Mercurial > sdl-ios-xcode
annotate docs/html/sdlrect.html @ 855:aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
On BeOS is should setup it the same way, but it only does when Tracker
wasn't restarted.
I checked code and it looks like a hack to me :(
It looks for env variable and than comapres it to default when OpenTracker
was started after boot, and wasn't restarted. That's probably ok, for that
exact case. Unfortunetly that variable isn't always like that. For
example, after Tracker crashes and is restarted, env variable most
probably is different (depends on how Tracker was restarted, by what
application, etc... for example: i have launcher application from which i
can restart Tracker, and after that nev variable points to that
application's directory, not Tracker's).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Feb 2004 18:58:40 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_Rect</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GLattr" | |
17 HREF="sdlglattr.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Color" | |
20 HREF="sdlcolor.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlglattr.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlcolor.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLRECT" | |
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74 ></A |
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75 >SDL_Rect</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN3046" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_Rect -- Defines a rectangular area</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN3049" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Sint16 x, y; | |
95 Uint16 w, h; | |
96 } SDL_Rect;</PRE | |
97 ></DIV | |
98 ><DIV | |
99 CLASS="REFSECT1" | |
100 ><A | |
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101 NAME="AEN3052" |
0 | 102 ></A |
103 ><H2 | |
104 >Structure Data</H2 | |
105 ><DIV | |
106 CLASS="INFORMALTABLE" | |
107 ><A | |
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108 NAME="AEN3054" |
0 | 109 ></A |
110 ><P | |
111 ></P | |
112 ><TABLE | |
113 BORDER="0" | |
114 CLASS="CALSTABLE" | |
115 ><TBODY | |
116 ><TR | |
117 ><TD | |
118 ALIGN="LEFT" | |
119 VALIGN="TOP" | |
120 ><TT | |
121 CLASS="STRUCTFIELD" | |
122 ><I | |
123 >x, y</I | |
124 ></TT | |
125 ></TD | |
126 ><TD | |
127 ALIGN="LEFT" | |
128 VALIGN="TOP" | |
129 >Position of the upper-left corner of the rectangle</TD | |
130 ></TR | |
131 ><TR | |
132 ><TD | |
133 ALIGN="LEFT" | |
134 VALIGN="TOP" | |
135 ><TT | |
136 CLASS="STRUCTFIELD" | |
137 ><I | |
138 >w, h</I | |
139 ></TT | |
140 ></TD | |
141 ><TD | |
142 ALIGN="LEFT" | |
143 VALIGN="TOP" | |
144 >The width and height of the rectangle</TD | |
145 ></TR | |
146 ></TBODY | |
147 ></TABLE | |
148 ><P | |
149 ></P | |
150 ></DIV | |
151 ></DIV | |
152 ><DIV | |
153 CLASS="REFSECT1" | |
154 ><A | |
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155 NAME="AEN3065" |
0 | 156 ></A |
157 ><H2 | |
158 >Description</H2 | |
159 ><P | |
160 >A <SPAN | |
161 CLASS="STRUCTNAME" | |
162 >SDL_Rect</SPAN | |
163 > defines a rectangular area of pixels. It is used by <A | |
164 HREF="sdlblitsurface.html" | |
165 ><TT | |
166 CLASS="FUNCTION" | |
167 >SDL_BlitSurface</TT | |
168 ></A | |
169 > to define blitting regions and by several other video functions.</P | |
170 ></DIV | |
171 ><DIV | |
172 CLASS="REFSECT1" | |
173 ><A | |
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174 NAME="AEN3071" |
0 | 175 ></A |
176 ><H2 | |
177 >See Also</H2 | |
178 ><P | |
179 ><A | |
180 HREF="sdlblitsurface.html" | |
181 ><TT | |
182 CLASS="FUNCTION" | |
183 >SDL_BlitSurface</TT | |
184 ></A | |
185 >, | |
186 <A | |
187 HREF="sdlupdaterect.html" | |
188 ><TT | |
189 CLASS="FUNCTION" | |
190 >SDL_UpdateRect</TT | |
191 ></A | |
192 ></P | |
193 ></DIV | |
194 ><DIV | |
195 CLASS="NAVFOOTER" | |
196 ><HR | |
197 ALIGN="LEFT" | |
198 WIDTH="100%"><TABLE | |
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199 SUMMARY="Footer navigation table" |
0 | 200 WIDTH="100%" |
201 BORDER="0" | |
202 CELLPADDING="0" | |
203 CELLSPACING="0" | |
204 ><TR | |
205 ><TD | |
206 WIDTH="33%" | |
207 ALIGN="left" | |
208 VALIGN="top" | |
209 ><A | |
210 HREF="sdlglattr.html" | |
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211 ACCESSKEY="P" |
0 | 212 >Prev</A |
213 ></TD | |
214 ><TD | |
215 WIDTH="34%" | |
216 ALIGN="center" | |
217 VALIGN="top" | |
218 ><A | |
219 HREF="index.html" | |
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220 ACCESSKEY="H" |
0 | 221 >Home</A |
222 ></TD | |
223 ><TD | |
224 WIDTH="33%" | |
225 ALIGN="right" | |
226 VALIGN="top" | |
227 ><A | |
228 HREF="sdlcolor.html" | |
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229 ACCESSKEY="N" |
0 | 230 >Next</A |
231 ></TD | |
232 ></TR | |
233 ><TR | |
234 ><TD | |
235 WIDTH="33%" | |
236 ALIGN="left" | |
237 VALIGN="top" | |
238 >SDL_GLattr</TD | |
239 ><TD | |
240 WIDTH="34%" | |
241 ALIGN="center" | |
242 VALIGN="top" | |
243 ><A | |
244 HREF="video.html" | |
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245 ACCESSKEY="U" |
0 | 246 >Up</A |
247 ></TD | |
248 ><TD | |
249 WIDTH="33%" | |
250 ALIGN="right" | |
251 VALIGN="top" | |
252 >SDL_Color</TD | |
253 ></TR | |
254 ></TABLE | |
255 ></DIV | |
256 ></BODY | |
257 ></HTML | |
258 > |