annotate src/video/dc/SDL_dcvideo.h @ 3053:aa34d1180d30

When creating a software texture, synchronize the surface with the texture. When creating a texture from a surface, synchronize the texture with the surface.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 30 Jan 2009 06:40:16 +0000
parents 99210400e8b9
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_dcvideo_h
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25 #define _SDL_dcvideo_h
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26
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27 #include "SDL_mouse.h"
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28 #include "SDL_mutex.h"
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29 #include "../SDL_sysvideo.h"
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31 /* Hidden "this" pointer for the video functions */
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32 #define _THIS SDL_VideoDevice *this
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34
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35 /* Private display data */
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36
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37 struct SDL_PrivateVideoData
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38 {
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39 int w, h;
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40 void *buffer;
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41 };
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42
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43 #endif /* _SDL_dcvideo_h */
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44 /* vi: set ts=4 sw=4 expandtab: */