Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_sysmouse.cc @ 4077:a9df0628d256 SDL-1.2
Fixed bug #428
This fix is overkill, but approved by Doug Lea, and he'll be releasing a
new version of his malloc.c sometime next month.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 Jul 2007 00:07:02 +0000 |
parents | 4e29535b821b |
children | a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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Sam Lantinga <slouken@libsdl.org>
parents:
769
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
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Sam Lantinga <slouken@libsdl.org>
parents:
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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Catch the C++ and Objective C sources too...
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22 #include "SDL_config.h" |
0 | 23 |
24 #include <AppKit.h> | |
25 #include <GameKit.h> | |
26 | |
27 #include "SDL_BWin.h" | |
28 | |
29 extern "C" { | |
3879 | 30 #include "../SDL_cursor_c.h" |
0 | 31 #include "SDL_sysmouse_c.h" |
32 | |
33 /* Convert bits to padded bytes */ | |
34 #define PADDED_BITS(bits) ((bits+7)/8) | |
35 | |
36 /* The implementation dependent data for the window manager cursor */ | |
37 struct WMcursor { | |
38 char *bits; | |
39 }; | |
40 | |
41 /* Can this be done in the BeOS? */ | |
42 WMcursor *BE_CreateWMCursor(_THIS, | |
43 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) | |
44 { | |
45 WMcursor *cursor; | |
46 int allowed_x; | |
47 int allowed_y; | |
48 int run, pad, i; | |
49 char *cptr; | |
50 | |
51 allowed_x = 16; /* BeOS limitation */ | |
52 allowed_y = 16; /* BeOS limitation */ | |
53 if ( (w > allowed_x) || (h > allowed_y) ) { | |
54 SDL_SetError("Only cursors of dimension (%dx%d) are allowed", | |
55 allowed_x, allowed_y); | |
56 return(NULL); | |
57 } | |
58 | |
59 /* Allocate the cursor */ | |
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60 cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); |
0 | 61 if ( cursor == NULL ) { |
62 SDL_OutOfMemory(); | |
63 return(NULL); | |
64 } | |
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65 cursor->bits = (char *)SDL_malloc(4+2*((allowed_x/8)*allowed_y)); |
0 | 66 if ( cursor->bits == NULL ) { |
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67 SDL_free(cursor); |
0 | 68 SDL_OutOfMemory(); |
69 return(NULL); | |
70 } | |
71 cursor->bits[0] = allowed_y; /* Size of the cursor */ | |
72 cursor->bits[1] = 1; /* Bit depth of cursor */ | |
73 cursor->bits[2] = hot_y; | |
74 cursor->bits[3] = hot_x; | |
75 cptr = &cursor->bits[4]; | |
76 | |
77 /* Pad out to the normal cursor size */ | |
78 run = PADDED_BITS(w); | |
79 pad = PADDED_BITS(allowed_x)-run; | |
80 for ( i=0; i<h; ++i ) { | |
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81 SDL_memcpy(cptr, data, run); |
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82 SDL_memset(cptr+run, 0, pad); |
0 | 83 data += run; |
84 cptr += (run+pad); | |
85 } | |
86 for ( ; i<allowed_y; ++i ) { | |
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87 SDL_memset(cptr, 0, run+pad); |
0 | 88 cptr += (run+pad); |
89 } | |
90 for ( i=0; i<h; ++i ) { | |
91 /* FIXME: The mask should be OR'd with the data to turn | |
92 inverted color pixels black, since inverted color pixels | |
93 aren't supported under BeOS. | |
94 */ | |
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95 SDL_memcpy(cptr, mask, run); |
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
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parents:
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96 SDL_memset(cptr+run, 0, pad); |
0 | 97 mask += run; |
98 cptr += (run+pad); | |
99 } | |
100 for ( ; i<allowed_y; ++i ) { | |
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parents:
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101 SDL_memset(cptr, 0, run+pad); |
0 | 102 cptr += (run+pad); |
103 } | |
104 return(cursor); | |
105 } | |
106 | |
107 int BE_ShowWMCursor(_THIS, WMcursor *cursor) | |
108 { | |
109 if ( be_app->Lock() ) { | |
110 if ( cursor == NULL ) { | |
111 if ( SDL_BlankCursor != NULL ) { | |
112 be_app->SetCursor(SDL_BlankCursor->bits); | |
113 } | |
114 } else { | |
115 be_app->SetCursor(cursor->bits); | |
116 } | |
117 be_app->Unlock(); | |
118 } | |
119 return(1); | |
120 } | |
121 | |
122 void BE_FreeWMCursor(_THIS, WMcursor *cursor) | |
123 { | |
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124 SDL_free(cursor->bits); |
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
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parents:
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125 SDL_free(cursor); |
0 | 126 } |
127 | |
128 /* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */ | |
129 void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y) | |
130 { | |
4012 | 131 BPoint pt; |
132 SDL_Win->GetXYOffset(pt.x, pt.y); | |
133 pt.x += x; | |
134 pt.y += y; | |
135 SDL_Win->Lock(); | |
136 SDL_Win->ConvertToScreen(&pt); | |
137 SDL_Win->Unlock(); | |
138 set_mouse_position((int32)pt.x, (int32)pt.y); | |
3878 | 139 } |
3879 | 140 |
3878 | 141 /* Check to see if we need to enter or leave mouse relative mode */ |
142 void BE_CheckMouseMode(_THIS) | |
143 { | |
144 /* If the mouse is hidden and input is grabbed, we use relative mode */ | |
145 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && | |
146 (_this->input_grab != SDL_GRAB_OFF) ) { | |
147 mouse_relative = 1; | |
148 } else { | |
149 mouse_relative = 0; | |
150 } | |
0 | 151 } |
152 | |
153 }; /* Extern C */ |