |
157 ><A | |
158 HREF="sdljoystickclose.html" | |
159 >SDL_JoystickClose</A | |
160 > — Closes a previously opened joystick</DT | |
161 ></DL | |
162 ></DIV | |
163 ><P | |
164 >Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.</P | |
165 ><P | |
166 >Joystick support is initialized by passed the <TT | |
167 CLASS="LITERAL" | |
168 >SDL_INIT_JOYSTICK</TT | |
169 > flag to <A | |
170 HREF="sdlinit.html" | |
171 ><TT | |
172 CLASS="FUNCTION" | |
173 >SDL_Init</TT | |
174 ></A | |
175 >. Once initilized joysticks must be opened using <A | |
176 HREF="sdljoystickopen.html" | |
177 ><TT | |
178 CLASS="FUNCTION" | |
179 >SDL_JoystickOpen</TT | |
180 ></A | |
181 >.</P | |
182 ><P | |
183 >While using the functions describe in this secton may seem like the best way to access and read from joysticks, in most cases they aren't. Ideally joysticks should be read using the <A | |
184 HREF="event.html" | |
185 >event</A | |
186 > system. To enable this, you must set the joystick event processing state with <A | |
187 HREF="sdljoystickeventstate.html" | |
188 ><TT | |
189 CLASS="FUNCTION" | |
190 >SDL_JoystickEventState</TT | |
191 ></A | |
192 >. Joysticks must be <A | |
193 HREF="sdljoystickopen.html" | |
194 >opened</A | |
195 > before they can be used of course.</P | |
196 ><DIV | |
197 CLASS="NOTE" | |
198 ><BLOCKQUOTE | |
199 CLASS="NOTE" | |
200 ><P | |
201 ><B | |
202 >Note: </B | |
203 >If you are <I | |
204 CLASS="EMPHASIS" | |
205 >not</I | |
206 > handling the joystick via the event queue then you must explicitly request a joystick update by calling <A | |
207 HREF="sdljoystickupdate.html" | |
208 ><TT | |
209 CLASS="FUNCTION" | |
210 >SDL_JoystickUpdate</TT | |
211 ></A | |
212 >.</P | |
213 ></BLOCKQUOTE | |
214 ></DIV | |
215 ><DIV | |
216 CLASS="NOTE" | |
217 ><BLOCKQUOTE | |
218 CLASS="NOTE" | |
219 ><P | |
220 ><B | |
221 >Note: </B | |
222 >Force Feedback is not yet support. Sam (slouken@libsdl.org) is soliciting suggestions from people with force-feedback experience on the best wat to desgin the API.</P | |
223 ></BLOCKQUOTE | |
224 ></DIV | |
225 ></DIV | |
226 ><DIV | |
227 CLASS="NAVFOOTER" | |
228 ><HR | |
229 ALIGN="LEFT" | |
230 WIDTH="100%"><TABLE | |
231 WIDTH="100%" | |
232 BORDER="0" | |
233 CELLPADDING="0" | |
234 CELLSPACING="0" | |
235 ><TR | |
236 ><TD | |
237 WIDTH="33%" | |
238 ALIGN="left" | |
239 VALIGN="top" | |
240 ><A | |
241 HREF="sdljoystickeventstate.html" | |
242 >Prev</A | |
243 ></TD | |
244 ><TD | |
245 WIDTH="34%" | |
246 ALIGN="center" | |
247 VALIGN="top" | |
248 ><A | |
249 HREF="index.html" | |
250 >Home</A | |
251 ></TD | |
252 ><TD | |
253 WIDTH="33%" | |
254 ALIGN="right" | |
255 VALIGN="top" | |
256 ><A | |
257 HREF="sdlnumjoysticks.html" | |
258 >Next</A | |
259 ></TD | |
260 ></TR | |
261 ><TR | |
262 ><TD | |
263 WIDTH="33%" | |
264 ALIGN="left" | |
265 VALIGN="top" | |
266 >SDL_JoystickEventState</TD | |
267 ><TD | |
268 WIDTH="34%" | |
269 ALIGN="center" | |
270 VALIGN="top" | |
271 ><A | |
272 HREF="reference.html" | |
273 >Up</A | |
274 ></TD | |
275 ><TD | |
276 WIDTH="33%" | |
277 ALIGN="right" | |
278 VALIGN="top" | |
279 >SDL_NumJoysticks</TD | |
280 ></TR | |
281 ></TABLE | |
282 ></DIV | |
283 ></BODY | |
284 ></HTML | |
285 > |