annotate src/video/bwindow/SDL_BView.h @ 855:aa4ac9e65d92

I noticed MacOSX SDL sets up working directory to parent of executable. On BeOS is should setup it the same way, but it only does when Tracker wasn't restarted. I checked code and it looks like a hack to me :( It looks for env variable and than comapres it to default when OpenTracker was started after boot, and wasn't restarted. That's probably ok, for that exact case. Unfortunetly that variable isn't always like that. For example, after Tracker crashes and is restarted, env variable most probably is different (depends on how Tracker was restarted, by what application, etc... for example: i have launcher application from which i can restart Tracker, and after that nev variable points to that application's directory, not Tracker's).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Feb 2004 18:58:40 +0000
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children c9b51268668f
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_BView_h
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24 #define _SDL_BView_h
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25
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26 #ifdef SAVE_RCSID
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27 static char rcsid =
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28 "@(#) $Id$";
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29 #endif
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30
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31 /* This is the event handling and graphics update portion of SDL_BWin */
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32
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33 extern "C" {
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34 #include "SDL_events_c.h"
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35 };
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36
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37 class SDL_BView : public BView
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38 {
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39 public:
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40 SDL_BView(BRect frame) :
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41 BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
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42 (B_WILL_DRAW|B_FRAME_EVENTS)) {
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43 image = NULL;
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44 xoff = yoff = 0;
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45 SetViewColor(0,0,0,0);
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46 SetHighColor(0,0,0,0);
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47 }
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48 virtual ~SDL_BView() {
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49 SetBitmap(NULL);
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50 }
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51 /* Set drawing offsets for fullscreen mode */
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52 virtual void SetXYOffset(int x, int y) {
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53 xoff = x;
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54 yoff = y;
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55 }
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56 virtual void GetXYOffset(int &x, int &y) {
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57 x = xoff;
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58 y = yoff;
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59 }
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60 /* The view changed size. If it means we're in fullscreen, we
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61 * draw a nice black box in the entire view to get black borders.
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62 */
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63 virtual void FrameResized(float width, float height) {
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64 BRect bounds;
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65 bounds.top = bounds.left = 0;
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66 bounds.right = width;
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67 bounds.bottom = height;
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68 /* Fill the entire view with black */
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69 FillRect(bounds, B_SOLID_HIGH);
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70 /* And if there's an image, redraw it. */
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71 if( image ) {
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72 bounds = image->Bounds();
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73 Draw(bounds);
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74 }
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75 }
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76
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77 /* Drawing portion of this complete breakfast. :) */
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78 virtual void SetBitmap(BBitmap *bitmap) {
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79 if ( image ) {
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80 delete image;
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81 }
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82 image = bitmap;
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83 }
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84 virtual void Draw(BRect updateRect) {
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85 if ( image ) {
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86 if(xoff || yoff) {
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87 BRect dest;
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88 dest.top = updateRect.top + yoff;
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89 dest.left = updateRect.left + xoff;
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90 dest.bottom = updateRect.bottom + yoff;
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91 dest.right = updateRect.right + xoff;
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92 DrawBitmap(image, updateRect, dest);
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93 } else {
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94 DrawBitmap(image, updateRect, updateRect);
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95 }
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96 }
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97 }
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98 virtual void DrawAsync(BRect updateRect) {
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99 if(xoff || yoff) {
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100 BRect dest;
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101 dest.top = updateRect.top + yoff;
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102 dest.left = updateRect.left + xoff;
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103 dest.bottom = updateRect.bottom + yoff;
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104 dest.right = updateRect.right + xoff;;
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105 DrawBitmapAsync(image, updateRect, dest);
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106 } else {
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107 DrawBitmapAsync(image, updateRect, updateRect);
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108 }
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109 }
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110
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111 private:
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112 BBitmap *image;
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113 int xoff, yoff;
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114 };
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116 #endif /* _SDL_BView_h */