annotate docs/man3/SDL_GetClipRect.3 @ 3053:aa34d1180d30

When creating a software texture, synchronize the surface with the texture. When creating a texture from a surface, synchronize the texture with the surface.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 30 Jan 2009 06:40:16 +0000
parents 546f7c1eb755
children 1238da4a7112
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_GetClipRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GetClipRect \- Gets the clipping rectangle for a surface\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBvoid \fBSDL_GetClipRect\fP\fR(\fBSDL_Surface *surface, SDL_Rect *rect\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Gets the clipping rectangle for a surface\&. When this surface is the destination of a blit, only the area within the clip rectangle is drawn into\&.
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12 .PP
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13 The rectangle pointed to by \fBrect\fR will be filled with the clipping rectangle of the surface\&.
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14 .SH "SEE ALSO"
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15 .PP
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16 \fI\fBSDL_SetClipRect\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Surface\fR\fR
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17 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01