annotate docs/index.html @ 855:aa4ac9e65d92

I noticed MacOSX SDL sets up working directory to parent of executable. On BeOS is should setup it the same way, but it only does when Tracker wasn't restarted. I checked code and it looks like a hack to me :( It looks for env variable and than comapres it to default when OpenTracker was started after boot, and wasn't restarted. That's probably ok, for that exact case. Unfortunetly that variable isn't always like that. For example, after Tracker crashes and is restarted, env variable most probably is different (depends on how Tracker was restarted, by what application, etc... for example: i have launcher application from which i can restart Tracker, and after that nev variable points to that application's directory, not Tracker's).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Feb 2004 18:58:40 +0000
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1 <!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN">
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2 <HTML
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3 ><HEAD
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4 ><TITLE
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5 >Introduction</TITLE
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6 >
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7 </HEAD
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8 ><BODY
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10 TEXT="#000000"
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12 VLINK="#551a8b"
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13 ALINK="#ff0000"
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14 ><DIV
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15 CLASS="NAVHEADER"
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16 >
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17 <HR
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18 ALIGN="LEFT"
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19 WIDTH="100%"></DIV
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20 ><DIV
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21 CLASS="PREFACE"
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22 ><H1
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23 ><A
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24 NAME="AEN8"
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25 >Introduction</A
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26 ></H1
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27 ><P
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28 >This library is designed to make it easy to write games that run on Linux,
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29 Win32 and BeOS using the various native high-performance media interfaces,
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30 (for video, audio, etc) and presenting a single source-code level API to
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31 your application. This is a fairly low level API, but using this, completely
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32 portable applications can be written with a great deal of flexibility.</P
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33 ><P
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34 >The library is loaded as a dynamically linked library on its native
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35 platform, and is currently compiled natively for Linux, compiled for
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36 Win32 using a Linux hosted GCC
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37 <A
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38 HREF="http://www.libsdl.org/Xmingw32/"
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39 TARGET="_top"
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40 >cross-compilation</A
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41 >
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42 environment, and compiled using the EGCS C++ compiler under BeOS.</P
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43 ><P
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44 >An introduction to SDL can be found online at:
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45 <A
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46 HREF="http://www.libsdl.org/intro/toc.html"
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47 TARGET="_top"
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48 >http://www.libsdl.org/intro/</A
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49 >&#13;</P
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50 ><P
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51 >There are code examples on each of the main library pages, and there are
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52 fully fleshed example C++ classes and programs in the examples archive,
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53 available on the
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54 <A
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55 HREF="http://www.libsdl.org/download.html"
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56 TARGET="_top"
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57 >SDL download page</A
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58 >.</P
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59 ><P
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60 >For an introduction to basic multi-media programming concepts, you might try
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61 some of the following links:
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62 <P
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63 ></P
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64 ><UL
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65 ><LI
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66 ><P
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67 ><A
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68 HREF="http://www.ziron.com/links/"
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69 TARGET="_top"
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70 >Game Programming Links</A
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71 ></P
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72 ></LI
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73 ><LI
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74 ><P
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75 ><A
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76 HREF="http://developer.dungeon-crawl.com/"
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77 TARGET="_top"
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78 >Game Developer Search Engine</A
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79 ></P
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80 ></LI
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81 ></UL
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82 ></P
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83 ><P
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84 >Enjoy!</P
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85 ><P
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86 >&nbsp;&nbsp;&nbsp; Sam Lantinga
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87 <TT
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88 CLASS="EMAIL"
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89 >&#60;<A
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90 HREF="mailto:slouken@libsdl.org"
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91 ><A
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92 HREF="mailto:slouken@libsdl.org"
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93 TARGET="_top"
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94 >slouken@libsdl.org</A
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95 ></A
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96 >&#62;</TT
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97 ></P
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98 >
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99 <P>
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100 <br><br><HR>
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101 <H1>Table of Contents</H1>
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102 <UL>
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103 <LI><A HREF="html/index.html">Full Table of Contents</A></LI>
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104 <LI><A HREF="html/guide.html">The SDL Guide</A></LI>
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105 <LI><A HREF="html/reference.html">The SDL Reference</A></LI>
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106 <UL>
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107 <LI><A HREF="html/general.html">Initialization</A></LI>
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108 <LI><A HREF="html/video.html">Video</A></LI>
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109 <LI><A HREF="html/wm.html">Window Manager</A></LI>
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110 <LI><A HREF="html/event.html">Event Handling</A></LI>
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111 <LI><A HREF="html/joystick.html">Joystick</A></LI>
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112 <LI><A HREF="html/audio.html">Audio</A></LI>
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113 <LI><A HREF="html/cdrom.html">CDROM</A></LI>
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114 <LI><A HREF="html/thread.html">Threads</A></LI>
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115 <LI><A HREF="html/time.html">Timers</A></LI>
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116 </UL>
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117 </UL>
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118 </DIV
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119 ></BODY
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120 ></HTML
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121 >